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Hunter Seeker
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Yes or no ?
yes
10%
 10%  [ 1 ]
no
90%
 90%  [ 9 ]
Total Votes : 10

Author Message
Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jun 04, 2006 4:14 pm    Post subject:  Hunter Seeker Reply with quote  Mark this post and the followings unread

Should EA take it inside the C&C 3 or not ?

IF yes say why or if no say why.

I will say yes becouse it detect stealth unit on the map.

Them some dont know what is it hunter Seekers search for enemy units and attach themselves, then self-destruct.

The cameo for it

A render for it for them some dont know how it look:roll:

I think for much Confused Confused

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sun Jun 04, 2006 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

No , because in TS it did only kill one unit/building , it was pretty useless.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Jun 04, 2006 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

i hated that thing for real..

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sun Jun 04, 2006 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't conrol it. 1 unit gone. For both sides. There's no point in adding it.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sun Jun 04, 2006 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, It's a "strong" weapon, because you can't do something against it, but the cons were that you couldn't control it and as some persons mentioned before you lose one unit

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Red Dragon

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Jun 04, 2006 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

no because it sucked

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Jun 04, 2006 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Never put the HS on a .1 second recharge rate...
Mama ztyping mia the rape the AI can inflict.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jun 04, 2006 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

okey ^^

Is a good SW i think .

'If not but this ingame in TW what sw u want then?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jun 05, 2006 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

The HS? No way. It's a pain in the butt. It blows up all your stuff in a single blast.
GDI/Nod Hunterseeker
Weapon: SuicideBomb
Weapon damage: 800
Even the Mammoth MK.II can be blown up by it. The Mammoth Mk.II has a strength of 800 too.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 05, 2006 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

it was supposed to act like Limpet Drone, so no, the way it acted in TS, truely, SUCKED!

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Mon Jun 05, 2006 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Shocked NO, PLEASE, NO!

The HS is one of the things that make me really dislike TS... mainly because there isn't a real point in it.

I don't wanna see it EVER again...

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Jun 05, 2006 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
The Mammoth Mk.II has a strength of 800 too.


Mammoth Mark II's strength is 1200 in TS 2.03 , in first versions it was 800.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Jun 05, 2006 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

why does everyone want to see the Humper go? i would much rather see it made good rather than completley removed.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Mon Jun 05, 2006 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I agree with Ackron. If they bring it back, they need to improve the technology behind it. Something like make it targetable, but less strong. Some form of it's conflicts to make it fair, or just acceptable.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 05, 2006 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

it should become a one-shot-movement (like homeworld probes) proximity mine

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Mon Jun 05, 2006 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could make it so that it would randomly hit a unit/structure in a certain area that you select. The probabilities could be weighted to, so that hitting a conyard might be less etc so that it isn't too powerful.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 05, 2006 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats what sucked in TS

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 06, 2006 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it should destroy everything, or at least damage everything, in a small area, if they're going to get it back. Not just kill one Light Infantry...

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Tue Jun 06, 2006 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

btw , NOD had also HS in TS, and that design looks very GDI to me, with the turbines, like the orcas hehe

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 06, 2006 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

WW was too lazy to make seperated HSs for Nod and GDI, and if you've noticed, the HS in TS looks only in the one direction, always...

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