Joined: 03 Sep 2005 Location: In a building,creating the fench Brotherhood of NOD and recruiting...
Posted: Tue Jul 04, 2006 2:25 pm Post subject:
Real Plane research
Hi!
How can I do for making a real plane? Look: I've put a plane Voxel in my Ts files (I know and you know how we do... ) ,rules, art, BUT when I play , the plane stop in the air and shoot!!!! (I've put Vulcan2 or 3 as primary weapon) and I want that the plane flys, fires but continues flying when that action happens!!! (It makes like an orca or harpy and I want like an orca bomber or a banshee!!!(with an mg!!!!! ))
I do believe I know what you are talking about, yet, from what I looked at, it lies somewhere at either:
1.) The warheads, projectiles, and weapons,
2.) Possibly this tag: CurleyShuffle=yes (I doubt this)
3.) Somewhere else in the [General] rules area.
I did look for a bit, but this is just a basis for your answer.
@SeySayux: It depends. Are you spamming? Why is it that you had to post ONE sentence, instead of trying to help, or not saying anything at all? Someone will move this provided that it's necessary. QUICK_EDIT
Joined: 06 Mar 2006 Location: On the battlefield destroying GDI and Nod
Posted: Tue Jul 04, 2006 4:49 pm Post subject:
Technically this is not research, It should go in the TS editing forum.
To make it shoot a machine gun and fly over, take the orca bombers
weapon copy it and change the warhead to a machine gun warhead,
projectile to the one the machine gun uses, and change the damage that
it does. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Tue Jul 04, 2006 8:42 pm Post subject:
speed=0 OMG! the fired projectile, even though invisible, doesnt move at all. make it somehwere between 20 and 100 (lower than 20 is possible too, but it wouldnt do much good) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Jul 05, 2006 12:21 am Post subject:
chielscape wrote:
speed=0 OMG! the fired projectile, even though invisible, doesnt move at all. make it somehwere between 20 and 100 (lower than 20 is possible too, but it wouldnt do much good)
I've never seen a difference, test this with giving it an image. AFAIK Invisible weapons hit no matter the speed. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Real Plane research ...what joke this can't be done.......try doing somthing thats possaible for a change....thats why TS aircraft logic sucks totaly too many d*mn limits ....i hate ts aircraft logic
other wise no way this going to happen...unless someone proves it can. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Actually, he wasn't asking about getting the plane to land or take off like a plane.
Which I'm afraid to see isn't possible in TS.
(Although the landing bit can be partially recreated)
He was asking about how do you get an aircraft to fire like a bomber or banshee, rather than an Orca Fighter/Harpy helicopter.
I can't remember what it is which causes the difference, but I know its within the weapon itself or the projectile. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Copy banshee's weapon and projectile, keep projectile the same but make it invisible. You can change warhead and range, but keep ROF and projectile. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Just do as Jah said. If it still doesn't work, copy the Banshee completely, the unit and weapon. And slowly work stage by stage into making it the unit which you want. You'll eventually find what is stopping it from the bombing run.
You need to learn to problem solve, as this is a simple thing.. but I can't remember what it is which sorts it out, and I'm too busy to work through it myself, sorry. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Sat Jul 08, 2006 4:06 pm Post subject:
i might have a look at it now, (if i dont change my mind before ive reached my TS icon with my mouse :p) _________________ Please, read the signature rules of the forum. QUICK_EDIT
it's caused by ROT 1 in the projectile the weapon uses
or when the weapon is entirely non-homing
make sure it has an appropriately fast ROF _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Sun Jul 09, 2006 4:44 am Post subject:
Wow, are you by any chance sevelys´ brother?
And ive figured it out, here´s the code.
Code:
; the new Banshee Fighter
[SCRIN]
Name=Banshee
Prerequisite=NAHPAD,NATECH
Primary=Proton2 ; only thing here that I changed.
Strength=280
Category=AirPower
Armor=light
TechLevel=9
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=no
Dock=NAHPAD,GAHPAD
PipScale=Ammo
Speed=18
PitchSpeed=.9
Owner=Nod
Cost=1500
Points=20
ROT=3
Ammo=3
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=32-I000
VoiceMove=32-I004
VoiceAttack=32-I002,32-I004,32-I006
VoiceFeedback=32-I008
VoiceDie=32-I008
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing
EliteAbilities=RADAR_INVISIBLE
[Proton2]
Damage=20
ROF=3
Range=5 ; not sure (didnt try) maybe you can make the plane have a long "bombing run"
Projectile=ProtonTorpedo2 ; changed. (2)
Speed=60 ; changed, was "30"
Warhead=SA ; changed, was "AP"
Report=CHAINGN1 ; random machine gun sound
[ProtonTorpedo2]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=none ; changed, was "ProtonTorpedo"
ROT=1
IgnoresFirestorm=no ; changed, was "yes"
_________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 03 Sep 2005 Location: In a building,creating the fench Brotherhood of NOD and recruiting...
Posted: Sun Jul 09, 2006 3:38 pm Post subject:
...
Sorry, but I've also tried with the banshe's code... And no.
But with the ROF=0, I haven't tried. Problem now, my ROTD doesn't want to lauch, and I've all to remake! HOLY SH*T!
But I will try with what you put chielskape! _________________
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