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a gmax/voxel file Q
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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Mon May 15, 2006 5:04 am    Post subject:  a gmax/voxel file Q Reply with quote  Mark this post and the followings unread

is it possable to convert a gmax file into a vxl?

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raminator
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PostPosted: Mon May 15, 2006 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

not directly...
first you need flyby´s gmax vxl script
it converts your voxel into a txt file which you have to convert to voxel using xcc mixer

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THE Protagonist
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PostPosted: Mon May 15, 2006 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

k cool

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christophski the great
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PostPosted: Mon May 15, 2006 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

actually you could use vipr's 3ds to voxel program, you just need to export from gmax to a .3ds file (file->export), the run the program, select the file and press the convert (or something to that effect)
Vipr's site

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THE Protagonist
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Joined: 19 Apr 2006
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PostPosted: Mon May 15, 2006 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think i did somthing wrong i did a test and it didint work right, is how you do it you click pick object then pickonw then voxelise that then pick the next object and voxelize that or do you just keep picking objects then you voxelise them all at once?



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whattheheck.JPG



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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Mon May 15, 2006 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think i did somthing wrong i did a test and it didint work right, is how you do it you click pick object then pickonw then voxelise that then pick the next object and voxelize that or do you just keep picking objects then you voxelise them all at once?



test.JPG
 Description:
 Filesize:  7.41 KB
 Viewed:  2020 Time(s)

test.JPG



whattheheck.JPG
 Description:
 Filesize:  26.91 KB
 Viewed:  2020 Time(s)

whattheheck.JPG



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christophski the great
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Joined: 21 May 2004
Location: England

PostPosted: Tue May 16, 2006 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

just get the file you want, then export it as a .3ds file, open 3ds 2 vxl, click file-> load 3Dmodel, choose the .3ds file, open it, click compile. thats basicly it, work the rest out yourself its not that hard

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