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TS units to RA2
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darkslide
Civilian


Joined: 17 Jul 2005

PostPosted: Wed Mar 29, 2006 4:53 pm    Post subject:  TS units to RA2 Reply with quote  Mark this post and the followings unread

Hi all, i know this has probably been asked before, and is actually really simple once you get it, but how do i convert TS units into RA2 units?

And if anyones got any good pics of RA2 units, please post them, i'm tryin to do a makeover for the RA2 sidebar while i'm meddlin with the TS units Very Happy

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"You will stand and die in the face of your enemy, or you can run and die fleeing" - last words against NOD of the civilian homeland defence major at renland port

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Mar 29, 2006 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

offtopic: wow! amazing how many people are joining every day.

@Darkslide: what exactly do you mean? do you want RA2 units to your TS, or vise versa? please explain more.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Wed Mar 29, 2006 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, if you want the TS units into RA2, you need to convert them to a decent RA2 pallete and add them into the InIs...I ain't much for explaining to newbies, but I can try.

If you want a mod that will bring all of that back, check out the YR: TS mod, located here!

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darkslide
Civilian


Joined: 17 Jul 2005

PostPosted: Wed Mar 29, 2006 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

righty.... thanks, i was after ts units to ra2, and the YR: TS mod suggestion rocks, thats given me some good hints on what i'm doin.

And offtopic, ive been regestered ages, i've just been reading the tutorials, suggestions, and checkin the various mods progresses, never tried modding seriously till now... aint to hard once you've figured your way around....

Thanks all

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"You will stand and die in the face of your enemy, or you can run and die fleeing" - last words against NOD of the civilian homeland defence major at renland port

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Mar 29, 2006 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is NOT a research. It's a question, a doubt. Please, read the forum description before posting on it.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Mar 29, 2006 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

google CNC Reloaded ....

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Mar 30, 2006 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

spam

@Darkslide: that's good. Thats's what I did when I first discovered the whole C&C community

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Mar 30, 2006 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why not try to play around with the inis?

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Thu Mar 30, 2006 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Boy, CnC modders are awfully grumpy. Is it all that radiation?

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extremeragnarok
Vehicle Driver


Joined: 03 Apr 2006

PostPosted: Mon Apr 03, 2006 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I managed to add the Titan mech to Red Alert 2, but the target laser starts under the turret voxel thing. Any suggestions how to fix it?
By the way, I didn't really add the Titan unit persay. I named it the Demolition Mech. Destroys walls and all that, but can't damage or target anything else.

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It's not the sword that makes the man...
It's the man that makes the sword.
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extremeragnarok
Vehicle Driver


Joined: 03 Apr 2006

PostPosted: Mon Apr 03, 2006 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Oops. I forgot something. When the mech is built and exits the war factory, he comes out of the side, sometimes getting stuck. It also happens with another custom vehicle. Any ideas?

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It's not the sword that makes the man...
It's the man that makes the sword.
- Unknown

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