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Is your C&C 95 crashing at the borders of the map?
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 17, 2006 3:48 am    Post subject:  Is your C&C 95 crashing at the borders of the map?
Subject description: There is a fix for it.
Reply with quote  Mark this post and the followings unread

Windows XP SP1 or higher might experience some crashes with C&C 95 on certain maps when the mouse, unit or whatever (I haven't experienced that here because I have a special hate for ctfmon.exe, so I don't know for sure) goes around the border of the map.

It seems that windows introduced some feature that the game wasn't really expecting. Here's how to fix it:


---------------------------------------------------------------------------------------
In Windows XP SP1 or above:

Control Panel >Regional and Language Options > Languages (tab) > Text Services and Languages >Advanced (tab) >Turn off advanced text services (checkbox)

--------------------------------------------------------------------------------------


Thanks to this topic at Planet CnC and this topic at the horde. As some people say, every day is a community day.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Mar 17, 2006 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

However, there's something i don't understand, why does it give out this error? I mean, why does this happen? What's the link between ctfmon.exe and C&C95.exe? Confused

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 17, 2006 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

ctfmon is a background service. I don't know what it does... all I know is that I don't need that crap.

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Dubzac
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Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Mar 17, 2006 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

my c&c95 just crashed 5 mintines ago thanks banshee for the heads up ..it crashed when i moved the commando near the courner of the map

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Mar 17, 2006 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

dubzac58 wrote:
my c&c95 just crashed 5 mintines ago thanks banshee for the heads up ..it crashed when i moved the commando near the courner of the map


Like I said in my rant at the EA forums a while back, the Commando Bug.

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Nyerguds
General


Joined: 24 May 2004
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PostPosted: Fri Mar 17, 2006 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't call it that. It's totally unrelated to the Commando.

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Mar 17, 2006 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh.

Well, alright..

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Nighthawk
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Joined: 12 Feb 2006
Location: Northern Ireland

PostPosted: Sun Mar 19, 2006 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

There is another way (xp only, sorry), and you don't have to turn off adv. text services for the whole of windows, just right click on any shortcut to the program, go to the compatibility tab and check the box that says 'Turn off advanced text services for this program'.

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Nyerguds
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PostPosted: Tue Mar 21, 2006 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

that doesn't work when launching through the TFD menu though...

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Libium
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PostPosted: Wed Mar 28, 2007 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I say the same as Nyers. I open it with TFD also and im getting the "Map border" Glitch as well on every map.

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Irwe
Vehicle Driver


Joined: 07 Sep 2007

PostPosted: Fri Sep 07, 2007 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I run XP and I have TFD C&C but it still crashes when I turn off advanced text services and I dont run ctfmon.exe I checked... anyone have an idea what it could be?

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Alexander C Bukington
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Joined: 09 Mar 2007

PostPosted: Sat Sep 08, 2007 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

ctfmon.exe is related to a firewall I believe.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Sep 08, 2007 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Mofo Gangster Bill Gates wrote:
What Is the Ctfmon.exe (Ctfmon.exe) File?
Ctfmon.exe activates the Alternative User Input Text Input Processor (TIP) and the Microsoft Office Language Bar.


http://support.microsoft.com/kb/282599 Wink

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Irwe
Vehicle Driver


Joined: 07 Sep 2007

PostPosted: Sat Sep 08, 2007 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread


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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat Sep 08, 2007 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

what problem you have?
what are error text? (you should see message box with info if you press alt+tab)

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Rust
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PostPosted: Sat Sep 08, 2007 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

there's no message, it just crashes when you're too close to a border of a map..

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Irwe
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Joined: 07 Sep 2007

PostPosted: Sat Sep 08, 2007 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The error I get is
"The instruction at 00432421 referenced memory at 092fff49
The memory could not be read from

Click on OK to terminate the application"

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Rust
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PostPosted: Sun Sep 09, 2007 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

It happened to me for the first time in mission 4th or 5th of GDI (the one with Tanya-type soldier), I read through many forums and it appears that this bug happens in the same missions to everybody.. Next mission is based on the same map and the glitch happens again..

So far I don't think anyone has a solution to this problem.. And people know about this bug for more than half a year.. It's strange that EA does nothing to solve it, they even put the game for free - knowing that it's not bug-free.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 09, 2007 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Irwe wrote:
The error I get is
"The instruction at 00432421 referenced memory at 092fff49
The memory could not be read from

Click on OK to terminate the application"


I have this exact same problem, I don't launch it from TFD menu, and I have shut down advanced text services. It still crashes on the top border of all maps, and I get the same (not with the same memory slot number) error message Irwe does.

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VK
Pyro Sniper


Joined: 28 Jul 2005
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PostPosted: Sun Sep 09, 2007 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will look it Smile So wait.

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Irwe
Vehicle Driver


Joined: 07 Sep 2007

PostPosted: Sun Sep 09, 2007 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you think you can fix this? EA will probably not fix it... or at least not for a while

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 09, 2007 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think EA won't fix it. People are still waiting TFD 1.03 in vain...

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VK
Pyro Sniper


Joined: 28 Jul 2005
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PostPosted: Sun Sep 09, 2007 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
So you think you can fix this? EA will probably not fix it... or at least not for a while

I think about it.
Possible I need more data about crash, because I play today and have not any crash.

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PostPosted: Sun Sep 09, 2007 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was wrong, it is 6th and 7th mission of GDI that crashes.. Upper border of the map.. That's all I can tell, other maps seems ok, however I read somewhere that the same happens in 10th mission of NOD..

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Irwe
Vehicle Driver


Joined: 07 Sep 2007

PostPosted: Sun Sep 09, 2007 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

It happens on the 8th mission for Nod for me... when you start with some minigunners and some rocket soldiers and you find a old Nod base in the north east corner... then it crashes

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VK
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Joined: 28 Jul 2005
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PostPosted: Mon Sep 10, 2007 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I need answer to questions:
1)Does it crash when you move mouse near map end or when you press mouse button?
2)Does it crash on some maps or with specific units?

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Irwe
Vehicle Driver


Joined: 07 Sep 2007

PostPosted: Mon Sep 10, 2007 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

VK wrote:
I need answer to questions:
1)Does it crash when you move mouse near map end or when you press mouse button?
2)Does it crash on some maps or with specific units?

1)It crashes when I discover the base... when the shroud disappear.
2)I think it os on some maps cuz it happens on some GDI missions also and I don think it mather which units

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Rust
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PostPosted: Mon Sep 10, 2007 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) It happens when you're trying to move map upper, when you 'hit' the upper border of the map - error comes.. You don't have to click.. And for sure the map must be revealed..

2) Yes, it comes on specific maps, It's for sure 8th mission of NOD (because there are two to choose - this is the one on the left, you will start with some troops on the upper side of map). And It happens in 6th and 7th mission in GDI campaign, I managed to finish 6th mission but in 7th the same thing happens.. I don't think it has something to do with units, because it crashes with one unit, two units.. six units of whatever.. - but if you manage to don't put the arrow up you might finish the mission, however it's very hard to do..

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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Sep 11, 2007 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Okey mission are really mess up =|. I got no exit bug.

But something are just bugged. Triggers and so on.

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Irwe
Vehicle Driver


Joined: 07 Sep 2007

PostPosted: Tue Sep 11, 2007 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

It happend also on the 9:th mission for nod when you first get the flame tank and you start with a commando in the east.. the game crashed when I just started the mission.

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Bittah Commander
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Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Sep 12, 2007 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

For me (using Vista) the game used to freeze a certain time after starting the game (usually shortly after starting a campaign or loading a mission), but that was easily fixed by setting the compatibility mode to Windows 95 Smile

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Wed Sep 12, 2007 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Irwe
Vehicle Driver


Joined: 07 Sep 2007

PostPosted: Wed Sep 12, 2007 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey I think it works.. I played the missions where it jused to crash but now it dont. I didn't know that this patch fixid this. Thanks alot!

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Sep 12, 2007 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course you didn't know, he just created the patch. It didn't exist a day ago. Confused

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Owen the Elf Jedi
Rocket Cyborg


Joined: 30 Jun 2006
Location: A ship going to the Ark so I can blow the crap out of the Covenant, WA

PostPosted: Wed Sep 12, 2007 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yay VK! C&C Gold works now.

Hey, all the old RP's are there now... awesome VK. Smile

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Irwe
Vehicle Driver


Joined: 07 Sep 2007

PostPosted: Thu Sep 13, 2007 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

it crashed again.. but now on the mission for Nod where you first get the stealth tank. I played the mission for a while but then it crash when I look at the west side of the GDI base...

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VK
Pyro Sniper


Joined: 28 Jul 2005
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PostPosted: Fri Sep 14, 2007 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
it crashed again.. but now on the mission for Nod where you first get the stealth tank. I played the mission for a while but then it crash when I look at the west side of the GDI base.

do you try again?
what message you see? (press ALT+TAB and see msg-box)

P.S. This can happen, because I never have this crash, so I can't test it!
If it the same place, I have the last 100% good method Very Happy IsBadReadPtr Very Happy

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komfr
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PostPosted: Fri Sep 14, 2007 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Irwe wrote:
it crashed again.. but now on the mission for Nod where you first get the stealth tank. I played the mission for a while but then it crash when I look at the west side of the GDI base...


Where was the stealth tank at time of the crash? If it was near right bottom side of the screen, then I had this problem too. It is caused by shield distortion effect sampling outside of the screen. At that time i wrote simple modification which disabled the effect (can be found at EA forums) and latter I wrote more ugly and bigger code which leaved the effect partially intact by skipping last line of that sprite which I did not post because of its length.

VK wrote:

If it the same place, I have the last 100% good method IsBadReadPtr

This is actually a bad method Very Happy http://blogs.msdn.com/oldnewthing/archive/2006/09/27/773741.aspx

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Irwe
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Joined: 07 Sep 2007

PostPosted: Fri Sep 14, 2007 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

komfr wrote:
Irwe wrote:
it crashed again.. but now on the mission for Nod where you first get the stealth tank. I played the mission for a while but then it crash when I look at the west side of the GDI base...


Where was the stealth tank at time of the crash? If it was near right bottom side of the screen, then I had this problem too. It is caused by shield distortion effect sampling outside of the screen. At that time i wrote simple modification which disabled the effect (can be found at EA forums) and latter I wrote more ugly and bigger code which leaved the effect partially intact by skipping last line of that sprite which I did not post because of its length.

VK wrote:

If it the same place, I have the last 100% good method IsBadReadPtr

This is actually a bad method Very Happy http://blogs.msdn.com/oldnewthing/archive/2006/09/27/773741.aspx
I had like 6 stanks in my base.. and the base is at the right bottom so yea maybe

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komfr
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PostPosted: Fri Sep 14, 2007 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Irwe wrote:
I had like 6 stanks in my base.. and the base is at the right bottom so yea maybe

You can test it by giving a stealth tank a move command which will cause it to enter or leave the screen through the bottom edge of the screen in right half of the screen.

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Irwe
Vehicle Driver


Joined: 07 Sep 2007

PostPosted: Fri Sep 14, 2007 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

komfr wrote:
Irwe wrote:
I had like 6 stanks in my base.. and the base is at the right bottom so yea maybe

You can test it by giving a stealth tank a move command which will cause it to enter or leave the screen through the bottom edge of the screen in right half of the screen.
uhm.. what do you mean?

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komfr
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PostPosted: Sat Sep 15, 2007 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Irwe wrote:
komfr wrote:

You can test it by giving a stealth tank a move command which will cause it to enter or leave the screen through the bottom edge of the screen in right half of the screen.
uhm.. what do you mean?

What I was attempting to say is: In my case the crash consistently happened when I got the stealth tank into position marked on this picture (the picture is from 640x480 resolution, the crash happened with the default resolution of 640x400). If you move the tank into similar position and the game hangs, then it is possible that the crash you noticed was caused by the same problem.

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Irwe
Vehicle Driver


Joined: 07 Sep 2007

PostPosted: Sat Sep 15, 2007 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

komfr wrote:
Irwe wrote:
komfr wrote:

You can test it by giving a stealth tank a move command which will cause it to enter or leave the screen through the bottom edge of the screen in right half of the screen.
uhm.. what do you mean?

What I was attempting to say is: In my case the crash consistently happened when I got the stealth tank into position marked on this picture (the picture is from 640x480 resolution, the crash happened with the default resolution of 640x400). If you move the tank into similar position and the game hangs, then it is possible that the crash you noticed was caused by the same problem.
now I understand and yea it happen when I have the stank there... should it help with resolution 640x480 and how do I run C&C in that resolution?

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komfr
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PostPosted: Sat Sep 15, 2007 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Irwe wrote:
now I understand and yea it happen when I have the stank there... should it help with resolution 640x480 and how do I run C&C in that resolution?

The 640x480 will help. Run CCSETUP.EXE utility within the game directory, there is option to select that resolution.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Sep 15, 2007 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

If i remember right... didn't EA say they where going to up the resolutions? Maybe VK could look into that too Very Happy

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat Sep 15, 2007 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
This is actually a bad method

1)I tried this method a lot of times and it always works fine.
2)This is XP-Compatible patch, not Vista

Heh, so noone can show here error message?

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komfr
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PostPosted: Sat Sep 15, 2007 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

VK wrote:
Quote:
This is actually a bad method

1)I tried this method a lot of times and it always works fine.
2)This is XP-Compatible patch, not Vista

It works most of the time however it has potential to cause a mysterious crash so it is not 100% good. That behavior is not Vista specific.

Quote:

Heh, so noone can show here error message?

One example: "The instruction at 00460b41 referenced memory at 0a0ae0ec. The memory could not be read from."
There is more than one possible instruction address, another example is 00460bd1.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat Sep 15, 2007 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
It works most of the time however it has potential to cause a mysterious crash so it is not 100% good. That behavior is not Vista specific.

don't consider me as n00b.
I really have resons why this funtion WILL work good in that place.
This isn't random pointer - this is index in array, which can't be greater than some value in any way. otherwise it already crash before.

Quote:
One example: "The instruction at 00460b41 referenced memory at 0a0ae0ec. The memory could not be read from."
There is more than one possible instruction address, another example is 00460bd1.

this with stealth tank?

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komfr
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PostPosted: Sat Sep 15, 2007 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

VK wrote:

this with stealth tank?

Yes

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Sep 16, 2007 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ohh, this another error - isn't related with old one.
This error happen directly in blitting code.

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