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Tiberian Dawn Conspiracy of Nod (BF2) Old & New stuff
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Xenon Wolf
Vehicle Driver


Joined: 26 Oct 2005

PostPosted: Sun Mar 12, 2006 11:55 pm    Post subject:  Tiberian Dawn Conspiracy of Nod (BF2) Old & New stuff Reply with quote  Mark this post and the followings unread

In late November 2005 a new Command & Conquer total conversion for Battlefield 2 based on C&C 95/Tiberian Dawn was announced under the name of Tiberium Birth. It is my delight to add that this mod is still running and on going but under a new name Tiberian Dawn: Conspiracy of Nod.

We have been busy the last 3 months as i've taken precautions and guidence from people on how to gain a team successfully. Today i would like to Unveil what we have been doing all this time.

At the moment we are concentrating on the mainstream vehicles for each team but time has been dedicated to the Global Defence Initiative more so that Nod.

I am going to start with the Nod forces:



The Stealth Tank, Model was made by Ulyses.



The SSM (surface to surface missle launcher), Model was made by Ulyses.

Thats all for the Nod forces so now i'll show you the GDI forces:



The Humvee was also modeld by Ulyses.



The MRLS (Multiple Rocket Launching System) was modeld by Ulyses.



The Orca was modeld & uvmapped by Sir Phoenixx (no just because its called an orca does not mean its a flying whale although its design does seem to portray that )

Since then Ulyses retired from our team so i would like to say a big thankyou and farewell, may his future be full of light.

Ok now im going to press on with the final piece of our display. I present to you the GDI X66 Mammoth Tank, Model & Texture was made by the infamous Aircraftkiller from Renalert/RA:APB Render was made by a close friend of mine over at C&C Reborn who goes by the name of Sloth.



Thank you for your time and i hope you enjoyed our update just as much as i have enjoyed writing it.

If you wish to join the Team or simply visit our website and/or join our forums then please go to www.tiberiandawncon.com All is welcome Smile

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Mon Mar 13, 2006 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Woah!

Really nice models Smile

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Organised Rules.ini by Judeau

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Mar 13, 2006 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

woo....very nice, and I like the concept style you have here!

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Xenon Wolf
Vehicle Driver


Joined: 26 Oct 2005

PostPosted: Mon Mar 13, 2006 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm really pleased to see people enjoying our hard work and the final pieces.. hope to see you follow us at our forums. Smile

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Mon Mar 13, 2006 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

The models looks quiete impressive, but SSM und MLRS seem to be a bit short :/

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Mar 13, 2006 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

i noticed this on moddb, i have to wonder, will this mod outshine reborn? (probably as the reborn team are wanky bastards, or at least they were last time i checked)

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Xenon Wolf
Vehicle Driver


Joined: 26 Oct 2005

PostPosted: Mon Mar 13, 2006 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

it will beat reborn in every aspect way shape and form... but due to them being based on tiberian sun and us on C&C 95 then no... Gameplay should be 100% better than the renegade engine provides, real life physics like flying etc will be included.. C&C damage will be made so you dont die so quickly also RTS mode will be included sometime or another so that may also mean that buildings will be buildable units purchaseable and tiberium refinary and harvester changing tiberium in to team credits. Also Ranking system independent to BF2 may aslo be made.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Mar 14, 2006 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

that looks really great!
i think i need to buy me a new gfxcard to play bf2 =)

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just a simple logo by bricks @ raminator, on Flickr

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue Mar 14, 2006 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

no rush carni, takes like 2 years to compleate a decent mod :/

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Xenon Wolf
Vehicle Driver


Joined: 26 Oct 2005

PostPosted: Tue Mar 14, 2006 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

for the small team we have and only being round a month we have completed alot of work, Thats down to My team being trustworthy reliable and hard working and we all work around the clock... Also the way we are going terror we should have a playable vehicle demo released shortly... 2 - 3 months. I think thats an impressive feat myself what do you think?

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Mar 14, 2006 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

sounds nice =)
i think i just buy me a new gfxcard when this demo is released!

keep up the really impresive work!

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