Hi! I looking for some tutorials to use te Terrain Expansion! Especially how to create Train Track Logics, I've tried the official site of the terrain expansion but is down! Someone can Help me? QUICK_EDIT
terrain expansion download site. This was posted by someone when the original site crashed. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
I would like to know how to add new unit voices. Thank you. _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
*Quick Question, DO I need the $ sign? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! Last edited by Zengar_Zombolt on Fri Jun 19, 2009 8:57 pm; edited 1 time in total QUICK_EDIT
Thank you!
*update, I'm definatlly messing something up...I still cant hear my unit... _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
The wavs need to be in a .bag, go to XCC mixer and hit launch -> Sound Editor -> RA2 or YR -> drag n' drop files in there -> ok (probably should extract the .bag and .ipx, ipx goes with bag, and then hit open instead of RA2 or YR, itll ask you to open .bag then .ipx so you nee both.) QUICK_EDIT
ill try that,yet will it work with XCC Mod Creator? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Should, .bags are required for modding sound in RA2 (thats not music). I haven't checked though, but it would be completely rediculous if not. QUICK_EDIT
Last question, when I have the new sounds in the .bag files, where do I put them? and do I have to edit the .CSF to use them? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
should I move my problem to the main forum, because I am still messing something up. _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
I really have a question, I want a new allied structure (Adv. Gap Generator, like the one in the Apocalypse Mod for RAYR) But I don't know how EXACTLY do it. I have the entry in rulesmd, and even in artmd? Is there something I am missing (p.s, the graphic is the same as normal gap generator). QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Fri Jul 17, 2009 4:54 am Post subject:
Names don't have to be captitalized. I never do it, unless the name of the SHP / voxel / whatever I'm using is capitalized.
But do you have the structure ingame and dosn't it show up, or, what's your problem? I mean, you can just Ctrl+F Gap Generator, copy it, and modify it. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
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Yay it worked! ( Post above me that's what I did xD)
Anyway, it now appears correctly as it should. Please note I am using the normal Gap Generator (the one from normal RA2). But whenever I place it nothing appears? Any help with that? QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Thu Jul 30, 2009 7:46 pm Post subject:
Converting? Please explain a bit more. Do you mean like a GI that turns in a Conscript? _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
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Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Fri Jul 31, 2009 5:47 am Post subject:
Oh, that's easy if you've both games. You open XCC Mixer, find the infantry your looking for (it's in conquer.mix, at least, that's it in RA2 and YR), right click on the infantry and press extract, then go find your extracted infantry (in the folder where XCC Mixer is installed), and put it in (for RA2 and YR) ecachemd*.mix. * can be anything, a number, some letters, etcetera. You'll have to create that .mix by yourself though, with XCC Mix Editor.
I hope it helps, as I've sort of only gave 2 half tutorials, but really, it's all more or less the same for both games. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
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Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Fri Jul 31, 2009 8:26 pm Post subject:
It's very easy, but seeing as I'm on holiday, I don't have SHP Builder by hand to give you a step by step guide. However, look at the various options and it'll explain itself. You really only need to press one button or such. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
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Someone should really explain how the tags in sound works though, I had errors with my planes because lack of sound knowledge...
Errr okay i'll make a Tutorial for that
Quote:
I don't have SHP Builder by hand to give you a step by step guide. However, look at the various options and it'll explain itself. You really only need to press one button or such
Alright ... you can't download shp builder? It has a tutorial on those options.
Quote:
Oh, that's easy if you've both games. You open XCC Mixer, find the infantry your looking for (it's in conquer.mix, at least, that's it in RA2 and YR), right click on the infantry and press extract, then go find your extracted infantry (in the folder where XCC Mixer is installed), and put it in (for RA2 and YR) ecachemd*.mix. * can be anything, a number, some letters, etcetera. You'll have to create that .mix by yourself though, with XCC Mix Editor.
I hope it helps, as I've sort of only gave 2 half tutorials, but really, it's all more or less the same for both games.
lol okay i make one for that too (thought that one was easy)
Anything esle? _________________ Link to a document to see what mods i have and/or working on or working with
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nope that should work unless u can help me on a converting question.
Why don't you just make your own stuff ? no seriously
So let me get this striaght You want me to make a XCC tutorial all about what it can do and how it works ? .........
That deos include a
Small tutorial section on shp and voxel / HVA conversions + resizing. s**t i'll even thow in ,how to make multisectional voxels with all the extras.
Since the shp buildier version of the tutorial multisectional voxels, for me is simply too simple. I will make a coxplex one that should cover everything.
Any thing esle you guys want? _________________ Link to a document to see what mods i have and/or working on or working with
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no,no its what happened to mine. how do i make it not teleport? i dont want it to teleport when i move it. i put the crono dude into t.s but i dont want it to teleport. i want to make it a flame infantry. i got every thing to work except the walking part. plus it does some weird thing when it done moving like the back of him gets bigger then smaller all out of wack. do u know how to fix it?
AFAIK... RA2 infantry sequence differs from TS, I don't mod TS so I couldn't tell you the order that you would need to change the frames in shp builder. QUICK_EDIT
remember some units can't do things like spy and mirge tank etc...
Tony is right you need to make new infantry frames since ther isn't
any frames for Runing in the shp.. good luck with the 96 frames
you should of posted in a new topic .... oh well newbies , can't live with''em can't live without them ..... (-.-)" _________________ Link to a document to see what mods i have and/or working on or working with
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Joined: 08 May 2009 Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder
Posted: Sat Aug 08, 2009 9:55 am Post subject:
I'm looking for a tutorial on how to convert GIF to SHP using SHP Builder... or is it possible? I have already searched it in this forum and Google. _________________
The fallen hero will be remembered. She will rise again. QUICK_EDIT
I don't know if SHP Builder has gif import already included, but a simple and fast alternative would be to extract all frames using IrfanView.
Just open the gif in Irfanview and hit under Options "extract all frames"
Then convert the extracted frames to the SHP format by either using SHP Builder or XCC Mixer. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Would it be to much trouble tp post a tutorial on infantry editing? im trying to make a sword wielding hero unit for a custom faction I'm working on. _________________ QUICK_EDIT
it wouldn't be much trouble, but it would be quite useless. All you need stands in the ini and the keys have nearly all a comment which explains what they do (at least all simple keys which a newbie is looking for).
So just take an original infantry, create a copy of it, rename the ID (the name in the brackets) and add this ID to the infantrytypes list. Then feel free to give it a new weapon and change its values.
Trial and error by yourself is a much better teacher than a tutorial which just copies what's standing already in the ini. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Posted: Wed Nov 25, 2009 1:48 am Post subject:
edit
what are you trying to edit? the inf sequence? i have some where a sequence that was made for a character called blade (from the movie, not ppm member) if you match everything up it could work _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
I'm trying to make a Grey Fox unit, grey fox is the cyborg ninja from teh metal gear solid game, if you have a sequence that would worl for him that'd be great, in addition to Fox, im trying to add completly new infantry, vehicles and buildings for a country im working on for a mod im wanting to do. _________________ QUICK_EDIT
Is there any tutorial ( and if not, can someone make one? ) regarding adding another sub-faction to Red Alert 2/Yuri's Revenge? All with flags, loading screens and all. Like Germany is an Allies sub-faction, for example.
Btw, first post here, so I apologise if I did something wrong :p QUICK_EDIT
Download NPatch SE/AE, download corresponding MDK, install NPatch, follow MDK, ??????, PROFIT. _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
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