So, wanna complain anymore about Tiberium NOT being what it was anymore? I TOLD YOU A MILLION TIMES, EA DID MAKE IT WORK WELL, THEY KNOW IT BETTER THAN US.
CLICK THAT DAMN LINK!
I told you TS and TD Tiberium works FINE with TW Tiberium. I TRIED A MILLION TIMES TO TELL YOU TIBERIUM IS EVOLVING, AND IT IS STILL MAKING SENSE! QUICK_EDIT
It isn't evolving - they are ignoring the past. So what if it works scientifically? It's not tiberium - it's something else with the name tiberium slapped on. QUICK_EDIT
God, would you just READ that damn long post? Everything is explained in there. Don't you get it? Why keep bitching? IT IS EVOLVING. THAT GUY PROVED IT. READ THE DAMN THING BEFORE YELLING. QUICK_EDIT
Ok, so EA got some MIT guys together, and worked out how a Tiberium-LIKE substance would work. That was unnecessary, because the theory was explained to satisfaction in TD's tib introduction video. Now, after fiddling with the premise, they landed with something not unlike kryptonyte in appearance. Instead of being a plant with leaf-like crystals, it's a self-replicating uranium.
Pods are gone.
Trees are gone.
Flora are gone.
Vein monsters are in doubt.
Other tiberian life-forms are in doubt
I think EA tried to expand the universe, but bypassed the canon. _________________
[quote="Lt A1br3cht"]Kill it with fire!!!!!!!!!!![/quote] QUICK_EDIT
Ok, so EA got some MIT guys together, and worked out how a Tiberium-LIKE substance would work. That was unnecessary, because the theory was explained to satisfaction in TD's tib introduction video. Now, after fiddling with the premise, they landed with something not unlike kryptonyte in appearance. Instead of being a plant with leaf-like crystals, it's a self-replicating uranium.
Pods are gone.
Trees are gone.
Flora are gone.
Vein monsters are in doubt.
Other tiberian life-forms are in doubt
I think EA tried to expand the universe, but bypassed the canon.
Who's to say the FLORA and FAUNA is gone?! The Pods might be in some places, but I highly doubt it and Veinhole monsters and life forms will most likely HAVE TO return. Trees were removed due to the fact Tiberium either spread too fast (TD) or stopped spreading (TS).
Who's to say the FLORA and FAUNA is gone?! The Pods might be in some places, but I highly doubt it and Veinhole monsters and life forms will most likely HAVE TO return. Trees were removed due to the fact Tiberium either spread too fast (TD) or stopped spreading (TS).
Okay, so this is not certain. But we've seen some pretty advanced tiberium-infected maps and I haven't seen one yet. Plus, from what we've heard on infection, you wouldn't last very long as a mutant. (And it'd just replace you with itself anyway - Not change you're form IE: Floaters, veinholes etc.)
The Pods are GONE. They've changed the premise. No longer is Tiberium a plant, it's a crystal.
No pods.
Really? Why didn't they just fix the speed to a nice middle range? Instead of removing canon!
Oh, and no more blue or red Tiberium!
_________________
[quote="Lt A1br3cht"]Kill it with fire!!!!!!!!!!![/quote] QUICK_EDIT
Sorry for my general ignorance with regards to how this thread started but, couldn't we, the players and fanbase of C&C suggest to EA to not leave the canon out of place? They already did that with Generals being completely out of place (although it is a different universe altogether) of the C&C and RA universe.
Wouldn't EA pick up things from us if we suggested them? Hey, if my idea is too farfetched for you, well I told you I don't really know to much about how games get made and the fanbase-producer relationship. QUICK_EDIT
The Red Alert and Tiberium universes connect - Or were supposed to, before EA bought Westwood. Now the CnC universe is eternally wrecked. _________________
[quote="Lt A1br3cht"]Kill it with fire!!!!!!!!!!![/quote] QUICK_EDIT
The pods were the actual starting point of Tiberium to grow. Seen in a TD VQA, where we see a Tiberium seed changing into a pod first, then, it grows roots, sucks minerals from the ground, and forms crystals. So, in a way, pods are important, 'cause they're the base where the crystals grow, they don't grow into ground.
If Tiberium didn't loose pods, or start growing in every possible place, even in lamp posts, in 35 years (TD-TS and FS), why would it have done that in 12 years (TW)?
We have a new kind of Tiberium, not the old, but enchanged one. _________________ QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Sat Aug 05, 2006 8:08 am Post subject:
i really dont care about the science behind it all, as long as it'll look nice. im too lazy to read all that stuff anyway _________________ Please, read the signature rules of the forum. QUICK_EDIT
The science behind Tiberium is actually good reading IMHO, but you all failed period due to everyone's excessive whining on this game. Better luck next time. _________________ ... QUICK_EDIT
The science doesn't matter. It's a game!
However, the already established cannon should be followed. Or else it all falls apart. _________________
[quote="Lt A1br3cht"]Kill it with fire!!!!!!!!!!![/quote] QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sat Aug 05, 2006 11:44 am Post subject:
The science isn't very good anyway. They just threw in the words muon and tauon (both have exceptionally short half-lives) and hoped for the best. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
The science doesn't matter. It's a game!
However, the already established cannon should be followed. Or else it all falls apart.
I beg to differ, IMHO the scientific concept behind any game should at least be somehow feasible. Playing an entirely nonsensical concepts bsed game will utterly affect my enjoyment of it , I mean that's just me but I believe that many other players feel the same too.
I even read about tiberium in Wikipedia . having understood what Tiberium was all about I kinda appreciated the game more, you know?
But Clazzy's right. The part about Muons and Tauons are sketchy. op. cit. half life.... QUICK_EDIT
If Tiberium didn't loose pods, or start growing in every possible place, even in lamp posts, in 35 years (TD-TS and FS), why would it have done that in 12 years (TW)?
If you look up on that entire topic at Gamereplays I posted a link to in this topic, then you'll see the reason and find the answer to your question. QUICK_EDIT
The science isn't very good anyway. They just threw in the words muon and tauon (both have exceptionally short half-lives) and hoped for the best.
They obviously also got bored, as after adding all the sci-fi jargon, they just went ahead and said "for unknown reasons it can cause mutation". I bet the MIT boffins couldn't believe their luck when they got paid after coming up with that. QUICK_EDIT
I beg to differ, IMHO the scientific concept behind any game should at least be somehow feasible. Playing an entirely nonsensical concepts bsed game will utterly affect my enjoyment of it , I mean that's just me but I believe that many other players feel the same too.
I even read about tiberium in Wikipedia . having understood what Tiberium was all about I kinda appreciated the game more, you know?
It was feasable. They didn't need to explain more then they did, and they explained quite a bit. Now the entire old premise is trashed, in favour of EA and MIT's new idea - which is still silly because Tiberium doesn't exist. Why remove the canon for no reason? Because it sounds neat? MIT thought this up? CREDIBILITY!
I seriously hope they don't have page-long Tiberium intro movie to go through. _________________
[quote="Lt A1br3cht"]Kill it with fire!!!!!!!!!!![/quote] QUICK_EDIT
I beg to differ, IMHO the scientific concept behind any game should at least be somehow feasible. Playing an entirely nonsensical concepts bsed game will utterly affect my enjoyment of it , I mean that's just me but I believe that many other players feel the same too.
I even read about tiberium in Wikipedia . having understood what Tiberium was all about I kinda appreciated the game more, you know?
It was feasable. They didn't need to explain more then they did, and they explained quite a bit. Now the entire old premise is trashed, in favour of EA and MIT's new idea - which is still silly because Tiberium doesn't exist. Why remove the canon for no reason? Because it sounds neat? MIT thought this up? CREDIBILITY!
I seriously hope they don't have page-long Tiberium intro movie to go through.
Actually, i agree with this, the mystery was part of what made tiberium good. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Aug 06, 2006 3:06 pm Post subject:
It wont with the music. Im sure it sounds more like an acid trip then Tiberian Sun's track which wwas already bizarre... _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum