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When did you start modding? And why?
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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Mon Feb 27, 2006 5:07 am    Post subject:  When did you start modding? And why? Reply with quote  Mark this post and the followings unread

When?  I guess it started in 6th grade, about 4 years ago.  I started on Tiberian Sun, after discovering Tiberiumsun.com's mods download section on a page, not the forum.  I then progressively became able to do lots in TS, then I got RA2 from a friend.  After playing this, and having noticed that XCC Mixer had a section to do RA2 stuff, I moved on to mod it.

Why?  Honestly, I don't know.  I think that the ability to learn more, become better than others (which has yet to happen, I think), and impress my friends has been a solid fuel to my modding career (that is what it is considered).  I think that my life would be way different than it is now...I wouldn't even be the same person.  Wouldn't be here, wouldn't be doing the YR: TS mod, and would have never taught my brother.  Its amazing...

Your turns:

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Mon Feb 27, 2006 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

When: In late 2003, when I was browsing for a patch for FS (since the auto-updater wasn't working right), I came across this site, which has a bunch of mods on it, and I figured, "Hey, why not?"

Why: Once I figured out how the whole modding thing worked (about 2 months later), I decided that TS, FS, RA2, and YR, being such old and (then) forgotten games, needed improvement to draw me away from EA's "games", so I decided that modding was the best way to go, whether it was legal or not. A little while later, I decided to start modding Generals and ZH, too, since they left something to be desired, and I wasn't sure at the time what it was until I started modding it, then my once dull experience with Generals and ZH has been de-dullified (I made up a new word!). Very Happy

I got real serious about modding during the Christmas season of 2004, when I was allowed to use my uncle's DSL, if only for a short time, I stumbled across TumSun's mod download page, and I went nuts (the good, happy, euphoric nuts). It had a link to here, PPM, and I was ecstatic to find such active modding communities around. About 9 months later, I joined TumSun's forums, as well as these forums, and I've been expanding my knowledge more and more. Eventually, I'll gather up the patience to make voxels, SHPs, and maps, and put all my modding knowledge to the test by making my own mod, but that's another story. Next!

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Last edited by Sir Modsalot on Tue Feb 28, 2006 3:39 am; edited 2 times in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 27, 2006 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I started in mid-2000 searching for... err.... cheats  Embarassed, but once I've found out I could add units and make my own factions,  I said bye bye to cheats and got modding... The first forum that I posted were the SE2k Editing Forums. I've joined PPM once it was founded, about 5 months later.

Last edited by Banshee on Mon Feb 27, 2006 9:14 pm; edited 1 time in total

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Mon Feb 27, 2006 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

When? In 2000 at the age of 11. (That makes me 17 for those who are bothered)

Why? Mainly because I thought it'd be cool to have a titan with a railgun so I looked it up using my schools internet - and found modding.

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Fellshyun
Stealth Laser Trooper


Joined: 04 Apr 2005
Location: Harderwijk, NL

PostPosted: Mon Feb 27, 2006 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

WHEN: Begin 2005

WHY:I was just playing TS when I searched glitches or something like that, then I came upon mods, and thought What the heck is this all about.
I started playing them and thought how great it would be to make my own with new selfmade stuff.

And thus I found PPM and so I started and learned much the past year. not only ini coding. But also 3D modeling/voxel editing/map making and lots more. And the rest is history

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Feb 27, 2006 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

When: Early 2000

Why: I was looking for new TS maps, and stumbled across a site called Tiberium-MW (which has sadly gone). In time, I ended up as a map maker for the site and started dabbling in coding with SunEdit 2K, making a mod which enabled the Core Defender and Jellyfish for Nod (what can I say, I've always loved Nod). I ended up moving to the RA2 engine and making a mod called Savage War (September 2001, the founding date of both the site and mod). I moved back to the TS engine in late 2003 when Rattuskid and I started playing it online. I decided to make a mod that would improve playability and make it more fun, thus Clazzy's Rules was born.
Finally, I moved onto the greater challenge of making a total conversion, which I'm sure you know as Novus Ordo. Of course, I still have many more ideas up my sleeve for my next project. To be honest, I never would have thought I would be in the community for almost six years!

Well, that's my life story.

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Mon Feb 27, 2006 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

When : About this time last year-ish

Why : A friend told me about a mod he had been playing for TS (this friend has no idea how to mod thou) so after i got the mod I decided to look threw the things i downloaded for it (rules.ini ect) before i even found modding forums like ppm I worked out how to do basic editing in rule.ini on my own and then started work on my mod, got lazy and did alot of other stuff then started my mod back up again around a month ago (and ill be 15 by march the 9th for thous that give a care)

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Mon Mar 13, 2006 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

1998 ish, With RedAlert, I'd download ini's and zips of shp in the libary on post to take back to my room, spent many hours playing with the ini s . most of the sites i started with are long gone Sad one I remember the most was the tesla coil, its gone. started doing voxels in 2004.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Mon May 15, 2006 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

When: 1 year after the original C&C came out.

Why: I was goofing around the internet when I found out about rules.ini, it wasn't until 2002 that I used voxels with my SMALLSCALE mods.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue May 16, 2006 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue May 16, 2006 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

When?
i must have started modding about 4/5 years ago.. I played with RA1 for a while, playing some small mods. but about mid 2002, i was looking for a cheat for Tiberian Sun for instant money, and i found this site that had SE2k for download and used that for a while. i found a program called yami? (i think thats it) a bit before that and was trying to make maps then but with no success #Tongue, i joined ppm back last year and my modding life suddenly changed when i found out what else you could do other than change a units armor Very Happy

Why?
i love CnC too much, its a part of my life.... even my bike has a CnC logo on it #Tongue, i was very curius about how the game worked.. so i started investigating.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue May 16, 2006 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

WHEN:
Originally started around '97, having fun making some custom units with RA1's rules.ini.
Of course I had been messing with C&C1 editing programs ever since '96, but that was purely for cheating and for fun. Ever tried giving a technician the Napalm weapon? It's SO much fun #Tongue

I didn't start doing any graphical modding until around 2000, when I was frantically searching the web for remains of C&C1 sites looking for C&C1 files, and came across a huge load of RA1 mods and a couple of (very rare) C&C1 modifications.
I got the last version of Mix Manager and started with converting some RA mod units to C&C1.
Finally, I found the C&C Star Wars mod-pack (which I now usually refer to as the Genesis Pack), which was the biggest real C&C1 mod ever made (anyone mention that Morning Tea crap, and you're DEAD, hear me? #Tongue).

WHY:
It's odd really... the only reason I started working on the Star Wars mod was that it bothered me that the Sandcrawler changed back into a normal harvester when unloading. Now look where it got me Very Happy

Though the general reason is that I wanted to know absolutely everything about TD, and changing gfx & sounds is fun.

I used to follow some TS mod that changed the game to TD on the old Federation Studios (RIP Sad ) forum, but sadly the mod died and shortly after, so did FedNet. I did get a very nice file from Zoop there that helped me along with my Star Wars mod ^_^

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue May 16, 2006 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

when
decenber 5th 1998 brosing for RA1 walk thoughs on public collage internet when i came across the modding site and found ways i could edit the game and form then on i was hooked (mind you i used a lot of floopy disks untill i could afford dailup in yr 2000) "however ive never released a sucessfull mod to the public mainy becase there full of bugs and no one will help me create it"

[b]why[\b]
to change the game to my likings plus to make units to play around with that kick ass

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue May 16, 2006 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

When?

last year, and if I'm correct, I was looking for pics and other stuff for Tiberian Sun throught Google, and found myself in Tumsun homepage. From there, I found PPM, and heard much of Tiberian Sun: Retro, and downloaded it. Later, I got amazed about SMIFFGIG's Tiberian aknowledge. Anyway, the mod inspired me to edit the rules.ini, and art.ini (first of course I studied what they were), and later to do voxels. Now I'm making my own mod, but unfortunately, I, or DonutArnold haven't got much to do in past two months...


Why?

hmm...I'm not sure, maybe Retro somehow made me to want to do my own units and buildings, and I must admit that I put my goals a bit too high first Razz

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue May 16, 2006 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

When?

I started modding when I was about 14 or so, (This now makes me 16).

Why?

I got fed up of RA2 with the players simply massing Rhinos and such so I decided to try to make up a storyline which would stay true to the RA universe while offering new balance issues. Basically it turned out as "Yuri's Revenge: Lost Imperium", in where the focus was Yuri's Resistance fighting against the world. However I gave up on it after a while, but the experience making a Gattling Battleship which housed a Chaos Fighter was pretty good and gave me the gist of things #Tongue

After this I was watching Stargate one day, and thought "Hey, wouldn't it be great to do Stargate in the RA2 engine?" so then the Stargate SG-1 mod was born. A couple of secret stuff was created, such as a really great Death Glider which took me around 2 months to do, as well as us getting a few SG-1 marines. In short it was going very well, concept art was done also by me which looked and kept the feel of Stargate. Sadly enough for this, my PC decided to die, and I had coursework problems as well as social problems so I decided to not do any progress on the mod. Eventually it was put into a coma by me if you check the forums.

Afterwards I was playing a really cool game called "Master of Magic". It looked so rich, even for an old game it inspired me to do some small bits for a fantasy mod "Rise of Bael". Basically this was a really fast paced game which relied on spells which could be cast using superweapon logic. The sides initally planned was Merlin, the Empire, and Bael's Legion. Bael is a master of fire magic and demons, the Empire drafts anything and anybody and are decendants of the Roman Empire, and Merlin uses Druids, Unicorns, nature spells. Really diverse. I may still yet do this mod Those who may have seen 'It is now fashion to have secret projects' in the news you can see a WIP of the Empire Swordsman.

But the mod I am working solidly on is now the X-Com Mod. I've written enough in that forum and this post enough now so you can just look there and find out! #Tongue I also work for Robot Storm.

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Tue May 16, 2006 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

it al started when i was 13 years of age(last aug ithink) i was bored with normal ra2(i didint have yr yet) and i was looking for a realy good mod for ra2 only not yr and i couldent find any so i desided to make my own

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue May 16, 2006 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

When?
Last year...I think. Still learning

Why?
After finding the collection of MODs at Tiberiansun.com. I had a wish of creation of fun MOD...

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