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APOC and the MCV...
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 16, 2006 12:43 am    Post subject:  APOC and the MCV...
Subject description: (still in the workings)
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APOC wrote:
EVERYTHING IS SUBJECT TO CHANGE - ITS EARLY

OM*G, WOW, so the way i see this argument in a nutshell is the following:

There is a huge clash about the MCV system in which those who love single player and the "old style" of C&C LOVE the MCV system. Meaning, you can't have C&C without the MCV, bottom line.

Those who dislike the MCV system lore over games like Warcraft, Starcraft, BFME, and most importantly Zero Hour style of play, because that is the new wave, the new age of RTS, a style that has proven over and over is what the hardcore multiplayer RTS community wants.

Am I right so far? I hope so.

I don't think any game, ANY game, has ever been scrutinized so much right down to the very pixel as C&C 3 Tiberium Wars has been thus far, and its a testament to this community that we are arguing over the MCV, the MCV!!!!

I get it, we're talking about a major focal point of the gameplay.

Alright, well let me say something, a bit of a reveal on the MCV and there will be plenty more down the road, its too early to delve too deeply in to it. We don't want to tie players hands, but we want to streamline into a very fast game style.

Here is one piece of info I can discuss that we are working with on the MCV. We don't want to restrict the user to producing only one unit at a time (i.e. one tank at a time, one infantry at a time, etc).

Currently, The sidebar automatically acts like the Generals interface whenever you click on a building by using an additional tab containing a contextual space for whatever building is selected. This allows you to build units from multiple structures at once, but also see your construction options while away from your base. Shouldn’t be a problem producing more than one unit at a time.

Thats my tidbit of insight and there is A LOT more we are working with. We hear you on this argument. We admit that part of the reason for bringing back the MCV is for the fans and for nostalgia, but, we are changing up the gameplay mechanic use of it so its more up to date with current RTS standards, brings a new dimension to gameplay, and still carries that MCV feel that ALL of you love about C&C.

The MCV will not slow down gameplay, it will not produce repetitive matches, and it will not ruin the first 3 mins of a match which are so important to the hardcore.

I think the hardcore and single player minded folks will find a happy medium in the system as you learn more about it.

Its great to argue right now, but we're still very early in defining exactly how the MCv will work and we are listening to the community because it is a very VERY big deal.

Thank you for listening,
APOC




As far as I could read, it's getting the direction that I desire for it Smile. What do you guys think of it? As long as MCV doesn't become a dozer, it seems fine.

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Fri Jun 16, 2006 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's what I suggest:

You click on a Barracks, you see what infantry you can train, same with Helipad/Weapons Factory/yada yada.


However, you ALWAYS see what tanks/soldiers you're making, by a progress bar on the screen..

I can't explain it, it's like in Homeworld: Cataclysm..

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gufu
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PostPosted: Fri Jun 16, 2006 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

What si homeworld?

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Tyler Adams
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PostPosted: Fri Jun 16, 2006 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

..

!?

Die, you disgrace to 3D space fighting games.

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Fri Jun 16, 2006 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

homeworld 2 doesnt look 2 bad, but 1 and cataclysm... plz dont make me puke

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Fri Jun 16, 2006 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Kyler Adams wrote:
Here's what I suggest:

You click on a Barracks, you see what infantry you can train, same with Helipad/Weapons Factory/yada yada.


However, you ALWAYS see what tanks/soldiers you're making, by a progress bar on the screen..

I can't explain it, it's like in Homeworld: Cataclysm..


wasn't that like in Generals? -_-
but they could use it, it wasn't bad way to do it, actualy, quite good.

what the MCV should be, is a vehicle, that you doupleclick, it turns with a cool animation into your main command center, The Construction Yard. With that building, you can start build other buildings, etc. If you loose it, you can't build structures anymore, unless you have another MCV deployed into CY...

NOT a Vehicle, that pops out from your Command Center (which has stood there since the beginning) and you can build structures with it. If you loose your Command Center, you can simply order the vehicle to build another one.

NOT that way^

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ChielScape
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PostPosted: Fri Jun 16, 2006 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

the generals production system was indeed better than that of previous C&C games, it was just about the only thing i liked.

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Zodiac
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Joined: 02 Feb 2006
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PostPosted: Fri Jun 16, 2006 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

NO CNC without MCV! The Generals style is very much from Age of Empires , and it doesn't fit a CNC very well.

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Clarkson
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PostPosted: Fri Jun 16, 2006 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

WTF? how's it like AoE? AoE's far more complicated resource wise.


And Egyptains dont have bulldozers.

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Zodiac
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PostPosted: Fri Jun 16, 2006 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

But i meant the building system , you have to click the builder and he builds , same thing in Generals , you have to click the dozer and it builds.

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Clazzy
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PostPosted: Fri Jun 16, 2006 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem with clicking on buildings means you're constantly scrolling backwards and forwards from your base when you want to buy new units. I don't know if it was mentioned here or on another forum, but KKND2 had a good method of doing it. You were allowed to place the building and it would slowly build itself, allowing you to build other things. You should still build things from the sidebar, but for infantry and vehicles the amount you can build at once should depend on the amount of factories you have.

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Anderwin
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PostPosted: Fri Jun 16, 2006 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Why not make a sidebare like RA 2? But design it like TS ?

Just what i think.

Edit: RA 2 did have Building,Defence,infantry and tanks this what i mean.

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DedmanWalkin
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PostPosted: Fri Jun 16, 2006 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why not just allow the sidebar to construct more than one thing at time depending on the amount of production facilities you have. Say you que up 10 Infantry and have 2 Barracks each time an infantry is finished 1 pops out of both and moves the number down to 8. Each production facility can be shutdown or set to not produce should you only want to produce from specific production facilities, like if you have 2 bases. This way production is still just as high while keeping the ability to produce anywhere on the map.

\\//,DedmanWalkin

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Tyler Adams
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PostPosted: Sat Jun 17, 2006 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
homeworld 2 doesnt look 2 bad, but 1 and cataclysm... plz dont make me puke


Homeworld was 3D strategy game of the year in 1999.

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Anderwin
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PostPosted: Sun Jun 18, 2006 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Drop the Homeworld and be back on topic.

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blubb
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PostPosted: Sun Jun 18, 2006 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

: / hard to tell...i were for the normal MCV for the good old times...maybe with a few new features....and the build list like Red Alert 2...that would be the best deal in my eyes



and anderwin, would you please remove your borderliner aviator? it triggers you know, also its not trendy or fun.

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Sun Jun 18, 2006 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
: / hard to tell...i were for the normal MCV for the good old times...maybe with a few new features....and the build list like Red Alert 2...that would be the best deal in my eyes

and anderwin, would you please remove your borderliner aviator? it triggers you know, also its not trendy or fun.


I told him to do it over a PM..

And, yea, IMO RA2 style would be best..

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Sun Jun 18, 2006 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Kyler Adams wrote:


I told him to do it over a PM..



blooooood....

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Anderwin
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PostPosted: Sun Jun 18, 2006 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Post comments and like thats here :http://www.ppmsite.com/forum/viewtopic.php?p=127156#127156

Back on topic -.--.- .... Yuri05 dont do it worst * noob *

Yeah the red alert 2 style thing would work.... ( Not )
Is just alow you too build 1 tank on sae time so them need too do it so if u press 2 time and got 2 war factroy then both start build the tanks. u got what i mean`?

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Sun Jun 18, 2006 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please, drop the n00bism out of this topic.

We are discussing MCV from C&C 3. Get on topic, people.

As I said above, I'm satisfied with what was posted by APOC in the quote above. Clazzy, however, has a good suggestion. There should be mechanisms to access the production buildings faster, without needing to move to the building...

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Tyler Adams
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PostPosted: Sun Jun 18, 2006 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
As I said above, I'm satisfied with what was posted by APOC in the quote above. Clazzy, however, has a good suggestion. There should be mechanisms to access the production buildings faster, without needing to move to the building...


ZH style side-tabs, perhaps?

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Ackron
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PostPosted: Sun Jun 18, 2006 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only reason there was conflict is because the ZH fans are retards, they dont seem to get that the MCV system only applies for base construction, the fact they thought EA meant a return to only being able to build one unit at once is laughable and quite frankly reflects their level of intellegence.

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Titan
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PostPosted: Sun Jun 18, 2006 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, the old screenies show multiple mamoth tanks rolling out of multiple warfactories. Shows how unobservant they are.

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-]Dust][Arma[-
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PostPosted: Mon Jun 19, 2006 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think that the Ra2 Sidebar plus the power button of the TS sidebar could be a great comination

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SMIFFGIG
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PostPosted: Mon Jun 19, 2006 9:29 pm    Post subject:   Reply with quote  Mark this post and the followings unread

I'm in agreeance with -]Dust][Arma[- and Ackron

However I have little faith in EA and CnC3 and thus formulating my own lengthy opinion on this matter or any related to CnC3 is too tiresome to even contemplate #All_Coholic

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D
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PostPosted: Tue Jun 20, 2006 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Tue Jun 20, 2006 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not wrong. They are bringing BfME 2 to XBox 360. It's natural that C&C 3 will also go to XBox.

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Tyler Adams
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PostPosted: Tue Jun 20, 2006 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

D wrote:
RTS's do not belong on consoles.


Exactly my thoughts.

I said it earlier.. like.. a couple months ago, and I'll say it again.

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Ackron
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PostPosted: Wed Jun 21, 2006 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Red alert and TD were on PS1 i actually have both, controling them with a joypad worked fine, this might be a little hard with a 3D game though. that said populous the beginning was on PS1 and that worked fine. PS1 had a good history with RTS games.

RTS games are fine for consoles so long as controlers can be used effectivley.

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Zodiac
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Joined: 02 Feb 2006
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PostPosted: Wed Jun 21, 2006 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with ackron , i have played RA on PS and it was very good. Excpet there are no buildups... Sad

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D
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PostPosted: Thu Jun 22, 2006 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

then why wasnt there any major RTS's on the PS2, Gamecube or Xbox?

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Banshee
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PostPosted: Thu Jun 22, 2006 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bureaucracy.

EALA has Playstation 2 version of Generals fully functional over there.

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Dreadlord
AA Infantry


Joined: 19 Oct 2005

PostPosted: Sat Jun 24, 2006 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just wonder, why we can see a Mammoth 27 driving out of a Construction Yard?


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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Sun Jun 25, 2006 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe cause they're placeholder buildings?

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Anderwin
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PostPosted: Sun Jun 25, 2006 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Edit: This is the new signbar i mean.

I did it fast so is sucks but this is what i mean the new should be Wink.

You see over the unit you can build is all the warfactry you have build and then u press on 1 then is come white aorund it.

Why the tank is blue is becouse u have press it and is show what u press on ^^...

What you think of this? Bad or nice idea.

PS: If the list be too long is jump down too the 3 line and 4,5,6 if you build alot Wink

I hope you did understand this. Wink



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Crimsonum
Seth


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PostPosted: Sun Jun 25, 2006 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

way too many buttons Laughing

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Zodiac
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PostPosted: Sun Jun 25, 2006 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing lol Laughing Way too many!!

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Anderwin
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PostPosted: Sun Jun 25, 2006 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

IS not way too many if you not buy alot of warfactroy. if you buy 2 you will got 2

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Clarkson
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PostPosted: Sun Jun 25, 2006 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Bureaucracy.

EALA has Playstation 2 version of Generals fully functional over there.
So I suppose its fair to say EALA has a copy of the Renegade 2 beta demo somewhere on an old Westwood harddrive?

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Tyler Adams
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PostPosted: Sun Jun 25, 2006 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
Banshee wrote:
Bureaucracy.

EALA has Playstation 2 version of Generals fully functional over there.
So I suppose its fair to say EALA has a copy of the Renegade 2 beta demo somewhere on an old Westwood harddrive?


Wouldn't surprise me too much.

Of course, it's going to stay there until the end of time, and possibly longer, unless someone manages to either break in & steal it or hack it..

Neither of which are going to happen, probably..

O.o

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Sun Jun 25, 2006 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you think they store the whole stuff on only one hard drive? Don't be naive.. and they might have replaced whatever hard drive that stored that by now...

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Anderwin
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PostPosted: Mon Jun 26, 2006 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some1 think about my sidebar #Tongue.

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daTS
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PostPosted: Mon Jun 26, 2006 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I actually think Renegade would be good on a consle..

As for the sidebar concept, good idea, but needs work.

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Tyler Adams
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PostPosted: Mon Jun 26, 2006 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaTSchikinhed wrote:
I actually think Renegade would be good on a consle..


O_o

Renegade isn't a RTS..

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Anderwin
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PostPosted: Tue Jun 27, 2006 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaTSchikinhed wrote:
I actually think Renegade would be good on a consle..

As for the sidebar concept, good idea, but needs work.


Renegade how is will be in that game :S?

This is just a idea i show i going too post it on forum on EA and se what ppl think about it #Tongue.

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Tue Jun 27, 2006 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kyler, would you stop using O_o ?

^_^

I would also think Renegade would be good in console, FPS games usualy are good at consoles...

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