Posted: Sat Jul 22, 2006 9:05 pm Post subject:
Project Mars: Destination
Subject description: C&C3's first mod
(if in wrong forum move it)
As I announced on Planet CNC like...I unno...1 or 2 months ago. PM is using C&C3 now as an engine.
What is Project Mars? The pre-story to a real game, with our own engine. Industrial grade game. I asked Petroglyph and EA that, would using their engine to get fans for my own product, but not making any money...cause legal issues... They said? "No, so long as the mod-content itself makes no money." You get my drift.
I'd make a long explaining post, but in short, I need MODELLERS. BADLY. For EAW and C&C3. I've been looking for a year and a half. We have concept art piling up and no one producing models. In a 30+ man team, theres not one active modeller.
In short, the story is along these lines:
In 2040 nuclear war occured. Cutting Earth's colonies off from Earth. Both groups thought the other was dead due to the circumstaces. 300 years later, a C&C style battle, except with space features. This story leads to an actual game series / MMO-G which is in development as we speak. I repeat, This is NOT an garrage game.
I offer this who wants to help. Money. At the moment we are trying to achieve fans through mods, and those who help the mods will be offered paying positions in the actual game once we reach beta and aquire large funding from a Publisher like Google.
The storyline seems promising and the render of the Nightshadow is just fantastic. There was some love put into that model. _________________ QUICK_EDIT
However, I'm not convinced you've done all your preproduction work.
For instance, you need a strong and definate story. Preferrably extremely detailed so that people can have fun trying to figure everything out.
Anyways, I would love to help; I model with Cinema 4D. Well, not right now because at the moment my video card is nonfunctional, but once I can afford to upgrade my computer I would be more than happy to help.
As for examples of my current work, I can provide them when I can use C4D again.
If all goes well that will be sometime around new year. _________________ QUICK_EDIT
However, I'm not convinced you've done all your preproduction work.
For instance, you need a strong and definate story. Preferrably extremely detailed so that people can have fun trying to figure everything out.
Anyways, I would love to help; I model with Cinema 4D. Well, not right now because at the moment my video card is nonfunctional, but once I can afford to upgrade my computer I would be more than happy to help.
As for examples of my current work, I can provide them when I can use C4D again.
If all goes well that will be sometime around new year.
I've been a member of their forums and have chatted with their coder (paws) and Kicken quite a bit (well, not so much Kicken). They had a very detailed time line for it, but it's outdated. _________________ QUICK_EDIT
Posted: Thu Nov 16, 2006 8:52 pm Post subject:
Re: Project Mars: Destination
Joey wrote:
What is Project Mars? The pre-story to a real game, with our own engine. Industrial grade game. I asked Petroglyph and EA that, would using their engine to get fans for my own product, but not making any money...cause legal issues... They said? "No, so long as the mod-content itself makes no money." You get my drift.
I offer this who wants to help. Money. At the moment we are trying to achieve fans through mods, and those who help the mods will be offered paying positions in the actual game once we reach beta and aquire large funding from a Publisher like Google.
Esentially what you are doing is creating a mod based on an idea and story which you eventually hope to sell as a seperate game using a completly different engine? Not a very good business plan. Firstly, why would people pay for a game they already have in the form of a mod. Secondly, people who mod, mod as a hobby, they often tend to have jobs already that take up a lot of their time. I doubt you will find many people of genuine quality (good enough to produce models for an actual game, not just a mod) that would be willing to work for you, for free, in the faint hope of securing a payed job at the end of it. Even if you find good moddellers, will they have enough time upon completion of the mod to devote even more of their time to developing a complete game? QUICK_EDIT
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