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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Jan 17, 2007 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are the trees AA'ed or is that the lighting?..they have a evil blue halo #Tongue

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Jan 17, 2007 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

as for gufu comment might as well have the giant scrollbar of unit lists return ..

such pointless things due to game engine limitations at time should not be given back.

Otherwise excellent work, its probably WIP on trees.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Jan 18, 2007 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I know... but i loved it - and it's also conserved space!

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Thu Jan 18, 2007 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing Gufu... , Anyways Love the mod Rami..Terrain looks great, units/buildings look awesome, Keep it up Smile

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Jan 18, 2007 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

the blueish trees is a colorconversion problem that i encountered...

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just a simple logo by bricks @ raminator, on Flickr

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jan 20, 2007 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
I know... but i loved it - and it's also conserved space!


Yeah, it did. I sorta thought it's useful. Cheap, yes, but useful.

Some maps had.. erm.. low.. space in some positions, so selling your tech center freed up some power & space, thus allowing you to build moar defences or buildings. Like a n00k silo. Plus, it made it fun to confuse other players when they saw a Cruiser launching from your shipyard when you have no techiness.

Very Happy

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Jan 20, 2007 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
Plus, it made it fun to confuse other players when they saw a Cruiser launching from your shipyard when you have no techiness.

Any player confused by that deserves to lose.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jan 20, 2007 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is so... Because when you ee first cruiser - you must alredy be in full war in sea!

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