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EMPulse Special RockPatch required
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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Wed May 10, 2006 7:49 pm    Post subject:  EMPulse Special RockPatch required
Subject description: From TS to YR RP
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Ok, this is my first tutorial ever so bear with me, took me a little bit to figure out how to make this for my mod i thought id save others time.


Ok first head over to the superweapons list and add

xx=EMPulseSpecial

Now go to the Superweapons section and at the end add this:

Code:
 [EMPulseSpecial]
UIName=Name:EMPSpecial
Name=E.M.P. Special
RechargeTime=.1; I put this very low for testing purposes.
Type=Fire; This is the fire at superweapon type
Range=7; this is the range displayed when about to launch superweapon.
LineMultiplier=3
Action=TibSunBug;gives you a 'stop' icon; check out Adding custom mouse pointers (Actions) tutorial at http://rtb.strategy-x.com/hlp/actions.htm
;P.S. do not use actions that are used by other weapons or superweapons, thanks goes out to Allied General for pointing out that this should be here.
SidebarImage=EMPICON;the icon in the sidebar
ShowTimer=yes; can everyone see the timer?
DisableableFromShell=yes; does the superweapon option in the Skirmish menu affect this superweapon?


Now head over to the weapons section and find EMPulseWeapon, uncomment it and change it to look like this:

Code:
[EMPulseWeapon]
Damage=99999; Damage is duration for EM Pulse; 99999 makes it last over half an hour idk the exact time but its a long time
ROF=10; Doesnt matter, just kept it for no reason
Speed=100;needed to make it instant, you may want to lower this if you change the projectile so that it is not invo.
Warhead=EMPuls; this is the warhead that will be used.
Projectile=PulsPr; this is the projectile that will be used.


Now go to the warheads section and find EMPuls uncomment it and change it to look like this:

Code:
; EM Pulse cannon warhead.
[EMPuls]
CellSpread=7       ; Cell Spread is radius of EM pulse effect.
EMEffect=yes; This states weather or not this warhead disables vehicles
AnimList=PDFXLOC,PDFXLOC2; the animations that will be created when this warhead makes contact with the target


Now go to the projectiles, find PulsPR, uncomment it and make it look like this:

Code:
[PulsPr]
Inviso=yes; this makes the projectile invisible
Image=none; this does the same as above
AG=yes; this makes the projectile able to shoot at the ground
SubjectToCliffs=no; is it affected by cliffs,
SubjectToElevation=no; height
SubjectToWalls=no; and walls?


Now find the building you want to use this and add these tags:

Code:
SuperWeapon=EMPulseSpecial; states the superweapon attached to this building
Primary=EMPulseWeapon; states the weapon that the superweapon will fire
EMPulseCannon=yes; states that the superweapon will fire the Primary at the target chosen


Next insert the attached animations in the appropiate mix, they were converted by me (Vincent93) you may use them with or without crediting me they are just conversions.

Ok so there are some bugs that are not identical to the TS EMPulse Superweapon, thanks goes to Allied General for pointing these out.

- This does not affect aircraft.
- I have not set it up with the same projectile from TS (not really a bug just something i didnt bother doing)
- Does not work with turrets.
- Does not affect Cyborg=yes infantry.



pdfxloc1-2.zip
 Description:

Download
 Filename:  pdfxloc1-2.zip
 Filesize:  142.08 KB
 Downloaded:  630 Time(s)



Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #RockPatch #Rules.INI 

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Last edited by Vincent93 on Sat May 13, 2006 8:50 pm; edited 1 time in total

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Wed May 10, 2006 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why not use a custom action? I already use TibSunBug for other purposes so that makes this useless if that's what I have to use.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Thu May 11, 2006 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why does it have to last for half an hour?

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Thu May 11, 2006 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

i dont think it does its just the time he uses which is most realistic cause if that happend to your tanks you would be unuseable forever

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sat May 13, 2006 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zodiac wrote:
Why does it have to last for half an hour?


It doesn't have to you can change it to whatever number you want.

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SeySayux
Cyborg Specialist


Joined: 21 Jun 2005

PostPosted: Sun May 14, 2006 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Does not affect Cyborg=yes infantry? That's bad news. *scraps some concepts for mod*

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Jan 17, 2007 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

It also currently ignores range and warheads so it will emp all units even if immune to warhead of the superweapon.

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SniperX300@live.com
Civilian


Joined: 25 Apr 2008

PostPosted: Sun May 04, 2008 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

where can i get this version of Rock Patch? As I would love to use this as my Custom country's superweapon. (course i wont name it EMP cannon. I name it "EM Destabilizer", sounds cooler)

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SniperX300@live.com
Civilian


Joined: 25 Apr 2008

PostPosted: Sun May 04, 2008 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I forgot to say please. #Tongue lol

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Despite what you think My name is not my actual E-mail address, Its only put lik the to fool you. so dont send me hate mail if you send mail or whatnot to a person who dose not exist. #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun May 04, 2008 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread


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SniperX300@live.com
Civilian


Joined: 25 Apr 2008

PostPosted: Sun May 04, 2008 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, and which link DL link is it on the page? there multiple downloads there.. (forgive meh questions im slow right now)

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Despite what you think My name is not my actual E-mail address, Its only put lik the to fool you. so dont send me hate mail if you send mail or whatnot to a person who dose not exist. #Tongue

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