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Tiberian Sun mod map - using unused art...?
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Amada
Civilian


Joined: 04 Apr 2004

PostPosted: Tue Mar 28, 2006 12:49 am    Post subject:  Tiberian Sun mod map - using unused art...?
Subject description: With Red Alert 2, it's easy. How do you do it in Tiberian Sun?
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I know with Red Alert 2, you don't need an art.ini entry in order to display a voxel. I've tried to repeat this in Tiberian Sun in order to get ftnk.vxl, 1tnk.vxl, 2tnk.vxl, 3tnk.vxl and jeep.vxl (the TS humvee) to appear, but the most I've gotten is the humvee's turret. In Red Alert 2 this works rather easily, and I'm assuming they just don't work, but if anyone here has any idea of how to get around that, please help. I've never really done mod maps for Tiberian Sun before, but I'm really hoping to find a way to get this to work.

The entry method I use is as follows:
"Image=jeep" ... I've also tried "Image=JEEP" and "Image=jeep.vxl"

Again, this is for a MOD MAP, so art.ini entries are not possible.

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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Tue Mar 28, 2006 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

well yeah, you have to have an art.ini for it to work. so make your art.ini for the unused art. then just do what you were doing, pluging it in to some toher stuff.

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Amada
Civilian


Joined: 04 Apr 2004

PostPosted: Tue Mar 28, 2006 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it possible to do it without making an art entry, though? It is in Red Alert 2.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Mar 28, 2006 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

open the map in a text editor(notepad works fine, for example.), pick the unit you want to change's image, this is JUST AN EXAMPLE, you CAN create other units, but here's a simple example...


[TTNK]IMAGE=1TNK


Done. Tick Tank now uses the image of an M2 bradley.

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