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SCR Buildings
Moderators: L()KI
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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Thu Jun 08, 2006 6:00 pm    Post subject:  SCR Buildings Reply with quote  Mark this post and the followings unread

No more info.......... for now.



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Vehicle Factory Needs remap
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Last edited by L()KI on Mon Dec 25, 2006 6:06 pm; edited 1 time in total

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Jun 08, 2006 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Vehicle Factory Needs remap

And a door?

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Jun 08, 2006 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, it allows for really big voxels!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jun 08, 2006 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

if not high, then VERY fat ones Laughing yeah, it needs a door

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Fri Jun 09, 2006 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't leave it like that...

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Fri Jun 09, 2006 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

i like it, it looks like a hanger

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Jun 09, 2006 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It will have a door..........itl just take some time.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Fri Jun 09, 2006 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats actually a REALLY cool building

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jun 10, 2006 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread

make it a little higher

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat Jun 10, 2006 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

That looks like it will fit in TS very well Smile

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Jul 07, 2006 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated version of the Republican Factory.
The BibShape needs more work and im still tryin to figure out how the door is supposed to open.



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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jul 07, 2006 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow! That looks very nice ingame. I think it doesn't need door anymore. If it does need a door, please make cool one.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Jul 07, 2006 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

i still think it needs to be a little higher (+50%)

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Fri Jul 07, 2006 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow very impressive!

With regards to the door. I like it as is, but if you do go for one, I think a nice big one which moves down into the floor is best, as it can't really go any other way.

Perhaps have it as a multi-section one, with the door divided into 3 parts, with each one moving down at a different time?

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Jul 19, 2006 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Republican plasma powerplant........It still needs more detail.



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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Wed Jul 19, 2006 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, but like on all your models, try making the colour differences more subtle. It's still great as it is, though.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Thu Jul 20, 2006 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks very nice.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Aug 21, 2006 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

What are you using to make these?

I like the way there textured too. And i like the simplicity of the design. Smile

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sat Aug 26, 2006 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

I use shp builder, i know i should use a 3D tool but meh........

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Sep 05, 2006 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

You do those by hand. Surprised I'm impressed!

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Sun Nov 26, 2006 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

L () KI
In what program you do models?
Buildings shaking!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Nov 26, 2006 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

L()KI wrote:
I use shp builder


.. he does them by hand.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Mar 11, 2007 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

New originally 3D model, the first actually, gave me lots of problems too......needs a little more cleaning up.......tell me what you think......im not gona give it a door tho...



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Mar 11, 2007 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I personaly think the texturing is good... But the building should be a bit taller. Wink

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Mar 11, 2007 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

seconded.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Mar 11, 2007 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I personaly think the texturing is good... But the building should be a bit taller.

Signed

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon Mar 12, 2007 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

i sould sugest making a door on the war factory move horizontal just like a hanger it whould fit that side just nicely.

#Tongue

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Mar 14, 2007 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the input dudes......oh here is the update for the vehicles factory....its been lifted slightly, err little bit of work done to the shadows and texture....if i do make a door ill keep Dubzac58's hanger door in mind. Very Happy



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Mar 14, 2007 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Once again.. I still think it is too short.. This could just be me, but it still looks the same height-wise.

Just a little bit taller.. Then i'll be satisfied. Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Mar 15, 2007 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it doesn't need to be taller... and they all look excellent except the last one where im not keen on the new bib.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Mar 15, 2007 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice! i do like your work!

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