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Project Mars: Destination
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Joey
Vehicle Driver


Joined: 24 Apr 2004

PostPosted: Sat Jul 22, 2006 9:05 pm    Post subject:  Project Mars: Destination
Subject description: C&C3's first mod
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(if in wrong forum move it)


As I announced on Planet CNC like...I unno...1 or 2 months ago. PM is using C&C3 now as an engine.


What is Project Mars? The pre-story to a real game, with our own engine. Industrial grade game. I asked Petroglyph and EA that, would using their engine to get fans for my own product, but not making any money...cause legal issues... They said? "No, so long as the mod-content itself makes no money." You get my drift.

I'd make a long explaining post, but in short, I need MODELLERS. BADLY. For EAW and C&C3. I've been looking for a year and a half. We have concept art piling up and no one producing models. In a 30+ man team, theres not one active modeller.

In short, the story is along these lines:

In 2040 nuclear war occured. Cutting Earth's colonies off from Earth. Both groups thought the other was dead due to the circumstaces. 300 years later, a C&C style battle, except with space features. This story leads to an actual game series / MMO-G which is in development as we speak. I repeat, This is NOT an garrage game.

I offer this who wants to help. Money. At the moment we are trying to achieve fans through mods, and those who help the mods will be offered paying positions in the actual game once we reach beta and aquire large funding from a Publisher like Google.

I leave you with some art.


-Links from now on, to save your load time on this thread-
http://www.theprojectmars.com/forums/files/omni_uni_beach_effects_copybg_131.jpg
http://www.theprojectmars.com/forums/files/uni_promo_4_copy_full_150.jpg
http://www.theprojectmars.com/forums/files/673646_121.jpg
http://moddb.com/images/cache/mods/55/5596/gallery/water_36751.jpg
http://moddb.com/images/cache/mods/55/5596/gallery/water_36825.jpg

WWW.THEPROJECTMARS.COM (some information on site and forums undergoing revamp)


Signed,
Joseph Magee
Experimental Game Studios

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Sat Jul 29, 2006 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

That last pic looks like it's from halo 2, on the outskirts level.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Jul 29, 2006 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol @ the human next to the nigh shadow

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Hostile
Civilian


Joined: 29 Oct 2006
Location: Washington DC

PostPosted: Sun Oct 29, 2006 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

The storyline seems promising and the render of the Nightshadow is just fantastic. There was some love put into that model. Wink

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Blaat85
Soldier


Joined: 02 May 2005
Location: Helmond, the Netherlands

PostPosted: Sun Oct 29, 2006 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

That is an AWESOME model. Good luck with this mod, sounds promising.

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Nighthawk
Vehicle Drone


Joined: 12 Feb 2006
Location: Northern Ireland

PostPosted: Sun Oct 29, 2006 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work. I have a feeling this mod's going to be great Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Oct 29, 2006 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, good model, but their forums are completely abandoned for ages.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Oct 29, 2006 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am really impressed with this.

However, I'm not convinced you've done all your preproduction work.
For instance, you need a strong and definate story. Preferrably extremely detailed so that people can have fun trying to figure everything out.

Anyways, I would love to help; I model with Cinema 4D. Well, not right now because at the moment my video card is nonfunctional, but once I can afford to upgrade my computer I would be more than happy to help. Smile

As for examples of my current work, I can provide them when I can use C4D again. Wink
If all goes well that will be sometime around new year.

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TruYuri
Vehicle Drone


Joined: 08 Sep 2006

PostPosted: Mon Oct 30, 2006 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

DeathRay2K wrote:
I am really impressed with this.

However, I'm not convinced you've done all your preproduction work.
For instance, you need a strong and definate story. Preferrably extremely detailed so that people can have fun trying to figure everything out.

Anyways, I would love to help; I model with Cinema 4D. Well, not right now because at the moment my video card is nonfunctional, but once I can afford to upgrade my computer I would be more than happy to help. Smile

As for examples of my current work, I can provide them when I can use C4D again. Wink
If all goes well that will be sometime around new year.


I've been a member of their forums and have chatted with their coder (paws) and Kicken quite a bit (well, not so much Kicken). They had a very detailed time line for it, but it's outdated.

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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Wed Nov 15, 2006 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

lookin good, keep uit up
good luck

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Nov 16, 2006 8:52 pm    Post subject: Re: Project Mars: Destination Reply with quote  Mark this post and the followings unread

Joey wrote:

What is Project Mars? The pre-story to a real game, with our own engine. Industrial grade game. I asked Petroglyph and EA that, would using their engine to get fans for my own product, but not making any money...cause legal issues... They said? "No, so long as the mod-content itself makes no money." You get my drift.

I offer this who wants to help. Money. At the moment we are trying to achieve fans through mods, and those who help the mods will be offered paying positions in the actual game once we reach beta and aquire large funding from a Publisher like Google.


Esentially what you are doing is creating a mod based on an idea and story which you eventually hope to sell as a seperate game using a completly different engine? Not a very good business plan. Firstly, why would people pay for a game they already have in the form of a mod. Secondly, people who mod, mod as a hobby, they often tend to have jobs already that take up a lot of their time. I doubt you will find many people of genuine quality (good enough to produce models for an actual game, not just a mod) that would be willing to work for you, for free, in the faint hope of securing a payed job at the end of it. Even if you find good moddellers, will they have enough time upon completion of the mod to devote even more of their time to developing a complete game?

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