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Unit Listings
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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sat May 06, 2006 9:41 pm    Post subject:  Unit Listings Reply with quote  Mark this post and the followings unread

This post will be updated as soon as new units gets done.

USA:

APC
Rocket Buggy
Heavy Tank
Tank Destroyer
Humvee.
Medium Tank.
Harvester
Chaingun tank.
F16
F117 stealth bomber
Comanche stealth chopper.
Artillery
Prototype Stealth Tank.


Russia:

MIG. This is the only Russian unit for now because im currently doing the USA side

Last edited by Sleepwalker on Sun Jun 04, 2006 10:59 pm; edited 16 times in total

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sat May 06, 2006 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The voxels may look nice and all but the cameo's look... Errmm... As crappy as hell. Let my give you some advice; taking screenies in the voxel viewer is just the first step in cameo editing. you'll have to do some more edits in image ready/photoshop to make it look nice. I'm not claiming that I have extreme and Üuberly professional image editing skills or experience, but you shouldn't just take them right from the viewer and smack them down on the background.

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sat May 06, 2006 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you'd read something on the main page then you would know that I am not the one that's making the cameos. And i have to dissagree with you. I think the cameos are awsome.

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Zimmerman
Vehicle Driver


Joined: 06 May 2006
Location: Here

PostPosted: Sat May 06, 2006 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. I'm the one who does them. I don't know what you're talking about Titan. I edit them in Photoshop, such as light rendering.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sat May 06, 2006 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The problem is that the cameos lack loads of detailing, something that can't really be achieved unless it has been modelled, but you can at least try not to make it look like that. I can clearly see where the remap is supposed to be. To be honest, the voxels look way better than the cameo's, something that shouldn't be that way.

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Zimmerman
Vehicle Driver


Joined: 06 May 2006
Location: Here

PostPosted: Sat May 06, 2006 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sun May 07, 2006 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice voxels Very Happy

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Fri May 12, 2006 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: F16 and cameo
Comming soon: New ore mine

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat May 13, 2006 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

The F16 is very good! I mean really good!

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Last edited by Zodiac on Sat May 13, 2006 5:39 pm; edited 1 time in total

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat May 13, 2006 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the voxels are all very nice quality, and look very nice ingame. However I have to agree with Titan on some of the cameos, but I don't think they look crappy, they just don't look as good as they could. I suggest if possible change the way they are presented, becuase they use the TS style of cameo and your mod isn't based on TS or in the TS universe, perhaps some more interesting shots, where the units are on different terrain and maybe not all seen at 1 angle.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat May 13, 2006 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

All voxels are great! Specially the harvester. The first 3 cameos are not good. They look too blurred, specially the Heavy Tank and Rocket Buggy.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sat May 13, 2006 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread


Darken the lines, lighten the body - and add some neat explosions and they'll be happy!

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sat May 13, 2006 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats hot

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Mon May 15, 2006 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: New cameos. Made by Zimmerman!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon May 15, 2006 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

They are better, specially in a dark environment (which this forum doesn't provide at the moment, sorry).

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Zimmerman
Vehicle Driver


Joined: 06 May 2006
Location: Here

PostPosted: Mon May 15, 2006 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Personally I think I did very well on these new ones. I did find that my old ones were lacking but I thought it was just my habit of thinking badly about my own work.

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Wiziwig
Soldier


Joined: 09 Dec 2005
Location: New Zealand

PostPosted: Tue May 16, 2006 7:01 am    Post subject:   Reply with quote  Mark this post and the followings unread

2 thumbs up to the new cameos. Smile

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Tue May 16, 2006 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: F117 stealth bomber

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue May 16, 2006 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aircraft cameos really need work, their blurred badly, can't you make better images that are more pallette friendly and less sort of blurred?

Still I like the F-16 and the MIG, the F-117 looks a bit too dark, looks like there is not much detail, I suggest slightly brightening the cockpit but I can't comment on the darkness becuase its partially the type of paint that aids its stealth.

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sun May 21, 2006 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: Comanche

I will soon update the terrain on the unit shots with the new terrain. Wink

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Fri May 26, 2006 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: Updated unit shots with the new terrain

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat May 27, 2006 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the F-16! But how does it attack? Like a Orca Fighter or like a Orca Bomber? I'm not really sure. The cameos are nice but the 'firing' of the tank makes it blurry somehow.

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sat May 27, 2006 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

The F16 (and the Mig) will fire like the orca bomber but with rockets instead of bombs.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sat May 27, 2006 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, the light effects on the ground vehicles make them look better! Smile

On to the aircraft.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat May 27, 2006 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

coo! teh voxels are pwnage! however the rocket buggy's cockpit looks like it's a barred window.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat May 27, 2006 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

But the F-16 and the MiG-29 (It is a Mig-29's design) should turn away after (Acurrate) Missile shots, not keep on firing at the ground and get sot down like the Orca Bomber.[ And how does the Aircraft land? Not VTOL I hope. If VTOL it should be a Harrier!

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sat May 27, 2006 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 05 wrote:
the rocket buggy's cockpit looks like it's a barred window.


Maybe it is? #Tongue

Update: Artilley. Cameo comming soon

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun May 28, 2006 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

that artillery realy doesn't resemble the C&C one (I'm not saying it should), but it's nice Smile

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun May 28, 2006 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

The APC looks like a bus! The Tanks destroyer looks a bit weird...and the Harvester looks like a Truck withs spikes infront of it! Well it's in my point of view, not others.

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Mon May 29, 2006 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: Artillery cameo

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Zimmerman
Vehicle Driver


Joined: 06 May 2006
Location: Here

PostPosted: Tue May 30, 2006 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

TitanMarkII wrote:
Ah, the light effects on the ground vehicles make them look better! Smile

On to the aircraft.


Yeah, I'm most likely going to redo the Mig, maybe the F117 but I think the F16 cameo looks fines, it's supposed to have that kind of blur because it's flying.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue May 30, 2006 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Some very nice voxels there!
I have to say I very much like what I see.

A little thing with regard to the aircraft, you might want to change the angle they fly at, as it currently looks a little weird with them pointing down.
Change "PitchAngle=" to correct this.

As I've said, some really nice work, I look forward to seeing more!

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Tue May 30, 2006 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Great work on the cameos! Just a hint: It's a bit hard to see where the terrain starts, and where the voxel ends on, say the heavy tank. Use linear burn with a small brush, not only to exentuate the lines, but to smooth them. Also, use the colour dodge tool with an orange colour, to get some good explosions. (use it with less opacity to get some reflection on the vehicle.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue May 30, 2006 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Well the Commanche needs to have a PitchSpeeed of 0.16 when it moves foward and the F-16, F-117 and the MiG (I don't know what design would be next) should have a PitchSpeed of 1.1 to move straight. I wonder how a aircraft would have a PitchSpeed of 0.16 when flying down a slope/hill and a PitchSpeed of 1.1 when flying straight...

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Tue May 30, 2006 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

The artlillery(it sais artlillery) is great!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue May 30, 2006 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's Artillery.

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Zimmerman
Vehicle Driver


Joined: 06 May 2006
Location: Here

PostPosted: Tue May 30, 2006 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

mice16 wrote:
Great work on the cameos! Just a hint: It's a bit hard to see where the terrain starts, and where the voxel ends on, say the heavy tank. Use linear burn with a small brush, not only to exentuate the lines, but to smooth them. Also, use the colour dodge tool with an orange colour, to get some good explosions. (use it with less opacity to get some reflection on the vehicle.


Yeah, I'd do that but one problem, is that I only have Photoshop 5.0. I will likely fix them up when I "buy" a newer version of it.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Jun 01, 2006 3:28 am    Post subject: Reply with quote  Mark this post and the followings unread

The F-16's body should be White/Silver color and will the Commanche's rotors spin?

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jun 04, 2006 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

kickass vxls this going too be a good mod Smile.

But i did not like the cameo :S

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sun Jun 04, 2006 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
will the Commanche's rotors spin?


Of course not , that's impossible on TS.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sun Jun 04, 2006 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought that it could be done if you removed hover units and thus made the helicopters hover units. Probably wrong though Smile

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sun Jun 04, 2006 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

This mod is about today, but with some exeptions. Like the superunits. Like the USA superunit: Prototype Stealth Tank.

Update: Stealth Tank

And by that the land voxels for USA are done.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jun 05, 2006 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Zodiac wrote:
Destiny wrote:
will the Commanche's rotors spin?


Of course not , that's impossible on TS.

Then what's the use of the Commanche?
http://www.ppmsite.com/forum/viewtopic.php?t=6991
I don't know if the TO members would allow Sleepwalker to use their Heli's Spinning rotors.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Jun 05, 2006 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

The stealth tank reminds me of the RA2 tesla tank , but it is good.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jun 05, 2006 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like a tank with a gun on it. You should shorten it a little bit and longer a bit too.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Jun 05, 2006 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
You should shorten it a little bit and longer a bit too.


And , what do you mean with this?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jun 05, 2006 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I meant it's too tall and it's too short. It looks more like RA's Artillery. Or is it that I'm used to see Nod's Stealth Tanks?

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Zimmerman
Vehicle Driver


Joined: 06 May 2006
Location: Here

PostPosted: Mon Jun 05, 2006 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the stealth tank. It's more original then most others, were is it writen that all stealth tanks must be flat?

Destiny wrote:
Then what's the use of the Commanche?
http://www.ppmsite.com/forum/viewtopic.php?t=6991
I don't know if the TO members would allow Sleepwalker to use their Heli's Spinning rotors.[/color]


I read that before and I didn't like the sounds of it, they don't work as well as if they are just normal aircraft. Kinda sounds like sacrificing game play for graphics, which is just wrong.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Mon Jun 05, 2006 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't try doing it. Don't. Ever. Different subject.

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Mon Jun 05, 2006 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wasn't planning to do so.

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