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Death Tank
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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Fri Apr 07, 2006 4:42 pm    Post subject:  Death Tank Reply with quote  Mark this post and the followings unread

i made another damn accident... i freakin did a full resize and accidently saved it... but here it is.. and ill probably get some better screenshots in a little cuz of damn photobucket...










DeathTank.zip
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Apr 07, 2006 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too boxy. And it's still too little.

Why do you bother posting this up,when you know it's not finished,neither done or even in the right size?

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Fri Apr 07, 2006 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

trust me it aint little its just the screenshot

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Fri Apr 07, 2006 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

and could someone atleast give me some advice?

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Fri Apr 07, 2006 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, give good crit, its helps.

Ok, im not a master voxel maker but you could try adding little features like boxes on the back or a little machines gun used for anti-infantry, you know, just some fine details go a long way.

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Fri Apr 07, 2006 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

k ill try out some stuff and update it

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Fri Apr 07, 2006 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can upload screen shots the same way you upload your voxels and in game screenies speak louder than the voxel viewer or Gif rotating images

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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Fri Apr 07, 2006 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

plus, it needs some texture, not jsut plain green, ad kinda a motley asortment of greenes in there to make it look like camo

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Apr 08, 2006 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Advice hrm well.., one important thing is Presentation.

Take a gander and really see at how our talented inhabitants present their voxels,... and ask yourself how you want people to react to it.

Keep in mind expectations have already set up.

From what I see its hard to really look at it and say what it needs work on. but it needs Details, and that outline on the edges and the heavy black..distracts from the over all body of the tank.

Now, another thing, is research, think about your project and what are you really trying to make here...

In my mind you say Death Tank, I expected something wicked.. heavy metal industrial behemoth that eats mammoth tanks for breakfast while killing the ozone and causing mass extinction on the other side of globe. Razz

Anyways... The design too familar to the Ra1 heavy tank, which as been remade enough times. Incorportate some originality in it...some personality into it....other than that. Its a bit too symmetrical

... its the little intricates that we want to see.


All an all It has potential but only if you really push yourself.

Wink

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Fellshyun
Stealth Laser Trooper


Joined: 04 Apr 2005
Location: Harderwijk, NL

PostPosted: Sat Apr 08, 2006 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Lucifuge, I expected something else with such a name.
A better name for it now is the Boring Tank, it bores units to death by looking at it.
To boxy
To standard
Crappy textures
Make something different instead of this kind of standard stuff.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Apr 09, 2006 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Texture is what its most lacking, and fine details are sparse as well.

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Last edited by DeathRay2K on Sun Apr 16, 2006 1:18 am; edited 1 time in total

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Apr 09, 2006 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't it surprising CCCP_Gosho is first one to post?

Anyways, I agree with the above posters.

It is a nice start. It justs needs some detail.
My recommended add-ons are:
1: Smoke Grenade Launchers, if the voxel is big enough for them to be added with detail.
2: Details on side armor plating
3: Lights in the front(not so sure)
4: Engine like design in back
5: Fuel containers
6: Heavy Machine Gun
7: A little rangefinder on the top of the turret.
8: Slope the turret, make it a little angular.
9: Noticable Remap
10: Difference in armor covering tracks and body of tank. (make the front less the same.
11: Add maybe a machine gun by one of the barrels, maybe on the chassis.

EDIT: Lucifuge: Are you referring to the Juggernaut Tank? It eats Mammoth Tanks for breakfast, Apocalpyse Tanks for lunch, and a Allied Armor Regiment for dinner, and has 6 prism tanks for dessert. #Tongue

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Sun Apr 09, 2006 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks for all your help guys, last nite i actually drew a tank from the side view with some added detail and im gonna put it in a voxel and see how it looks..

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Sun Apr 09, 2006 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

another thing, what colors should i use? i mean i dont know what colors i should mix..

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sun Apr 09, 2006 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Death Tank: Black + Red, or Black + Silver.

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Mon Apr 10, 2006 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

detail , detail and textures are what are needed.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Apr 15, 2006 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its shit! Its sucks so ztyping bad so that i dont know what! I havent in my whole life seen worse shit then that! You should commit suicide for even making such shit.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Apr 15, 2006 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your comment really gives knowledgeable advice that will help the creator of this voxel look on his mistakes and realise what it needs and where it went wrong.

The voxel lacks detail like colour variation of the greens and any sort of texture, it seems like you are learning basic shapes of voxels at the moment, try practising some more, but use the advice given to you.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Apr 16, 2006 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would "it sucks balls!" be more explaning you think?

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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Sun Apr 16, 2006 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

denmon man why cant you even say or give good constructive chriticism not like telling them they should commit suicide and saying its the worste piece of shit youve ever seen people like you make other people feel like shit and its not good what do you other memebrs of PPM think of this ?

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sun Apr 16, 2006 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

It does lack of detail... And you should normalize your voxels TOOLS-->NORMALS-->AUTONORMALS

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Mon Apr 17, 2006 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks i didnt even know i could normalize, and denmon, why u gotta be suck a jackass, wut if u were new, would u want me sayin that to u??

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Apr 17, 2006 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA2FREAK wrote:
thanks i didnt even know i could normalize, and denmon, why u gotta be suck a jackass, wut if u were new, would u want me sayin that to u??


you win the poorly constructed sentance of the week award, and denmon is an idiot, dont listen to him unless he is talking about SHPs and then try not to listen too hard. this all said that voxel is really poor, i dont get why people bother to poast such terrible voxels at all, surely you can see when your voxel is of negigable quality.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Apr 17, 2006 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

eva-251 wrote:
Isn't it surprising CCCP_Gosho is first one to post?


Just saw this. No,why should it be strange?

And just for the record,no "_" in my name...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Apr 18, 2006 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

denmon0728 wrote:
Its shit! Its sucks so ztyping bad so that i dont know what! I havent in my whole life seen worse shit then that! You should commit suicide for even making such shit.


this makes me to remember your "Marvelous" Sonic Tank...

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Apr 18, 2006 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

A link to that creation? Is it here in PPM?

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Tue Apr 18, 2006 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing

Denmon feels Über now that he is part of the TO team #Tongue. He is also trying to take over the TO staff forum #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Apr 20, 2006 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Next time I see this kind of comment from him, he'll become an 'uber' banned.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Apr 20, 2006 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

he is a TO member? when? why, how?

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Thu Apr 20, 2006 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

When: Wed Mar 08, 2006 8:21 pm
Why: To make infantry units
How: Morpher added him to the Staff list

Denmon, get normal, now! Confused

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sun Apr 23, 2006 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow alot of you are a holes Very Happy

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