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Real War: Emperor
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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Sat Jun 24, 2006 12:01 pm    Post subject:  Real War: Emperor Reply with quote  Mark this post and the followings unread

Peoples, the help in creation of conversion is very necessary. Coders and artists are necessary to me.
If agree to help me, communicate with me.



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Last edited by Shur on Mon Nov 06, 2006 6:43 pm; edited 1 time in total

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Jun 24, 2006 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

THATS KICKASS EVERY THING damn

Can i be a beta tester???

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DJB
Vehicle Drone


Joined: 08 May 2004
Location: who knows

PostPosted: Sat Jun 24, 2006 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you Have the bridges done I can swap you a set of tunnels and tracks?

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Sat Jun 24, 2006 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree, can help me.
It would be necessary to change a landscape, and that it any bad.
Super weapon should be made: an ion cannon and hunter seeker.

In total, mod it is ready on 30 %

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Jun 24, 2006 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ion cannon can be done very easily - there are a lot of tutorials about making one. Just Google it.
And there are a lot of TS codes etc. stuff that you can simply C&P into RA2, so coding shouldn't be a big problem. And seeing your buildings, you won't have problems with graphics too.

BTW, show the CABAL side too #Tongue

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jun 24, 2006 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

i can code for you

but it looks like you didnt get to make new units, only the buildings and the terrain.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 24, 2006 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks very nice, but you should change the "remap" in the cameos into gold.

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Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Sat Jun 24, 2006 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think you can make working Hunter Seeker in RA2, but you are free to try. For superweapons, and another cool stuff like EMP, google for RockPatch.

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Sat Jun 24, 2006 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

While it is ready a part of buildings, unit still did not do. Ion cannon it is clear with it and as hunter seeker to make. A landscape I think it is possible to take from TS.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jun 24, 2006 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

nah, the remap camoe's are pretty cool (if you still didn't know i'm a remap fan...)
BTW are animated cameos possible?

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Sat Jun 24, 2006 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cameos it is trial while, we shall alter in gold color.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Jun 24, 2006 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
BTW are animated cameos possible?

No.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jun 24, 2006 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nooooooooooooooooo! The tragedy!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jun 24, 2006 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

O.o

Excellant, but some things look.. wierd..

Plus, I'd suggest you use the original infantry SHPs, they look better.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat Jun 24, 2006 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooo good! Me likes! But the Vulcan turret's barrels are a little bit too long.

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Sat Jun 24, 2006 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kyler Adams

I with you agree, that old units should be left.


Zodiac

Long barrels are looked very beautifully, the main thing to not copy, and something to create.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sat Jun 24, 2006 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

The units are ok, but I don't like the sam piece. It looks welll, very odd...

And further, aren't the pp's too high?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jun 24, 2006 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Jun 24, 2006 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

actually looks rather impressive and I'm sure people will the help, the units are probably work in progress.

the only logic which is impossible is firestorm generator, weed harvesting logic and some firestorm tags along with proper tiberium and visceroid merging but plenty of workarounds.

mod looks promising Smile

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jun 25, 2006 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Shur wrote:
Long barrels are looked very beautifully


Such long barrels will look silly when attacking a unit right next to them. Think why the Grand Cannon has a MinimumRange= set Wink

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Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Sun Jun 25, 2006 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you reserved one Verse (could be Special 1 or 2), maybe you could give Visceroid a weapon that would use mutating logic and be able to attack only that verse and make Visceroid aggressive somehow (if it can't be done in rules, but I'm sure it can, with something like VirtualScanner, you could simply make some AutoCreate Teamtypes able to recruit neutral Visceroids (and if there would be problem with Neutral, reserve one country for them or add one country for them by RockPatch))

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Sun Jun 25, 2006 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did GDI Radar as in gameplay TS, instead of as on a screenshot. I do not try to copy completely everything, I wish something to make the if all silly to copy can be increased simply on the size old buildings from TS. If I do these buildings accordingly I think over all the sizes long and anything superfluous. I do as me the point is pleasant and on it!

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Jun 25, 2006 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I so did not understand that, but i think i know what you mean anyhow

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Jun 25, 2006 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

daTS is the name, Naval voxels is the game. I'm a master of naval voxels. If you want a preview of my latest work, let me know. I'll PM a picture. Smile

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Jun 26, 2006 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

DaTSchikinhed wrote:
daTS is the name, Naval voxels is the game. I'm a master of naval voxels. If you want a preview of my latest work, let me know. I'll PM a picture. Smile


I could claim I'm the Orca god, but I didn't..

Anyways, if you need a remake of the TS orcas, I could do it..

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jun 26, 2006 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

lol... i guess.. i didn't say god tho... I've just been doing lots of work behind the scenes, and my ships are getting lots of praise behind closed doors. Smile

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Jun 26, 2006 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

DaTSchikinhed wrote:
lol... i guess.. i didn't say god tho... I've just been doing lots of work behind the scenes, and my ships are getting lots of praise behind closed doors. Smile


Ahh..

Care to show me a.. teaser?

=D

Anyways, yea, barrels that long do look a little.. odd..

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Siberian GRemlin
Grenadier


Joined: 13 Aug 2004
Location: Russia

PostPosted: Mon Jun 26, 2006 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Mon Jun 26, 2006 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kyler Adams, tell and why in this picture a plate more?



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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jun 26, 2006 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The radar tower support should be taller i think but main issue seems to be brightness.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Jun 27, 2006 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Too short.

Make it taller & it'll be perfect.

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Tue Jun 27, 2006 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I shall not alter!

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Jun 27, 2006 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

well in the end its your mod so fair point we are just giving back feedback.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Jun 28, 2006 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

dont worry, i like it.
still need an art/ini-coder though?

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Wed Jun 28, 2006 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Jun 28, 2006 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

then, could you send me (PM/E-mail/etc.) the rules/art.ini you already have, and tell me what more needs coding

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Dreadlord
AA Infantry


Joined: 19 Oct 2005
Location: Russia, Voskresensk

PostPosted: Wed Jun 28, 2006 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

awesome work, камрад Smile))

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Thu Jun 29, 2006 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Chielscape, I shall soon send you archive with files rules and art.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Jun 29, 2006 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, ill see what i can do. [/determination]

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Fri Jun 30, 2006 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Chielscape

I already have sent you files, can work above this material.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Jun 30, 2006 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

hotmail says its infected with a virus. and ive got a gmail account now, i dont use hotmail anymore. (ChielScape@gmail.com)

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Fri Jun 30, 2006 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

The mod looks really nice, but I'm curious, what did you use to make those buildings?

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Fri Jun 30, 2006 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I used 3dsmax7.5.



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jun 30, 2006 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better.

Nod?

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Fri Jun 30, 2006 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better. Are you going to make the campaigns aswell?

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Fri Jun 30, 2006 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Before campaign still it is not fast, mod it is made only on 40%

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Mon Jul 24, 2006 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread


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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Tue Jul 25, 2006 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

It do not work... Sad

AR2 not and Yuri not...

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue Jul 25, 2006 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe because its a standalone RA2 mod?

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Tue Jul 25, 2006 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

eeeh, and how to play? oO

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