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Tiberium Future: A Dying World continues...
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 25, 2006 9:58 pm    Post subject:  Tiberium Future: A Dying World continues...
Subject description: Will we see the version 1.02 or 2.0 one day?
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J4m3snb0nd has recently started to post several screenshots with new things that will be featured in the mod.


Nod will get a special unit that will mess up with the ballance of the battlefield, the Nod Cyborg Commander. The picture below shows a screenshot of Nod Cyborg Commander and its happy and deadly plasma ball:




Now, we have the Nod abomination mine exploding:






And below, the Banshee Bomber killing some victims, as usual.






And there are much more things that will improve this mod with kick ass explosions and full of deadly units and superweapons. Stay tuned at Tiberium Future: A Dying World.

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Tesla7zap
Stormbringer


Joined: 06 May 2004
Location: Sweden

PostPosted: Sat Mar 25, 2006 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very schmexy explosions!

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Tesla - Where positive energy meets negative energy

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Mar 26, 2006 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I sure hope he contunues this mod maybe get a good shpper for some custom buildings that are definetly needed

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Mar 27, 2006 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, they arent new, rather im documenting more of the things already in the mod at the moment, but thanks for featuring them anyhow. Wink Ill upload more screenshots soon, i hope to have screenshots of all the units in the mod so far atleast..

Of course, cant show everything, afterall, i did tweak every setting in the game.

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