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Robot/Cyborg Tank [TS]
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jul 07, 2006 1:17 pm    Post subject:  Robot/Cyborg Tank [TS] Reply with quote  Mark this post and the followings unread

This is quite old voxel, but I've made new cameo and other little fixes on it.

EDIT: New ingame shots!
EDIT2: Voxel and image update! Razz






Note: These imges are old now! I leaved them that you can look the differences.

Don't look at that Attack Cycle, it's mine! (Buahahahaaaaa!!)


Have fun! Very Happy



Cybotnk_new.zip
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Last edited by DonutArnold on Fri Jul 07, 2006 7:51 pm; edited 3 times in total

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Fri Jul 07, 2006 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now this is actually a voxel I was considering putting into the spotlight sub-forum.

A few nice changes, but if I could suggest a few more?
Add a bit more contrast in your detailing.
Add a bit of a colour change at the barrel tips, and perhaps make a bit more variation in the colouring.
The problem with this, was too much of it was dark, and around the same colour, which took away from its overall detailing and scheme.

The suggestions I've said are just ideas, and you don't have to follow them, but this is a voxel I remember pondering for a while on whether to move it or not. Its a well made voxel, and I love the design, just put a little more work, and you'll get there Wink

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Fri Jul 07, 2006 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful, absolutely beautiful. Now that's a voxel to be proud of right there. Did you make that by hand or convert it from 3d?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jul 07, 2006 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.
I made it on VXLSE3, and I don't have enough skills to make 3d stuff...

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Fri Jul 07, 2006 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, you have some real skills.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jul 07, 2006 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I have some poor skills... j/k
Update: added ingame screeny
EDIT: Voxel and Image update! Twisted Evil

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sat Jul 08, 2006 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

you can usually tell when someone has colored their VXL in the voxel editor or colored the 3d model because in the voxel editor the artists usually don't bother to make the colors blend into each other whereas in 3ds2vxl the super-sampling (anti-aliasing) mode will do that.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jul 08, 2006 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

just edit the textures in PS or PSP.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sat Jul 08, 2006 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I personaly prefer the non-AAed voxels...

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