Photo with a "1" might actually just be GDI pimping in the ruins of a city...Ya know? GDI LOVES pimping out their cities... _________________ ... QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Apr 23, 2006 5:02 am Post subject:
I KNOW WHAT THE THIRD SIDE IS!
ADOLF HITLER FORM RA1!! SEE THE NAZI STORMTRUUPEN WITH DER HITLERMEKA?! DER FURHERPWN VIT DAS TIBERIUMKRYSTALLENPOWER! _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Does the scene with the mechs remind anybody else of the MGS3 trailer? The guys looking through the ruined city, the mechs kinda peering over everything.. QUICK_EDIT
If the 1st one belongs to Nod (it has small red visors on the helmet, which I would rather link to Nod than GDI), EA has ruined it, cause it has got too much brown colour, which would rather say it's a GDI soldier.
The 2nd has to be GDI's, Nod would newer have soldiers with blue visor, or mechs in general. It could also be a somekind of CABAL "Puppet Master" that has taken controll some GDI soldiers.
The Firehawk has got nice, strange but original desing. _________________
The first one can't be either GDI or NOD. Nod is black and red, and uses a higher level of Armor than that suit has. GDI is Gold and Silver, and utillizes a chem suit. That posses neither and wouldn't even be considered by either faction let alone utilized.
The second one has to be Nod. So what if they have blue visors, the infantry is most certainly of Nod origin. The mech is sleek and dark and posseses armorments that GDI has long since evolved past. Besides seeing how much help the Mechs gave GDI during the Second Tiberium Wars, Nod would most certaily try to mimic this technolagy in an attempt to tweak the odds in their favor.
Third one proves that the GDI truly are the masters of the air and will always be. Anyone that fails to see that or thinks that it is unfair should be shot for there insolence. QUICK_EDIT
The second one has to be Nod. So what if they have blue visors, the infantry is most certainly of Nod origin. The mech is sleek and dark and posseses armorments that GDI has long since evolved past. Besides seeing how much help the Mechs gave GDI during the Second Tiberium Wars, Nod would most certaily try to mimic this technolagy in an attempt to tweak the odds in their favor.
If it Nod would realy have mechs, they would most certainly remind more of Core Defender than a Titan (Scorpion tail on the back, arms and legs=Nod . Flat head, two legs no arms=GDI. Even Cyborg Reaper had the tail). _________________
First is a GDI soldier. Shading techniques make it appear darker in colour. The arm is visible from the light and gold, it's GDI concept.
Second... I would say either GDI or CABAL. The troops look GDI'ish, not NOD. NOD has red visors. CABAL is another thought, as he has mechlike units and those soldiers could be cybernetic humans. In (old) various concept art he has various units to control humans.
Third, definatley an Orca Gunship belonging to GDI. Firehawk maybe an extra unit for GDI.
I wouldn't call the power armour "terrible" Banshee.. It needs work but other than that I want to see an evolution of the Wolverine into a infantry powered armour _________________
Chill they are concepts only.
I think we all are gonna about to see what C&C 3 will be.
I mean this time they gonna release it.
Made a special site (something that tiberium twilight don't had).
Now think deeper cabal loves robots and why can a mech not be on Nod there side.
We etleast I never expect that Westwood gave gdi a Chem Inf cause that started with Nod.
But I like Them
See more we know the differece in part 3 about GDI, Nod and maybe Cabal. _________________ You can be a winner,
but you got to KEEP THE FAITH.
What about all the things.
Did you ever stop to notice?
The crying Earth the weeping shores.
What have we done to the world?
Look what we've done!
What about all the PEACE? QUICK_EDIT
Those concepts are just.... concepts. I find it really interesting, not all haves to be just like TS, after all it's a different game..
Personally I think that Nod having mechs is quite cool, of course keeping style to the game and not making it monotonous, like: all sides have mechs! aaah!
Also, the aircraft and the infantry looks coolio too. QUICK_EDIT
dont get me wrong, i dont think its not right for Nod's Design to somehow remind of Renegade.
If compared to CnC3's technology, Renegade's is dated and if you keep in mind that we are talking about a post-apocalyptic world, it gives nod quite a touch to look like that.
Also, note that the clothes also remind of the soviet Conscripts in Ra2, a very nice touch indeed, reminding who Nod originated from _________________ -Mad Ivan
[Dark Heart Studios] [CnC World] QUICK_EDIT
If they are Nod soldiers, why do they have blue visors? And the Firehawk looks really vulnerable, look at the thing connecting the cockpit area and the engine area, looks like it will break very easy. But maybe it will be a super fast jet, like Aurora from Generals. Maybe it will be available as some kind of special power or something, like the A10 thunderbolts in Gen. Because they don't look suited for dogfights and stuff. _________________
Tesla - Where positive energy meets negative energy QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Apr 23, 2006 3:04 pm Post subject:
It looks like a Sukhoi 47...and Sukhoi's dont break easily(not that the 47's ever seen combat.) _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Well EA did work on Renegade, and they do look alot like conscripts. But the CABAL point is very good only prob is we have no previous reference to CABALs design tastes. All we can run off of is the Color. And the lack of signiture features that make Nod and GDI different. I say however that we ignore the hints however I think they distract us from the truth.
Look at the Cyborg Reaper.His stuff looks futuristic and he likes Skulls.
Those soldiers on the Mech Picture are def not CABAL-ish.A Cyborg would be alot wider and taller then those.
The First soldier looks more of a Cyborg.Thought the gun needs to be attached to the Arm to represents more cyber power . His helmet reminds me of a combination betwean HL2's Combine and the early CnC3 Nod Soldier designs:
The reaper didn't have a skull. Go look at the concept art of it.
The suit doesn't look like a Cyborg at all... it looks like a guy in armour with a gas mask thing on.
It could very well be a CABAL/Kane side - so Human soldiers siding with Kane/CABAL is actually quite likely if they go that route - as are mechs. So it'd be perfectly understandable to have the blue visors on human soldiers.
It'd be much more interesting having that side than a full out 'Cyborg army' side I'd say. Or else everything would be screwed by EMP if they (like they should) include it. QUICK_EDIT
Well the CnC 3 site is under construction and we could see it up in a few weeks. A few days if the go with TFDs crappy design and lack of content, But there should be some useable content for bigger and better discussions. And bigger and better hints on the third side. QUICK_EDIT
The reaper didn't have a skull. Go look at the concept art of it.
we can have many opinions about that. In the latest render you can find, it does have a skull. In a short section of Firestorm FMV, it does have a skull. But in the early concept it has head. However, ingame, it has got somekind of a dome instead of a skull/head. _________________
Not a skull. Heavily burnt and scarred human face. But not an actual skull.
I don't see why he'd use a actual skull mind - it'd be much more logical to have it all metal. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Apr 23, 2006 4:46 pm Post subject:
Fear factor. What'd scare you more, a metal head, or the skull of a fellow human's head mounted upon the reaper? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Oh I'm pretty sure a seven foot tall mechanical spider would make you shit yourself just as much as a seven foot tall one with a human head added. QUICK_EDIT
Those arms could have been made into much cooler things than net launchers. I mean for god sake they just scream mass energy drivers don't they? QUICK_EDIT
Well, duh cyborg half human half robot his head is of a humen right?
Its got his shape so he must be have his skull.
Do you now think why its reminds a skull.
Think about it looks without. _________________ You can be a winner,
but you got to KEEP THE FAITH.
What about all the things.
Did you ever stop to notice?
The crying Earth the weeping shores.
What have we done to the world?
Look what we've done!
What about all the PEACE? QUICK_EDIT
Hmm, that 'nod' mech reminds me a lot of that concept art leaked quite a while ago for C&C3. They said it was scrin, but it was more organic, if I recall correctly. _________________
Yeah I know, I just meant the way the top is formed. I meant more that the general look is quite similar, meaning that it could be from the same place. _________________
i would say to 90% the first soldier is a nod light infantry...
Well you're wrong because it states in that magazine that it's a GDI SOLDIER. Although i agree it looks like a Nod soldier or mutant soldier. Maybe a cross between GDI/Nod? Maybe that's the 3rd side? QUICK_EDIT
Apparently, this could be that soldier in those 2 artworks there...and maybe...that's Hitler's army? Is it? Did he get teleported here when Einstein shook his hand? OH GOD NO! I think i'd have mor channce to be dead falling off a bridge than that ever being true or happening. Hitler...WTF Carno?!
i would say to 90% the first soldier is a nod light infantry...
Well you're wrong because it states in that magazine that it's a GDI SOLDIER. Although i agree it looks like a Nod soldier or mutant soldier. Maybe a cross between GDI/Nod? Maybe that's the 3rd side?
just cos they said it doesn't make it right. Magazine's get it wrong, especially at early stages like this. QUICK_EDIT
Edit:
Didn't anyone notice the General's U.S. symbol on that Vtol Aircraft? FFS, they doing yet another Generals ya dolts, Don't you even see it? _________________ ... QUICK_EDIT
Edit:
Didn't anyone notice the General's U.S. symbol on that Vtol Aircraft? FFS, they doing yet another Generals ya dolts, Don't you even see it?
There's a chance some of the concept art could have been from Generals and yet never shown?
I'm hoping they bring back the original logo. GDI is not Generals' America. -_- QUICK_EDIT
Original preview from german magazine PC Games (translated from german):
Quote:
COMMAND & CONQUER 3: Tiberium Wars
It was the beginning of the end when the orbital space station Philadelphia was destroyed by a nuclear explosion in March 2047. The Brotherhood of NOD eliminated the command center of the GDI with one strike – this was the beginning of a merciless offensive.
Since our last visit on Tiberium-contaminated earth things have changed dramatically. Lead by the appearently not-killable Kane the fanatic sect NOD has founded an own state that has grown to a military superpower in recent years. Now NOD troops marched up worldwide to conquer the last bastions of the western civilization. The defensive battles of the GDI appear to be hopeless. But under the command of an undaunted officer the splashed remnant of armed forces form to a final rebellion to change the result of the third and crucial tiberium war.
Tiberium instead of false alert (allusion to Red Alert 3)
Not even the starting situation of the story is like a bombshell. The fact that there would be a continue of the Command & Conquer series is a big hit. After the release of the often hyped but in gameplay a bit disappointing Tiberian Sun in the year 1999, series besides the Tiberium universe were maintained like Red Alert and Generals. But the further development of the origin series, which Westwood revolutionized the RTS-genre with, stayed in the deloper studios like a course-parked Tiberium vehicle.
In the last years which were poor of Tiberium there was no lack of activities behind the scenes. At first Westwood was introduced into Electronic Arts’ studio in Los Angeles, where the developers were very busy with the Battle for Middle Earth the last time. The time between they had to bear a reduction of personnel, various developer veterans are gone to Petroglyph, developer of Empire at War. Also, previous executive producer Mark Skaggs is no longer with Electronic Arts. In December 2004, he had suggested in an e-mail newsletter, that they will work on a third Red Alert game next. But nonsense: Directed by Louis Castle, one of the veterans of old Westwood-founding-days, they go back to the origins of the series now. Now we have it: the official announcement of Command & Conquer 3: Tiberium Wars (working title)!
The third power
Tiberium is a crystal with extraterrestrial origin. It’s an easy useable, potent source of raw material, but at the same time radioactively and environmentaldestroying. During the story of the series this valuable devil’s thing spread more and more and made parts of earth uninhabitable. Kane, one of the (not only of his bald head) most sparkling villains of games’ history, supports this absolutely. Like a prophet he talks about a new stage of human’s evolution and recruits fanatic followers for his Tiberium-religion, especially in the Third World. The GDI, some kind of NATO-force of the near future, wants to keep silence and order and to stop the ecological depopulation created by the crystalls. And then, there is a mysterious third one to whom Electronic Arts is stingy with more information. It seems to be an own, complete faction with an own style of playing and exclusive units, since three seperate campaigns are planned, in which you’ll experience the action with the eyes of the chosen faction.
Conquer the world!
Besides the story-based campaigns, an additional gaming-variant called “World Domination” is planned, that reminds on the modi frоm Battle for Middle Earth 2 or Empire at War. In Command & Conquer 3: Tiberium Wars the whole world will be a dynamic battlefield on which all targets and troop shifts must be planned before on a world-map. Armies and buildings shall be durably. So, it depends on the production of the world-map which troops you can command in the next RTS-battle. Survivors stay and can be commanded in later battles. This interesting modus shall be playable alone against the computer-AI and online against other human players.
And now to the weather map
The time of pixel and voxel of privious Tiberium-days is over, for the first time you harvest Tiberium in 3D-pomp. The next generation of the Battle for Middle Earth 2-graphics-engine will be pimped up in particle effects; explosions, fire, smoke shall embellish the scene spectacularly. There, special attention for the dynamic weather effects, which shall influence the game scenario as well. With specific technologies you can manipulate the weather itself to weaken enemy units at the correct moment. The fact that infantry doesn’t have umbrellas is not the problem. But we can imagine e.g. Ion Storms with which aircrafts could get in trouble or rainstorms at the touch of a button, which obstruct ground troops.
Combining units (... eh, part 1)
The units of Command & Conquer 3: Tiberium Wars shall exist a mixture of completely new models and typical units frоm the series. Orca-flier, Mammoth-tanks & Co. will represented by their newest model-years with advanced abilities. The creation of couples will allow completely new perspectives: By combining two units one new super-unit will be created. With the building of bases the developers set on mobility; bases can move to other location during a mission. The catchment area of Tiberium fields would count to the more desired locations, since this ressource is the basis for troop production and research of upgrades. The player who controls the Tiberium locations wins the battle – as a result of this, heavy defended front lines would be in the near of crystalls.
Combining units (... eh, part 2... probably a misprint)
The Artificial Intelligence (AI) will be programmed completely new with primary concentration on pathfinding and quick reaction times so that all can be played well. Command & Conquer 3: Tiberium Wars should be playable quickly, tightly and directly; even the AI’s style is sеlесtable. So, you adjust if the computer enemy shall be a brisk “rusher” or a defense specialist staying at home. Or you trust the setting “adaptable” (in german: “anpassungsfähig”), where the AI tries to analyze your style to assume asimilar game strategy. However, for everyone who challenges the non-artificial, mental power of human enemies instead, can look forward to a multiplayer feature, with included Clan-Support, Observer-Mode or Voice-Over-IP-Support.
Back to the 90’s
Video cut scenes with real actors are a game experience, which Command & Conquer can’t cut out. This tradition seemed to disappear during the 90’s in the developer studios. But – nothing against modern art or render scenes – you only have to put you old NOD-disk of Tiberian Sun into you disk drive to have yourself remind of the charme of crazy clips before the missions started. The stand-alone series Generals tried to manage without any video clips, but for Command & Conquer 3: Tiberium Wars there’s still hope: Electronic Arts announced that were will be “new methods” to explain the story – but traditional cut scenes are planned, too. Therefore, the render art-works are matching that we took to illustrate this article and of which some partially look like screenshots frоm a video clip. The developers are silent about the fact if this also means that villain Kane will return... until now!
Tiberium is a crystal with extraterrestrial origin. It’s an easy useable, potent source of raw material, but at the same time radioactively and environmentaldestroying. During the story of the series this valuable devil’s thing spread more and more and made parts of earth uninhabitable. Kane, one of the (not only of his bald head) most sparkling villains of games’ history, supports this absolutely. Like a prophet he talks about a new stage of human’s evolution and recruits fanatic followers for his Tiberium-religion, especially in the Third World. The GDI, some kind of NATO-force of the near future, wants to keep silence and order and to stop the ecological depopulation created by the crystalls. And then, there is a mysterious third one to whom Electronic Arts is stingy with more information. It seems to be an own, complete faction with an own style of playing and exclusive units, since three seperate campaigns are planned, in which you’ll experience the action with the eyes of the chosen faction.
CABAL, it just has to be CABAL. Then I could finaly replace humankind with perfect specie of cybernetic life!
Sibeiran GRemlin wrote:
The time of pixel and voxel of privious Tiberium-days is over, for the first time you harvest Tiberium in 3D-pomp. The next generation of the Battle for Middle Earth 2-graphics-engine will be pimped up in particle effects; explosions, fire, smoke shall embellish the scene spectacularly. There, special attention for the dynamic weather effects, which shall influence the game scenario as well. With specific technologies you can manipulate the weather itself to weaken enemy units at the correct moment. The fact that infantry doesn’t have umbrellas is not the problem. But we can imagine e.g. Ion Storms with which aircrafts could get in trouble or rainstorms at the touch of a button, which obstruct ground troops.
no more weather control devices! or did I miss something?... _________________
Meh it'll change. Remember how much the GDI and Nod logos were used in TS. Well that little peice of crap can't do any of that so they're gonna have to change it so it can. QUICK_EDIT
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