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New Unit
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Apr 04, 2006 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Update
Cybernatic"Overseer"
Overseer act as MBT of Cybernatic army.it equip high frequency laser and rapid fire to destroy vehicle and infantry but not good much to vs structure.howaver overseer have only light armor ,yes it fire power is so powerful but it easy to destroy by the enemy too.

[with the story
overseer mission is grab human bodies and send to factory to make cyborg. ]



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Last edited by Holy_Master on Tue Apr 04, 2006 1:06 pm; edited 1 time in total

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Tue Apr 04, 2006 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work somehow slightly reminds me of the tripod from war of the worlds.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Apr 04, 2006 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

*drolls*

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Tue Apr 04, 2006 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

*drools** Wink
That's pretty awesome!

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Apr 05, 2006 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update
Cybernatic "Beholder"
Beholder is advance combat unit [ACU] of Cybernatic army it can fire multi laser from it tentacle to attack the enemy.and it can fire both air/ground unit.Beholder have hightest firepower but it have weakest too you armor when you compare other ACU.and it have ability to change enemy infantry around it into cyborg [change area about 3x3 cell].



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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Apr 05, 2006 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

well that is extremely awesome.

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Wed Apr 05, 2006 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very very nice keep up these excellent unis and work

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Wed Apr 05, 2006 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reminds me a LOT of the Matrix Sentinels for the Beholder, but it's got an awesome name, awesome concept like borgifying the poor humans, I love the Overseer, can't wait for this mod! #Tongue

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Apr 06, 2006 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait, will there STILL be walkers like the cyborg reaper? It was a fun unit to use. Not to mention it's scary looks... #Tongue

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Apr 06, 2006 9:37 am    Post subject:   Reply with quote  Mark this post and the followings unread

Oh my! fantanstic, your work is definately inspirational!

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Apr 06, 2006 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

OH SNAP! I just realised something! Witht the RA2 Engine, you could properly implement the dropship! A true, fully working dropship!! Ok.. Holy_Master, If you do this... I will love you forever and will guarentee that I will never play another RA2 mod again (except maybe exodus if it's ever released)

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006

PostPosted: Thu Apr 06, 2006 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, it looks good!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Apr 07, 2006 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

HM,someone must give you a medal.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Fri Apr 07, 2006 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow. Honestly, just... Wow

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Apr 08, 2006 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

CCCP Gosho wrote:
HM,someone must give you a medal.


I dont want a medal but now i want someone help. Razz
no update yet because i need time to reanim beholder again [it have problem with it shadows when i in game test] but overseer looking perfect. Wink and i need to collect interesting design from other to making cybernatic unit. [now i get idea for another unit abilities but no idea for design,and now i have a summer course Smile ]

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Apr 08, 2006 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
Holy_Master wrote:
i take design of behemoth from manga. Laughing


which one, if you dont mind me asking?


...

*********************

if youre finished with this mod, will you make an FPS based on it? (Renegade of the Steel Laughing thats still ROS. like C&C Reborn i mean.)

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Apr 08, 2006 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
which one, if you dont mind me asking?


Err..what question you asking me? Confused
what manga i take it from or other?

and ROS on REN? Lol...it too old engine. only fps game i wish i can mod is Unreal 2004.(i dont like to mod H-L2 Because i hate steam ) but sorry i dont know to codding it and use it editor.

Last edited by Holy_Master on Sat Apr 08, 2006 11:22 am; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 08, 2006 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

holy...*explodes*

man, you've got some skills there. Wink

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Sat Apr 08, 2006 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit....

BTW how about giving CABAL the Banshee, and place a cyborg pilot on it, perhaps just a brain in a jar in place of the cock-pit. I'm just making it soun stupid, I have this great visualisation of it in my head.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Apr 08, 2006 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

YES MAKE MOD FOR UNREAL 200$! I GOT THAT ONE ALREADY!!! W00T

ok back to normal: yes that manga.

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Ezikio
Vehicle Driver


Joined: 07 Jan 2006

PostPosted: Sat Apr 08, 2006 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Grievous wrote:
Holy shit....

BTW how about giving CABAL the Banshee, and place a cyborg pilot on it, perhaps just a brain in a jar in place of the cock-pit. I'm just making it soun stupid, I have this great visualisation of it in my head.



How about something like the Cylon Raider From Battlestar Galacatica

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Apr 08, 2006 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
YES MAKE MOD FOR UNREAL 200$! I GOT THAT ONE ALREADY!!! W00T

ok back to normal: yes that manga.


i take Behemoth Track design from Manga name "GUMNM" it's old but it's my favor. Very Happy



well off tipic . #Tongue
and i dont have plan for modding UT yet and i dont know good tutorial teach me to modding that game by first step.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Apr 08, 2006 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

aah, i would love to see this stuff in high quality graphixz!
you should really write a step by step tutorial for 3D modelling since youre so good at it (step by step as in what button to push to make a certain object. and what program do you use? Wings 3D? anim8or - in this one i actually created a cube and gave it a color! <- thats about my 3Dlvl ^^)

but AFTER you finished this mod, i cant wait for it ^^

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Apr 08, 2006 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

has anybody even considered my dropship theory?

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DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Sun Apr 09, 2006 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

How about you make a large sleek turret and mount it on top of a spinning hovery thing, like an upside down helicopter. Possible make its weapon a plasma-based siege weapon, maybe make it deploy using seige chopper logic.

\\//,DedmanWalkin

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Apr 09, 2006 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

DaTSchikinhed wrote:
has anybody even considered my dropship theory?


Erm.. have you posted it?

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Apr 09, 2006 8:05 pm    Post subject: Re: New Unit Reply with quote  Mark this post and the followings unread

wow, these units are nice Smile

Holy_Master wrote:
Faderation "Couga" Light Tank


Holy_Master wrote:
Punk "Buggy Bike"


Some of your units seem very much based on Dune 2 / Dune 2000 though.. these look a LOT like the D2(k) Quad and Trike Very Happy

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 14, 2006 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update
Cybernatic "Predator"
Nothing special on this unit [ like it design #Tongue] ,predator is light combat unit (LCU) of Cybernatic army,yes it walk fast as other LCU unit and it equip dual machine gun to anti infantry.and it has light armor easy to blow down from heavy tank or highter unit.

and i have some question.
i want to make unit,it can launch spawn unit from it body but spawn unit will moving on ground not fly that possible? i hope you will understand my question.



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Last edited by Holy_Master on Fri Apr 14, 2006 5:53 pm; edited 1 time in total

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Fri Apr 14, 2006 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I get what he means, he means he wants things to crawl out of his new unit.. you know like the Aircraft Carrier's hornets at how they fly he wants ground things.

I think the logic is ok in itself actually, it works for tanks.. but that would mean voxelizing it?. I don't know if it works for SHPs, it might do.

Failing that, try to implement something based on the slave miner system, but the hardcoding of it may cause some bugs. The Aircraft carrier logic will probably work though so you are better off with that.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006

PostPosted: Fri Apr 14, 2006 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice animation

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Apr 14, 2006 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, you were right, it does look more of an AT-PT than a Starcraft Goliath. Nice one, Holy! Can't wait to see the new cyborg reaper design (which is now an infantry unit, right?)! And i see most of these designs were inspired from SunAgem the upcoming 2d RTS. Nice job anyways!

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Apr 20, 2006 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kyler Adams wrote:
DaTSchikinhed wrote:
has anybody even considered my dropship theory?


Erm.. have you posted it?


Yes I have...

Quote:
OH SNAP! I just realised something! Witht the RA2 Engine, you could properly implement the dropship! A true, fully working dropship!! Ok.. Holy_Master, If you do this... I will love you forever and will guarentee that I will never play another RA2 mod again (except maybe exodus if it's ever released) Just edit the coding for the hovercraft transport to fly, and use a dropship voxel.. that would RULE!

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Apr 23, 2006 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

that could indeed work. not a bad idea

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 28, 2006 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Back to GDI
"Orca Fighter"
Main GDI Aircraft,Orca Fighter can working on multi mission with "Super Hellfire Rockets" make it can attack the enemy both land and air.but main idea is hunt the Tank...



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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Apr 28, 2006 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

HOLY PWNGE FROM ABOVE!!!!!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Apr 28, 2006 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought I'd never refer to these , but OMG IT IS TEH PWNZORS!!!!

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Fri Apr 28, 2006 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCCP Gosho wrote:
I thought I'd never refer to these , but OMG IT IS TEH PWNZORS!!!!


QUITE TRUE! Surprised

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Apr 28, 2006 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Apr 28, 2006 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, flying over mammoth

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Fri Apr 28, 2006 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

You really have to make FMVs for your mod. Surprised

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Apr 28, 2006 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

units are awesome great inspiration from star wars and matrix

spawned units can unfortunatly only fly but u can mess around with FlightLevel

also will orca fighter be jumpjet due to aircraftype issues?

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Apr 29, 2006 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I can see where you got that orca concept from #Tongue :


You did a heckuva good job! Very Happy

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Smilen
Light Infantry


Joined: 30 May 2005

PostPosted: Sat Apr 29, 2006 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

You know, Holy Master, you should really team up with Morpher, Muldrake, Jah, DvD (If he gets his ass back around) Gangster, and the rest of the best (If you insiiiiitst, we'll through Ackron in there for fun).

Make the final and definitive mod before C&C 3.

I will love you all forever.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat Apr 29, 2006 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Smilen wrote:
You know, Holy Master, you should really team up with Morpher, Muldrake, Jah, DvD (If he gets his ass back around) Gangster, and the rest of the best (If you insiiiiitst, we'll through Ackron in there for fun).

Make the final and definitive mod before C&C 3.

I will love you all forever.


He is #Tongue

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Apr 29, 2006 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex05 wrote:
I can see where you got that orca concept from #Tongue :
You did a heckuva good job! Very Happy


well that's not my original concept.but if you want to see you can look at here.i take from cncnz auto banner. Razz



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Apr 29, 2006 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex05 wrote:
I can see where you got that orca concept from #Tongue :


You did a heckuva good job! Very Happy



THAT, I like.

The ROTS Orca kinda sucks, tho.. Imo.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Apr 29, 2006 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Concept rocks, as does HM's Orca. I love both, they really are incredible.

I've gone through.. 5 Orca Fighter concepts for TO. And this is better than any one of them #Tongue Looks like I could be going for number 6..

And yes, we have HM working with us on TO. The Mech Master! Just you wait until you see some of his work! Very Happy

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Apr 30, 2006 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kyler Adams wrote:
Alex05 wrote:
I can see where you got that orca concept from #Tongue :


You did a heckuva good job! Very Happy



THAT, I like.

The ROTS Orca kinda sucks, tho.. Imo.


Lol...maybe i'll change my orca fighter to orca interceptor [can attack only air unit] .because it small,and another orca in ROS is Orca Gunship [well i have this idea before i know about C&C3 #Tongue ] but it's design will looking like Republic Gunship on Starwars EP2-3 than C&c3 but dont worry it's only inspirat not mean i'll copy it design.

note ROS orca gunship can attack only land unit.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Apr 30, 2006 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

what? you can have dogfights in RA2?

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Apr 30, 2006 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
what? you can have dogfights in RA2?


in ROS all aircraft not landing except air transport,and all Bomber will working as super weapon.i know not landing aircraf mak it look unrealistic but that help me make many kind of aircraft and different abilities on it.

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