You need both ballook hover=yes and Landable=no. The rotors stop because they are hva animation. The fix is to make the rotors into the units turret and give it TurretSpins=yes, this is how the flying disk works. QUICK_EDIT
To UX2 you do need to copy entire columns of code to help I think Landable=no is fire
The turret spins will work but
1) its spins anti-clockwise or something
2) takes time (haven't seen too many turret helicopters to be honest)
3) the firing effect may look odd. _________________ QUICK_EDIT
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