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shp and voxel don't match very well.
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Tactical Trance
Combat Engineer


Joined: 05 Jul 2003

PostPosted: Tue Jul 04, 2006 12:53 am    Post subject:  shp and voxel don't match very well.
Subject description: sensor array help.
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I really want this universal sensor array to look atleast a little better than this. I'm having a hard time keeping color and detail the same with the shp and voxel. If anyone has a universal sensor already made or wants to help fix this. Please do.



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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Jul 04, 2006 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

ill change the voxel to something darker, that should fix the problem

EDIT:



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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Jul 04, 2006 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it'd be easier to just make an MSA version for each side, its what is common in a few mods, and can work out quite nicely.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Jul 04, 2006 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or simply make the MSA GDI.

Very Happy

Not entirely a great idea for balance, but still.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Jul 05, 2006 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

WTF are you guys talking about? its just that the voxel doesnt look like the SHP when its deployed....

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jul 05, 2006 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
WTF are you guys talking about? its just that the voxel doesnt look like the SHP when its deployed....


We know that..

Muldrake suggested that he make a Nod one & clone the GDI one, a brown one for GDI, a grey one for Nod.

I simply suggested he make it GDI only.

#Tongue

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Tactical Trance
Combat Engineer


Joined: 05 Jul 2003

PostPosted: Wed Jul 05, 2006 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

i REALLY wanted this universal MSA but I decided to use the grey Nod one I found floating around for both sides. It's more white/grey than a black Nod in my mod. It matches the universal grey harvester in a way. I'd really appreciate anyone to attempt to do a better job at this.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jul 05, 2006 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

GDI/Nod MSA
Remap MCV
Remap Engineer
Gold AAPC

THAT's how it should be.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Jul 05, 2006 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

ALL UNITS FULL BODY REMAP IS TEH ROXXORZ!!!11!1

you get the point...

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Jul 05, 2006 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I honestly can't stand full-remap units.

And you'll often find difficulty with getting shp and voxels of the same thing to appear the same, unless you use the same 3D model which it is based on converted into shp and voxel..
Or you have the shp based on images of the voxel. And its not the easiest thing in the world.

That and the grey MSA.. its clearly more nod than GDI. Almost anything that is grey is Nod.
You said the harvester is neutral, its based on the Nod one.
The Harvester, Refinery, Silo, and Construction Yard are all Nod based designs. Compare the Refinery, Silo and CY with the Nod Power Plant, and then the GDI Powerplant...
WW just never got around to sorting out the coding for versions for each side, as well as doing the artwork, its a shame really.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jul 05, 2006 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Muldrake wrote:
I honestly can't stand full-remap units.


I like it, but anyways..

The MCV's deploy anim is all remap, so the MCV should be..

GDI should have gotten the Renegade TibRef, ConYard & Silo..

Damn you, EA, Damn you and your too early release dates to hell!

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Jul 05, 2006 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Topic locked due to user being banned, and his project being blocked.

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