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Uh.... Computers team won't build units or attack, need help
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Niloc
Civilian


Joined: 22 Jun 2006

PostPosted: Thu Jun 22, 2006 4:44 am    Post subject:  Uh.... Computers team won't build units or attack, need help Reply with quote  Mark this post and the followings unread

the computer teams won't attack or build any unit, and being a noob, i don't know how to change that

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Jun 22, 2006 4:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you have a rules.ini file with the game your talking about? Wait... what game are you talking about?

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Niloc
Civilian


Joined: 22 Jun 2006

PostPosted: Thu Jun 22, 2006 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Its just normal tiberean sun, and all im doing is using sun edit 2k to change some weapons and units, however it caused my AI to just sit there and do nothing but harvest and build buildings

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Thu Jun 22, 2006 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Never use SE2k!!

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Niloc
Civilian


Joined: 22 Jun 2006

PostPosted: Thu Jun 22, 2006 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

whats wrong with SE2k?

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Thu Jun 22, 2006 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Everything! Just straight edit the .ini , as SE2k sucks. Straight editing is easier , and doesn't screw up so easily.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Jun 22, 2006 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
whats wrong with SE2k?

SE2K itself.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jun 22, 2006 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

when you edit with SE2K, it messes up your inis, trust me, that happened to me many times a long time ago...

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Niloc
Civilian


Joined: 22 Jun 2006

PostPosted: Thu Jun 22, 2006 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh, ok, well, if i wanted to make a viceroid into a harvester, how would i do it?

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri Jun 23, 2006 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Copy the harvester and put image=Visc_LRG or Visc_SML depending on
what you want it to look like.







PS if you make a large or small viscroid buildable and you paradrop it
it stays on one frame and does not move untill you move it.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Jun 25, 2006 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Supreme mammoth tank wrote:
Copy the harvester and put image=Visc_LRG or Visc_SML depending on
what you want it to look like.

PS if you make a large or small viscroid buildable and you paradrop it
it stays on one frame and does not move untill you move it.


did you even bother testing that?

because i am fairly sure that you get the good old westwood placeholder twirling around like a ballerina on crack.

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Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jun 25, 2006 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Judeau wrote:
did you even bother testing that?

because i am fairly sure that you get the good old westwood placeholder twirling around like a ballerina on crack.


Lawlz.

He's right, you get that.. purpleish blob.. thing..

Do what he said, except put 'VISCLRG' or 'VISCSML' instead.

=D

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Niloc
Civilian


Joined: 22 Jun 2006

PostPosted: Sun Jun 25, 2006 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, thanks

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Niloc
Civilian


Joined: 22 Jun 2006

PostPosted: Sun Jun 25, 2006 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

see, i was trying to make a rough version of a Starship troopers like mod for tiberean sun, so i decided to use SE2K just because it is user friendly

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Jun 25, 2006 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Srry Laughing i couldnt remember there exact name Laughing

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jun 25, 2006 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Supreme mammoth tank wrote:
Srry Laughing i couldnt remember there exact name Laughing


Then get your XCC Mixer out & check..

Rolling Eyes

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Thu Jul 27, 2006 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

SE2K really screws up things. I think why your AI is being a noob. Its might not even be teh AI.ini problem.
Sometimes when you add new things with SE2K it disables others...

For example: When I used to use it, I would clone warhead X and insert it in soldier Y, all would be good. except that when I started playing the game I couldn't build a tech center Sad
Its a wierd applciation that does random stuff.

Which reminds me... wouldn't that be helpful if someone would make a list of all the small details in the ini files? (i.e. the code names of weapons,warheads, buildings, possible code lines)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 27, 2006 8:33 am    Post subject:   Reply with quote  Mark this post and the followings unread

dude, look at the date of the last post:
Quote:
Posted: Sun Jun 25, 2006 9:13 pm

thats nearly a month between the last 2 posts Confused

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Thu Jul 27, 2006 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, if your gonna use an editor, use Tib Ed, LOTS better than SE2k

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 27, 2006 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

or even better, do it by hand Smile
se2k is only handing in the beginning, when you want to learn the basics of modding. but for the more advanced things, you should edit by hand.

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Thu Jul 27, 2006 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

exactly! editors are for noobs, and when you first start out, its just that you are a lil noob-ish, lol.

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