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Sand Worm Theory
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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Fri Jul 28, 2006 2:48 am    Post subject:  Sand Worm Theory Reply with quote  Mark this post and the followings unread

just in theory....


you have a shp of the beloved sand monster thingy from dune/dune 200/emporor. and you have it so its attack anim is of it comming out of the ground with its mouth open and lets say the actual size of the sandworm unit is 1 cell (S), but with its anim it looks like it goes into a 3x3 cell size area (A) or however big you desire. but the anim wouldnt be an overlay so it would look like whatever it is that the worm

AAA
ASA
AAA


but the anim wouldnt be an overlay so it would look like whatever it is that the worm is "eating" would be going into the worms mouth, and when the worm is done attacking/eating it shows it going back into the ground. so youd have a WH attached ot it that would destroy anything. and it would be cloaked until the unit fires its weapon.

so for the main important attributes for the unit, you would have this..

[WORMMY]
Speed=0
Primary=chomper
Cloakable=yes
RadarVisible=yes
Owner=civilian

and then youd go ad your weapon and your warhead and your anims. you could also give it a limited health so you can attack it and eventually kill it. kinda like the vienhole monster...... do you get what im saying? i think it would be great for like mappping and such.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Fri Jul 28, 2006 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah that would be great for mappping.

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