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NEW SCREENIES
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Jul 30, 2006 5:39 pm    Post subject:  NEW SCREENIES
Subject description: Red Zone!
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I found you guys two new screens of the red zone!
I personally like the Tiberium in that pit in the 2nd pic...



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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Jul 30, 2006 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

The infantry in that buggy don't look very protected.. Wolverine would be a different story, I'm sure..

I won't deny that the stuff seen in these screenies is good.
I do like the Tiberium Fog in the mini-trenches.
I'm starting to get used to the ground effects of the Tiberium, its quite interesting. Some of the crystals seem a bit off though, some bad edging.

What I don't like, is the complete lack of Tiberium lifeforms and plantlife. They should be a BIG part of the red zones.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jul 30, 2006 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Muldrake wrote:
The infantry in that buggy don't look very protected..


Agreed. Even an ancient Humvee would protect them more..

Close up of the buggy isn't too bad.. but.. it still kinda.. sucks..

Btw, did anyone notice GDI vehicle architecture is getting.. more.. curvy?

Muldrake wrote:
What I don't like, is the complete lack of Tiberium
lifeforms and plantlife. They should be a BIG part of the red zones.


Agreed as well. I'd expect to see mutants everywhere, a red zone should be a 'if you think you're alone, you aren't' kinda place.

Well.. if those ARE ingame shots.. I kinda like it.. infantry are in a.. decent.. scale..

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Jul 30, 2006 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey look, it's Master Chief in the Warthog buggy! Very Happy

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Jul 30, 2006 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:

Btw, did anyone notice GDI vehicle architecture is getting.. more.. curvy?


Nope, I think there are some nice defined edges which I love. I will say that I do like the designs of the GDI tanks.. I just don't like how they've reverted back from mechs. I'd rather have a modified titan.

However, the Orca is another story. I'd personally prefer a few more defined edges on that.. The curviness makes it.. seem ackward to me.

Tyler Adams wrote:

Agreed as well. I'd expect to see mutants everywhere, a red zone should be a 'if you think you're alone, you aren't' kinda place.


Think you hit the nail on the head with the red zone comment. A red zone should be alive with god-knows-what. And plantlife to which, you can barely relate to as plantlife. I think that its this which helps provide some of the greatest terraforming powers. Blossom Trees and actual Tiberium plantlife, which continually give off Tiberium spores.

Tiberium Viens and Vienhole monsters also pumped out a lot of Tiberium gas into the air. (And they were shown in TD.. so if EA is going to skip TS, they still can't skip viens and vienholes..)

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Mon Jul 31, 2006 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

in my personal opinion, i think these could be fake-shots. i dont think the tiberium will look like that ingame. and if you look at it closely it lookes like it has ferns in it, lol

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Jul 31, 2006 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Muldrake wrote:
Tyler Adams wrote:
Btw, did anyone notice GDI vehicle architecture is getting.. more.. curvy?


Nope, I think there are some nice defined edges which I love. I will say that I do like the designs of the GDI tanks.. I just don't like how they've reverted back from mechs. I'd rather have a modified titan.


Yea, there are some straight lines.. but there's alot more.. roundishness.. than in TD vehicles.. Look at the M1 Abrams; pretty boxy, look at the 'Predator' Medium Tank; rounder, less.. boxiness, the turret is.. rounder, same with the Mammoth Tank and the APC..

Hell, the TD APC is essentially a box with a angle on the front..

However.. I'd like to see some Hover Tanks, they.. ARE.. the best for rough-terrain.. and water.. AND vein fields..

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jul 31, 2006 4:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Hover vehicles like the Crusader in Gen Beta for crossing water would be VERY interesting(only hover when crossing dangers like waterways or tiberium crystal formations.), instead of 24-7 Hover like TS's Hover MLRS. Too much strain on the unit itself.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Mon Jul 31, 2006 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I see what you mean about the units being a bit more rounder.. but they're not literally rounder, they just have more angles and more shape, which I personally love.

Nod, I am anticipating smooth lines and curves prodominant in the designs. Compared to this, GDI will not be curvy. I think the design for the tanks is brilliant.

I do like the turret designs for both units.. other than, with the Mammoth Tank.. the barrels are embedded in the turret.. So how is it going to change the angle of the barrel? Aim higher, increase range and targetting?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jul 31, 2006 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

so, they took off the blossom trees. And they took Fonas with them. And visceroids. And Fiends...and floaters...

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Mon Jul 31, 2006 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I hope they add all this back! And more Tiberium lifeforms, its just to plain without them!

In he first picture near the buggy at the top right it looks like two apc's!

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Mon Jul 31, 2006 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

They are APC's.. although in my opinion the models are too small. Zone troopers wouldn't fit in them, and ordinary infantry would need to crawl to get in there.

It should be a lot bigger.

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Mon Jul 31, 2006 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah they need to be alot bigger, the wheels themself take up most of the room, it needs to be longer and bigger!

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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Jul 31, 2006 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

that aren't apc's the apc is sown in another screenshot, it's simply a buggy/wolverine replacement

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jul 31, 2006 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Muldrake: so should the tanks. Look at the Zone trooper next to them! he's lika a giant...is EA trying to mimic WW by making over-sized infantry...again?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Jul 31, 2006 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

The vehicle I'm talking about is that.. thing.. in the top corner above the Medium Tank in the second pic..

Yuri: O_o

Those are Zone Troopers, they're supposed to be big.. they aren't THAT oversized compared the the Mammoth Tank..

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Jul 31, 2006 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Color fixed some stupid screenshots...XD
No, I'm not trying to break the internet...



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jul 31, 2006 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I noticed alot of people were saying infantry couldn't fit into the tanks

Come ON people! It's 2040! Tanks are automated these days!

err, that's my explanation.

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Tue Aug 01, 2006 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I love those two pics, they are just great! I can't wait for the NOD units!!!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Aug 01, 2006 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like I said at TumSun.. why CHAIN LINK FENCE?

Chain-Link fence should have.. become obselete.. tiberium mutations capable of destroying.. concrete walls.. are running around.. and GDI puts Chain-Link fencing 'round their bases!?

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Aug 01, 2006 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
Hey look, it's Master Chief in the Warthog buggy! Very Happy


Yyup. Laughing

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Aug 02, 2006 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

oh, and did anyone notice that the new Component Tower still has those "projections" which when build next to concrete wall attachs the tower to the wall, just like in TS.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Aug 02, 2006 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Erm.. that's.. like.. the SAME component tower.. as in TS.. little taller, yea, but still a TSTW-design component tower..

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Aug 02, 2006 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

It is a pretty much clone design of the TS one. Which I personally wouldn't mind keeping, at least keeping a Component Tower, but those screens which show that are older than the ones which show the GDI.. "Guard Tower"..

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Aug 03, 2006 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

[[ AnthonY ]] wrote:
I noticed alot of people were saying infantry couldn't fit into the tanks

Come ON people! It's 2040! Tanks are automated these days!

err, that's my explanation.


Hmm well, you might be right for specialized vehicles like scout drones, mobile Anti-Missile systems etc. But I think tanks of the future would be more like 1 personnel AFVs. Future tech will enable the tank pilot to lock on, fire, control, and manage the system all in the HUD and joystick(?).

I don't think the infantry is too blown out of proportion:
Zone troopers are wearing power armor like the one in Fallout and Fallout 2 (man, I miss those games) so they're like 8'4 tall with those things.

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Thu Aug 03, 2006 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

2 Great games! Fallout 1&2 I've got the 2nd one, which is a blast!

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Aug 03, 2006 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

[[ AnthonY ]] wrote:
I noticed alot of people were saying infantry couldn't fit into the tanks

Come ON people! It's 2040! Tanks are automated these days!

err, that's my explanation.


ever thought about how large the infantry would be when NOT in "Zone"-suit?

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