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RA1 to RA2 MOD WIP-thread!
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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Tue Aug 01, 2006 6:38 pm    Post subject:  RA1 to RA2 MOD WIP-thread!
Subject description: ...wip....
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I'm working with raminator on a RA1 mod for RA2.

I will post here the WIP pictures! Wink

Buildanimation:


Normal:


Damaged:

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Aug 01, 2006 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

some of you might have played RAlike...
and some others remember the units and buildings i made for it...
so...RAlike is dead now...and this new project will live!!!




those pics are some months old...
but i have worked on the Ranger (replaces the kübelwagen in the pic)
some colorchanges in general
created a M.A.D.Tank out of my Mammoth...

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Tue Aug 01, 2006 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice although the build up is a bit bleh, it'd be better like the one from Paradox Device (See attached).



sovrefbu.gif
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sovrefbu.gif



Last edited by Suiseiseki on Tue Aug 01, 2006 6:59 pm; edited 2 times in total

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Aug 01, 2006 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

...Whoooa...Now those are some seckzy voxels and buildings... Surprised

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Aug 01, 2006 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm...this is not going to be rap(e)d #Tongue

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Tue Aug 01, 2006 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I LOVE it! We don't need RA1 if you finish this!

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Aug 01, 2006 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread


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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Tue Aug 01, 2006 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, this chrono tank is sexy, I will make better tanks with 3ds to vxl. =)

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Aug 01, 2006 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Ore Refinery (ReFlex's version) is too tall.. or make the thing that sticks out longer.

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Tue Aug 01, 2006 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Aug 01, 2006 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
The Ore Refinery (ReFlex's version) is too tall.. or make the thing that sticks out longer.


I have to disgaree with you. His' is much closer to the original game sprite than the other one. Razz

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Aug 01, 2006 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
Tyler Adams wrote:
The Ore Refinery (ReFlex's version) is too tall.. or make the thing that sticks out longer.


I have to disgaree with you. His' is much closer to the original game sprite than the other one. Razz


No..



The one Nyer posted is the closest.

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Wed Aug 02, 2006 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread


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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Wed Aug 02, 2006 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
your vxls can't compete with this
But when I think of RA, I think of **** little gfx...

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Aug 02, 2006 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

you should continue your mod Reflex, I think it's great Cool . IMO, having lots of RA1-RA2 mods is ok. Razz

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Aug 02, 2006 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

i love the mammoth, please release the mammoth!

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Aug 02, 2006 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I was never a fan of the general feel of Paradox Equation anyway, the voxels were good but I never liked the style of the buildings. The atmosphere just felt grubby and dull, with no interest in it whatsoever. I don't know why people think these lot should cancel their mod, there can be many interpretations to how Red Alert should be in a different game engine.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Aug 02, 2006 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
http://www.derelictstudios.net/site/paradox/
RAP(e)D :p

and then there's this... sorry, carniwhore, but your vxls can't compete with this Neutral

http://www.derelictstudios.net/forums/uploads/post-119-1154198082.png


i´m not MG... #Tongue (surely the best after Mig)
and there´s the big difference between fullremap and "normal" remap...

oh...and gaffel...those two pics were from DS´ last years aprilfools Wink
so this is very outdated...

oh...btw...the mammoth wont be released... #Tongue

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Aug 02, 2006 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Paradox has been inactive, and dare i say it, dead for some time.
Besides, it can't hurt to have another mod.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Aug 02, 2006 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tratos wrote:
Paradox has been inactive, and dare i say it, dead for some time.
Besides, it can't hurt to have another mod.


I have to ... disagree

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Aug 02, 2006 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not to deter from spidermans obvious ability but so what, they posted a screenshot on the 16th July that has been available on their website nearly a year. that doesn't exaclty scream progress.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Aug 03, 2006 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Tratos wrote:
Not to deter from spidermans obvious ability but so what, they posted a screenshot on the 16th July that has been available on their website nearly a year. that doesn't exaclty scream progress.


Take note of the fact it states numerous time by team member's it's not dead and that it looks much better now. I'm inclined to believe the team that it's not dead even if they don't post progress constantly.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Aug 03, 2006 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

it´s surely not dead (though eg i didn´t saw any work by MG there lately...)
but this topic is not about RAPD it´s about this new nameless project #Tongue

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Thu Aug 03, 2006 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

First try to make a vxl:

Ore Miner: (WIP) Very Happy

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Aug 03, 2006 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

give it a "full" state with gold in the back

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 03, 2006 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't think that's possible, Chiel.

You can have an unloading state, but no full/empty.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Thu Aug 03, 2006 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some little stuff:

bunker:


ore silo:



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 03, 2006 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Argh!

.jpgs!

Save them as .png or .gif, please.

But they DO look excellant.

MUCH better than the Refinery.. color-wise, at least.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Thu Aug 03, 2006 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Copyright by me, and I say: DO NOT USE!!

buildanimation of the bunker:

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 03, 2006 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks kinda.. weird..

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Aug 03, 2006 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

same as RA1 though. its because of the fast playing. in imageready, make the last frame last a whole sac. it'll look better

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Thu Aug 03, 2006 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, make refresh. Wink

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Thu Aug 03, 2006 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

No point in having the ore silo, silo logic doesnt work in RA2 #Tongue

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 03, 2006 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lee wrote:
No point in having the ore silo, silo logic doesnt work in RA2 #Tongue


TFTW- style extra income?

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Fri Aug 04, 2006 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
No point in having the ore silo, silo logic doesnt work in RA2 #Tongue
Partypooper

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Xeno
Grenadier


Joined: 26 Jul 2005

PostPosted: Fri Aug 04, 2006 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
No point in having the ore silo, silo logic doesnt work in RA2 #Tongue

Well you always contact PD and see if he has any plans of re-enabling it in the code for the next Rock Patch. ^_^

As for Paradox Equation, I agree totally with Clazzy. Spidermans work has always been very good but these buildings seem too sterile. They seem to stand out like a sore thumb ingame, and i know that didn't happen in the original.

And isn't that Mad's Ore Miner? #Tongue If so, its about bloody time it got used

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Fri Aug 04, 2006 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I love this mod. Very Happy
That silo kicks ass, as does the pillbox.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Fri Aug 04, 2006 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

next cheap crap:


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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Aug 04, 2006 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quite nice, but the rings, um, float... #Tongue
(and no, they don't float in RA, only it's too small to see how they're connected there. You see it in the vid though)

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Aug 04, 2006 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

who gives a shit, theyve always looked like they float and it didnt look out of place, neither does it here.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Fri Aug 04, 2006 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tesla coils in C&C always look unreal and floating. oO

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Aug 05, 2006 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

sorry...but i don´t like that tesla coil..looks kinda weird...would be better to use the one i made...i can send you the model next time i see you online


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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Aug 05, 2006 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

this one does look better, except for the sphere, itshould be much larger

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Sat Aug 05, 2006 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

2carniwhore
Please give me this heavy tank vxl!)))

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Aug 05, 2006 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

the mammoth is much better than that

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Aug 05, 2006 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

RLY_BiG_Tank wrote:
2carniwhore
Please give me this heavy tank vxl!)))


please give me an b...job #Tongue

no this one will surely not go public...

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sat Aug 05, 2006 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is our chrono tank: (my 3rd voxel)


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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Aug 05, 2006 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

ReFlex wrote:
There is our chrono tank: (my 3rd voxel)
..snip..


reminds me of a dinosaur

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sat Aug 05, 2006 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love you too. #Tongue

Small update:

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Aug 05, 2006 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

please make a nice Tesla coil dont crap. RA 1 is kickass game and a mod deostry it damn is bad.



The harverster is too small. ^^

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