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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Aug 04, 2006 7:09 pm    Post subject:  And God said...
Subject description: YOU WILL BUY TW, because TIBERIUM works out.
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DUH! HERE'S YOUR FU**ING PROOF:
http://www.gamereplays.org/community/index.php?showtopic=124396

So, wanna complain anymore about Tiberium NOT being what it was anymore? I TOLD YOU A MILLION TIMES, EA DID MAKE IT WORK WELL, THEY KNOW IT BETTER THAN US.

http://www.gamereplays.org/community/index.php?showtopic=124396
http://www.gamereplays.org/community/index.php?showtopic=124396
http://www.gamereplays.org/community/index.php?showtopic=124396

CLICK THAT DAMN LINK! Mad
I told you TS and TD Tiberium works FINE with TW Tiberium. I TRIED A MILLION TIMES TO TELL YOU TIBERIUM IS EVOLVING, AND IT IS STILL MAKING SENSE! #Mad

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blubb
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Joined: 31 Jul 2005

PostPosted: Fri Aug 04, 2006 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

the links don't work here : /

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TerroR
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Joined: 25 Aug 2002
Location: UK

PostPosted: Fri Aug 04, 2006 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

cncreplays community are generals nabs so stfu

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Aug 04, 2006 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

It isn't evolving - they are ignoring the past. So what if it works scientifically? It's not tiberium - it's something else with the name tiberium slapped on.

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Aug 05, 2006 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

God, would you just READ that damn long post? Everything is explained in there. Don't you get it? Why keep bitching? IT IS EVOLVING. THAT GUY PROVED IT. READ THE DAMN THING BEFORE YELLING.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sat Aug 05, 2006 4:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, so EA got some MIT guys together, and worked out how a Tiberium-LIKE substance would work. That was unnecessary, because the theory was explained to satisfaction in TD's tib introduction video. Now, after fiddling with the premise, they landed with something not unlike kryptonyte in appearance. Instead of being a plant with leaf-like crystals, it's a self-replicating uranium.


  • Pods are gone.
  • Trees are gone.
  • Flora are gone.
  • Vein monsters are in doubt.
  • Other tiberian life-forms are in doubt


I think EA tried to expand the universe, but bypassed the canon.

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Aug 05, 2006 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Agreed.

@ EA/MIT team: Ch00 phayl.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Aug 05, 2006 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

mice16 wrote:
Ok, so EA got some MIT guys together, and worked out how a Tiberium-LIKE substance would work. That was unnecessary, because the theory was explained to satisfaction in TD's tib introduction video. Now, after fiddling with the premise, they landed with something not unlike kryptonyte in appearance. Instead of being a plant with leaf-like crystals, it's a self-replicating uranium.


  • Pods are gone.
  • Trees are gone.
  • Flora are gone.
  • Vein monsters are in doubt.
  • Other tiberian life-forms are in doubt


I think EA tried to expand the universe, but bypassed the canon.


Who's to say the FLORA and FAUNA is gone?! The Pods might be in some places, but I highly doubt it and Veinhole monsters and life forms will most likely HAVE TO return. Trees were removed due to the fact Tiberium either spread too fast (TD) or stopped spreading (TS).

And...another screenie:
http://www.f7c-network.com/data/media/1569..._structures.jpg

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sat Aug 05, 2006 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:

Who's to say the FLORA and FAUNA is gone?! The Pods might be in some places, but I highly doubt it and Veinhole monsters and life forms will most likely HAVE TO return. Trees were removed due to the fact Tiberium either spread too fast (TD) or stopped spreading (TS).



  • Okay, so this is not certain. But we've seen some pretty advanced tiberium-infected maps and I haven't seen one yet. Plus, from what we've heard on infection, you wouldn't last very long as a mutant. (And it'd just replace you with itself anyway - Not change you're form IE: Floaters, veinholes etc.)

  • The Pods are GONE. They've changed the premise. No longer is Tiberium a plant, it's a crystal.

    No pods.

  • Really? Why didn't they just fix the speed to a nice middle range? Instead of removing canon!

  • Oh, and no more blue or red Tiberium!

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Aug 05, 2006 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for my general ignorance with regards to how this thread started Embarassed but, couldn't we, the players and fanbase of C&C suggest to EA to not leave the canon out of place? They already did that with Generals being completely out of place (although it is a different universe altogether) of the C&C and RA universe. #Mad

Wouldn't EA pick up things from us if we suggested them? Hey, if my idea is too farfetched for you, well I told you I don't really know to much about how games get made and the fanbase-producer relationship. Sad

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sat Aug 05, 2006 5:06 am    Post subject: Reply with quote  Mark this post and the followings unread

The Red Alert and Tiberium universes connect - Or were supposed to, before EA bought Westwood. Now the CnC universe is eternally wrecked.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 05, 2006 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

The pods were the actual starting point of Tiberium to grow. Seen in a TD VQA, where we see a Tiberium seed changing into a pod first, then, it grows roots, sucks minerals from the ground, and forms crystals. So, in a way, pods are important, 'cause they're the base where the crystals grow, they don't grow into ground.

If Tiberium didn't loose pods, or start growing in every possible place, even in lamp posts, in 35 years (TD-TS and FS), why would it have done that in 12 years (TW)?

We have a new kind of Tiberium, not the old, but enchanged one.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Aug 05, 2006 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

i really dont care about the science behind it all, as long as it'll look nice. im too lazy to read all that stuff anyway

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sat Aug 05, 2006 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

The science behind Tiberium is actually good reading IMHO, but you all failed period due to everyone's excessive whining on this game. Better luck next time. Confused

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sat Aug 05, 2006 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

The science doesn't matter. It's a game!
However, the already established cannon should be followed. Or else it all falls apart.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Aug 05, 2006 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

The science isn't very good anyway. They just threw in the words muon and tauon (both have exceptionally short half-lives) and hoped for the best.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Aug 05, 2006 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

mice16 wrote:
The science doesn't matter. It's a game!
However, the already established cannon should be followed. Or else it all falls apart.


I beg to differ, IMHO the scientific concept behind any game should at least be somehow feasible. Playing an entirely nonsensical concepts bsed game will utterly affect my enjoyment of it Rolling Eyes , I mean that's just me but I believe that many other players feel the same too.

I even read about tiberium in Wikipedia Laughing . having understood what Tiberium was all about I kinda appreciated the game more, you know?

But Clazzy's right. The part about Muons and Tauons are sketchy. op. cit. half life....

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Aug 05, 2006 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

im cool with it, as long as it'll keep the C&C feeling.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Aug 05, 2006 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 06 wrote:
If Tiberium didn't loose pods, or start growing in every possible place, even in lamp posts, in 35 years (TD-TS and FS), why would it have done that in 12 years (TW)?


If you look up on that entire topic at Gamereplays I posted a link to in this topic, then you'll see the reason and find the answer to your question.

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Tratos
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Joined: 01 Jan 2003

PostPosted: Sat Aug 05, 2006 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
The science isn't very good anyway. They just threw in the words muon and tauon (both have exceptionally short half-lives) and hoped for the best.


They obviously also got bored, as after adding all the sci-fi jargon, they just went ahead and said "for unknown reasons it can cause mutation". I bet the MIT boffins couldn't believe their luck when they got paid after coming up with that.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Aug 05, 2006 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

what is MIT actually? never heard of it before

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sun Aug 06, 2006 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I beg to differ, IMHO the scientific concept behind any game should at least be somehow feasible. Playing an entirely nonsensical concepts bsed game will utterly affect my enjoyment of it , I mean that's just me but I believe that many other players feel the same too.

I even read about tiberium in Wikipedia . having understood what Tiberium was all about I kinda appreciated the game more, you know?


It was feasable. They didn't need to explain more then they did, and they explained quite a bit. Now the entire old premise is trashed, in favour of EA and MIT's new idea - which is still silly because Tiberium doesn't exist. Why remove the canon for no reason? Because it sounds neat? MIT thought this up? CREDIBILITY!

I seriously hope they don't have page-long Tiberium intro movie to go through.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Aug 06, 2006 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

mice16 wrote:
Quote:
I beg to differ, IMHO the scientific concept behind any game should at least be somehow feasible. Playing an entirely nonsensical concepts bsed game will utterly affect my enjoyment of it , I mean that's just me but I believe that many other players feel the same too.

I even read about tiberium in Wikipedia . having understood what Tiberium was all about I kinda appreciated the game more, you know?


It was feasable. They didn't need to explain more then they did, and they explained quite a bit. Now the entire old premise is trashed, in favour of EA and MIT's new idea - which is still silly because Tiberium doesn't exist. Why remove the canon for no reason? Because it sounds neat? MIT thought this up? CREDIBILITY!

I seriously hope they don't have page-long Tiberium intro movie to go through.


Actually, i agree with this, the mystery was part of what made tiberium good.

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Sun Aug 06, 2006 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

From the screens, the game looks fun. But i worry it'll feel to much like generals. Why did they leave out the canon though?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Aug 06, 2006 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

It wont with the music. Im sure it sounds more like an acid trip then Tiberian Sun's track which wwas already bizarre...

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Aug 06, 2006 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Twilus wrote:
From the screens, the game looks fun. But i worry it'll feel to much like generals. Why did they leave out the canon though?


Because it's EA? Rolling Eyes

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