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Help, various questions
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Roflmao
Civilian


Joined: 30 Jul 2006

PostPosted: Sun Jul 30, 2006 10:18 am    Post subject:  Help, various questions
Subject description: Cabal's advanced structures, tiberium trees, ion storms
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I'm new to editing, and couldn't figure these out any further:

1. I can build the cabal structures such as the aa laser, cabal ground laser, and core defender. (a) How do you get a pic of each in the build window(as opposed to the generic gray plate with just the name) and (b) how do you sell the buildings?

2. In TD, regular trees were transformed into tiberium if in contact long enough, can the same be done in TS and/or FS?

3. How can you make an ion storm appear without doing any damage at all? I've changed the damage value to 0 in .ini file and even changed the warhead it uses to do 0 damage, yet it still damages (for 1 block of health) my buildings after testing it out.

A preemptive thank you for all your help.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Jul 30, 2006 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
can build the cabal structures such as the aa laser, cabal ground laser, and core defender. (a) How do you get a pic of each in the build window(as opposed to the generic gray plate with just the name) and (b) how do you sell the buildings?

add to ART.INI tag
Code:
Cameo=[File name without .SHP]

You must specify good shp image Smile

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ARM forever - x86 sucks

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 30, 2006 3:29 pm    Post subject: Re: Help, various questions Reply with quote  Mark this post and the followings unread

Roflmao wrote:
I'm new to editing, and couldn't figure these out any further:

1. I can build the cabal structures such as the aa laser, cabal ground laser, and core defender. (a) How do you get a pic of each in the build window(as opposed to the generic gray plate with just the name) and (b) how do you sell the buildings?

2. In TD, regular trees were transformed into tiberium if in contact long enough, can the same be done in TS and/or FS?

3. How can you make an ion storm appear without doing any damage at all? I've changed the damage value to 0 in .ini file and even changed the warhead it uses to do 0 damage, yet it still damages (for 1 block of health) my buildings after testing it out.

A preemptive thank you for all your help.


1b. You must have the entry Sellable=yes in your rules.ini.

2. They werent regular trees. They were blossom trees from the beginning, that had an animation where a tree is transforming in to Tiberium tree. No, I don't think it's possible.

3. The damage is not always controlled by the damge - entry in the weapon, sometimes it depends of the debris of the weapon.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jul 30, 2006 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. If they don't have a buildup, they cannot be sold.

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Roflmao
Civilian


Joined: 30 Jul 2006

PostPosted: Mon Jul 31, 2006 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes! I've appropriated the obelisk image for the cameo and the buildup, the latter being a bit lame but workable. I'm now able to sell and at least see an icon in my build screen. Alas, 'Sellable=yes' did nothing. All I have to do now is figure out how to do shp files and new units.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jul 31, 2006 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I assume you adding CABAL for a third side? I'd be glad to help you make voxels for the faction. Smile

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Mon Jul 31, 2006 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

possible mod comming on....*cough* *cough*

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Mon Jul 31, 2006 7:53 pm    Post subject:   Reply with quote  Mark this post and the followings unread

To answer to #3

Im not really sure as I didn't test it. But if you want the Ion Storm to make no damage, just edit rules.ini the following way:
Quote:
;
IonLightningFrequency=0 ; Percent chance that lightning will strike
IonLightningRandomness=100 ; Percent chance that the lightning will strike a random cell instead of an object - therefore will never strike an object
IonLightningDamage=0 ; Damage done by lightning strike.
IonStormDuration=120
IonStormWarning=31
IonStorms=no ; random ion storms, yes or no.
IonStormWarhead=IonWH


That's just in theory, but if you put this specs the lightning isn't supposed to strike at all, and no damage will be caused.

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Roflmao
Civilian


Joined: 30 Jul 2006

PostPosted: Mon Jul 31, 2006 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope, still no cookie
; Ion storm control(rules.ini)
IonLightningFrequency=0 ; Percent chance that lightning will strike this frame
IonLightningRandomness=100 ; Percent chance that the lightning will strike a random cell instead of an object.
IonLightningDamage=0 ; Damage done by lightning strike.
IonStormDuration=120 ; Default ion storm duration in deconds. This is overriden by the trigger control.
IonStormWarning=31 ; Warning time in seconds before an Ion Storm hits.
IonStorms=no ; Are random ion storms going to appear?
IonStormWarhead=IonWH ; Warhead used by ion storm strike.

; Ion storm strike(rules.ini)
[IonWH]
Spread=6
Wall=no
Wood=no
Verses=0%,0%,0%,0%,0%
Conventional=yes
Rocker=yes
InfDeath=5
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=0%
DeformThreshhold=300
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=75% ; Presumes air burst

I want the lightning storm without it's ability to damage anything, and yet it still does, even for a max 1 block of health. (repairing a myriad buildings after each storm is rather annoying; and yes, I love to have an array of power plants) And sorry guys, no voxels/mods yet, I'm still new to all this. :]

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Wed Aug 09, 2006 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could it be that the Ion Storm warhead [IonWH] got Sparky=yes becaus that causes those small fires (FIRE1 to FIRE4) that make minimal damage.

It could also be that your buildings get hit by those debries that the lightning bolts sometime spawn when they hit something.

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