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help with locomotors would be appreciated
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extremeragnarok
Vehicle Driver


Joined: 03 Apr 2006

PostPosted: Fri Apr 14, 2006 11:54 pm    Post subject:  help with locomotors would be appreciated
Subject description: custom units and warfactories
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A while ago, I made two new (sorta) units for RA2: The Lumber-Jack Tank (using the robot-tanks voxel from YR) and the Demolition Mech (using the Titan from TS).
When built, they exit the war factory (both Allied and Soviet) from the side, sometimes getting stuck. I can't figure out how to fix that. Any suggestions?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Apr 15, 2006 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Use carazy ivans!

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extremeragnarok
Vehicle Driver


Joined: 03 Apr 2006

PostPosted: Sat Apr 15, 2006 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Just in case anyone was wondering, the Lumber-Jack tank destroys trees and the Demolition Mech destroys walls. Yeah, it's dumb. I know.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu May 04, 2006 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe you can copy the locomotor from another (normal) vehicle for the titan and for the hover robot thingy, copy the code from the amphibious transport

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri May 05, 2006 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I believe the fix was given at DZ, but still, for the record, you need to fix the WarFacs' ExitCoord= s to be 512,256,0 like in YR.

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