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Real Plane research
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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Tue Jul 04, 2006 2:25 pm    Post subject:  Real Plane research Reply with quote  Mark this post and the followings unread

Hi!
How can I do for making a real plane? Look: I've put a plane Voxel in my Ts files (I know and you know how we do... Very Happy ) ,rules, art, BUT Shocked when I play , the plane stop in the air and shoot!!!! (I've put Vulcan2 or 3 as primary weapon) and I want that the plane flys, fires but continues flying when that action happens!!! (It makes like an orca or harpy and I want like an orca bomber or a banshee!!!(with an mg!!!!! Very Happy ))

Thanks, Bill

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SeySayux
Cyborg Specialist


Joined: 21 Jun 2005

PostPosted: Tue Jul 04, 2006 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this a research?

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Tue Jul 04, 2006 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do believe I know what you are talking about, yet, from what I looked at, it lies somewhere at either:

1.) The warheads, projectiles, and weapons,
2.) Possibly this tag: CurleyShuffle=yes (I doubt this)
3.) Somewhere else in the [General] rules area.

I did look for a bit, but this is just a basis for your answer.

@SeySayux: It depends. Are you spamming? Why is it that you had to post ONE sentence, instead of trying to help, or not saying anything at all? Someone will move this provided that it's necessary.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Tue Jul 04, 2006 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Technically this is not research, It should go in the TS editing forum.
To make it shoot a machine gun and fly over, take the orca bombers
weapon copy it and change the warhead to a machine gun warhead,
projectile to the one the machine gun uses, and change the damage that
it does.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Tue Jul 04, 2006 5:50 pm    Post subject:  NNNoooo, Sorry! Reply with quote  Mark this post and the followings unread

Sorry, but it doesn't work; I've put that:

[MG] ==> The name for the weapon
Damage=66
ROF=10 ; was 1
Range=5
Projectile=Invisible
Speed=0
Warhead=SA ==> Same Warhead as a cyborg...
Floater=yes

Please help me!

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Jul 04, 2006 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

speed=0 OMG! the fired projectile, even though invisible, doesnt move at all. make it somehwere between 20 and 100 (lower than 20 is possible too, but it wouldnt do much good)

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Jul 05, 2006 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
speed=0 OMG! the fired projectile, even though invisible, doesnt move at all. make it somehwere between 20 and 100 (lower than 20 is possible too, but it wouldnt do much good)
I've never seen a difference, test this with giving it an image. AFAIK Invisible weapons hit no matter the speed.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Wed Jul 05, 2006 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Why is this also in the ROTD forum?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jul 05, 2006 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Supreme mammoth tank wrote:
Why is this also in the ROTD forum?


It.. isn't..

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Thu Jul 06, 2006 9:07 am    Post subject:  ... Reply with quote  Mark this post and the followings unread

... it doesn't... ... work! Shocked

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Jul 06, 2006 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Real Plane research ...what joke this can't be done.......try doing somthing thats possaible for a change....thats why TS aircraft logic sucks totaly too many d*mn limits ....i hate ts aircraft logic #Mad


other wise no way this going to happen...unless someone proves it can.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Jul 06, 2006 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, he wasn't asking about getting the plane to land or take off like a plane.
Which I'm afraid to see isn't possible in TS.
(Although the landing bit can be partially recreated)

He was asking about how do you get an aircraft to fire like a bomber or banshee, rather than an Orca Fighter/Harpy helicopter.

I can't remember what it is which causes the difference, but I know its within the weapon itself or the projectile.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Jul 06, 2006 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Copy banshee's weapon and projectile, keep projectile the same but make it invisible. You can change warhead and range, but keep ROF and projectile.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sat Jul 08, 2006 1:52 pm    Post subject:  NONONONONO!!! Reply with quote  Mark this post and the followings unread

IT DOESN'T WORK!!! IT DOENS'T WANT TO MOVE! HE STAYS LIKE A SH*T IN THE AIR AND FIRE!!!
#Mad #Mad #Mad #Mad #Mad #Mad #Mad #Mad #Mad #Mad #Mad #Mad #Mad #Mad

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Jul 08, 2006 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, okay, no need to go nuts.

Just do as Jah said. If it still doesn't work, copy the Banshee completely, the unit and weapon. And slowly work stage by stage into making it the unit which you want. You'll eventually find what is stopping it from the bombing run.

You need to learn to problem solve, as this is a simple thing.. but I can't remember what it is which sorts it out, and I'm too busy to work through it myself, sorry.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sat Jul 08, 2006 3:18 pm    Post subject:  ... Reply with quote  Mark this post and the followings unread

Yes,BUT I work on ROTD and there is no banshee! And I've done what he said!

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jul 08, 2006 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

i might have a look at it now, (if i dont change my mind before ive reached my TS icon with my mouse :p)

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sat Jul 08, 2006 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's caused by ROT 1 in the projectile the weapon uses
or when the weapon is entirely non-homing

make sure it has an appropriately fast ROF

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Jul 09, 2006 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, are you by any chance sevelys´ brother?

And ive figured it out, here´s the code.

Code:
; the new Banshee Fighter
[SCRIN]
Name=Banshee
Prerequisite=NAHPAD,NATECH
Primary=Proton2      ; only thing here that I changed.
Strength=280
Category=AirPower
Armor=light
TechLevel=9
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=no
Dock=NAHPAD,GAHPAD
PipScale=Ammo
Speed=18
PitchSpeed=.9
Owner=Nod
Cost=1500
Points=20
ROT=3
Ammo=3
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=32-I000
VoiceMove=32-I004
VoiceAttack=32-I002,32-I004,32-I006
VoiceFeedback=32-I008
VoiceDie=32-I008
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=30   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing
EliteAbilities=RADAR_INVISIBLE

[Proton2]
Damage=20
ROF=3
Range=5         ; not sure (didnt try) maybe you can make the plane have a long "bombing run"
Projectile=ProtonTorpedo2 ; changed. (2)
Speed=60      ; changed, was "30"
Warhead=SA      ; changed, was "AP"
Report=CHAINGN1      ; random machine gun sound

[ProtonTorpedo2]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=none      ; changed, was "ProtonTorpedo"
ROT=1
IgnoresFirestorm=no   ; changed, was "yes"

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Jul 09, 2006 3:38 pm    Post subject:  ... Reply with quote  Mark this post and the followings unread

Sorry, but I've also tried with the banshe's code... And no.
But with the ROF=0, I haven't tried. Problem now, my ROTD doesn't want to lauch, and I've all to remake! HOLY SH*T! Laughing

But I will try with what you put chielskape!

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Jul 09, 2006 3:51 pm    Post subject:  Why? For that! Reply with quote  Mark this post and the followings unread

I'm doing that only for those kind of planes (image, the voxel is in my computer!)




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