Sometime ago, before I got my dreadful router, I was playing online, so downloading maps wasn't a problem. When I saw an online map for the first time, I was shocked. The utter crappyness of those maps just killed me, it really, really killed me. Being a mapper that loves quality over quantity (But somehow manages to make a large quantity of quality maps (and is arrogant as hell)) I asked myself 'why?'. I never really took a look at the inside of the IsoMapPack. The IsoMapPak is the part of a map-file that contains the terrain data. Once I looked at it, I thought, 'Why is clear terrain smaller than grass terrain? And why should it be smaller than cliffs, or rocky ground?'
Every single tile is defined by definition in this IsoMapPack. It also has a height linked to it. Why would this change anything? Hmmm? Guess what? It doesn't change a single thing. I took dummy maps and inserted all kinds of terrain objects, ranging from height differences, cliffs, slope pieces roads, whatever. Flat tiles are as big as ramps and cliffs. Here comes a funny part. Height doesn't affect size, eh? Actually - it does. Hmmm? Now, now, Titan, why are you giving us false information? Oops, I'm not. Heights above 9 will, yes >9 (bigger than nine). And anybody with a bit of bits & byte knowledge knows that a character requires space. 10, 11 and 12 (or whatever the maximum height is) are actually 2 numbers and thus require more space! As long as your tile height is below 9, it won't take any extra space. Now what is a good mp map? A map without any modifications! Modifications take more space than elevation. So this
[HMEC]
Cost=0
Buildlimit=0
of yours takes more space than a good deal of giant hills.
If I'm not mistaken, that is. perhaps Dcoder and similar programmers can tell me wether i'm just a babling idiot, or somebody with a firm theory.
If you absolutely want tiny maps, use your tiles wisely. Don't want overlay? Use cliffs! I'm sure these giant 1-rock walls are much bigger than a tight wall of cliffs. I justed wanted to post this to make clear that making maps suitable for MP does not rely on detailing.
Lighting on the other hand...
