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ED-209
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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Aug 10, 2006 7:38 pm    Post subject:  ED-209 Reply with quote  Mark this post and the followings unread

I've started working on a new voxel. as the title says, it will be the ED-209 from Robocop, which ive been watching recently.

currently, ive made it from the feet, up to the "waist", and made a preview frame with those in HVABuilder.
it will be large. really large. not as large as Cole's Tank, but i think it'll be taller.
its equipped with 3 machine guns (2 left, 1 right.) and a missile launcher (right)
however, all pics im basing it on, are different (1 of them has 4 machineguns for example.) so im going with what i think is best, and most closely representing the one in the movie.
im still not sure whether it has a turret or not. i didnt see it moving in the movie, but it looks like it's able to turn. (it even does in the first pic)
im also uncertain about uising the full length of its lower legs. ive read that it could stand up straight doing that, but again, in the movie i didnt see it do that.

all the toes are seperate sections, making the animating process a pain in the ass, but, hopefully, worth the extra effort.




^the pic i used the most.

EDIT: some info: here



ED-209_000.PNG
 Description:
this is what i meant with the lower legs used to stand up straight. i dont really like it myself.
BTW, what causes the holes everywhere?
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ED-209_000.PNG



Last edited by ChielScape on Thu Aug 10, 2006 7:44 pm; edited 1 time in total

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Thu Aug 10, 2006 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks pretty good so far!!!

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Thu Aug 10, 2006 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

those holes could be because the distance between the voxel cubes is too high or it could be because of the fact that in some voxel viewers or hva viewer versions the individual voxel cubes do not rotate when the sections rotate.

btw are you using 3ds2vxl?

http://www.sleipnirstuff.com/forum/viewtopic.php?f=10&t=13777

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Fri Aug 11, 2006 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

i dont have a 3d model of it. (mainly cuz i cant make em)
im building it with VXLSE III.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 11, 2006 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

the progress is nice so far, and I like the whole project idea. Shouldn't you move the "hip" lower like you can see in the pictures?

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Fri Aug 11, 2006 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe, but its just a preview pic anyway.
also, ive rewatched the movie (well, actually a fanmade 3D reconstruction. http://www.kraeeranimation.com/roboFullscreen.html )
and saw that not only the turret could turn, but also the legs could adjust in length. (clearly visible when the ED-209 falls down some stairs and cries like a baby. i really laughed my ass off the first time i saw it.)
so i will give it a turret, and use the adjustable legs in the walking anim. i dont think i will be working on it today though. maybe if you guys are lucky

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 11, 2006 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm...the way it walks is quite interesting, it moves from side to side, like "swinging" a little.

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Fri Aug 11, 2006 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think that would be a little too much though... but i guess i might try

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Sun Aug 13, 2006 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

BUMP!
progress screenie!

Note: it has just 5 frames at the moment, so ive slowed down the preview pic a little. THERE WILL BE MORE FRAMES IN THE RELEASE VERSION!



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Lee
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Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Sun Aug 13, 2006 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah, nice Very Happy

Wish you luck with this, seems like a nice little project Smile

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THE Protagonist
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Joined: 19 Apr 2006
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PostPosted: Sun Aug 13, 2006 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

HOLY TESTICLE TUSDAY!!!!!! its good

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Aug 13, 2006 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

^ perv :/

anyways, nice work so far! thumbs are up!

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006

PostPosted: Sun Aug 13, 2006 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread



very good

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Aug 13, 2006 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks guys. i hope i can get it done by tomorrow

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daTS
Mr. Moosey


Joined: 18 Feb 2005
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PostPosted: Mon Aug 14, 2006 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

you are doing a very good job Chielscape. I really like the way this is turning out..

Do you think you could do a version in GDI Colours?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Aug 14, 2006 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

hey...do you think it's turing out a little too big? It was nothing but 2 meters long in the video clip.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Aug 14, 2006 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

... where did my last post go?

ChielScape wrote:

@Anthony: i will include several texture packs when its released.
@Yuri: BIG is what i live for. this also makes it more detailed.


well, something like that anyways.

and ive got an update. the animation is complete. well... complete enough for the first release. it still isnt perfect, but now i can focus on getting the turret and the textures done. (as far as i can focus on something for more than 5 minutes #Tongue )



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ViPr
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Joined: 30 Dec 2004

PostPosted: Tue Aug 15, 2006 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

isn't the body supposed to sway and bob?

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ChielScape
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PostPosted: Tue Aug 15, 2006 7:07 am    Post subject: Reply with quote  Mark this post and the followings unread

you can try :/

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Muldrake
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Joined: 19 Sep 2003
Location: England

PostPosted: Tue Aug 15, 2006 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some very nice hva work there, Chielscape, I look forward to seeing the rest of the voxel shaping up.

I also like the detail put into the "toes" with them moving down when not against the ground.

My only concern.. is with multi-part voxels, and hva animations, the overlay can be wrong, with the apparent wrong pieces showing over others, so I suggest you try it ingame, to see how it shows. It may show fine, but.. it might not. Try it out first.

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IVI
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Joined: 25 Jun 2006
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PostPosted: Wed Aug 16, 2006 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

that is just amazing chielscape! the movement is really good and realistic, like somthing from Mechwarrior 4! I can't wait to see your unit with the torso and ACs on, I'll bet it'll look great Very Happy

Idea I want to build mechs too but I don't know how! how many voxel parts does the [HMECH] have? do we have a tut for building voxel mechs?? Question

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Wed Aug 16, 2006 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

HMECH (A.K.A. the Titan) is a SHP, except for its cannon.

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IVI
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Joined: 25 Jun 2006
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PostPosted: Wed Aug 16, 2006 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I think [HMECH] is the mammoth mk2, [MMCH] is titan

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Wed Aug 16, 2006 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

O.o
plz hit me on the head, i might snap out of amnesia.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Thu Aug 17, 2006 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

if you want to make a voxel mech then just make a 3d model, animate it, export as 3ds, and then voxelize it.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Fri Aug 18, 2006 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread


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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Fri Aug 18, 2006 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

buzz off and make your own thread.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Aug 20, 2006 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

wow ungrateful

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Sun Aug 20, 2006 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

dude, nobody asked for your comments.
everyone knows 3D modelled voxels are better.

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Denmon
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Joined: 12 Jun 2004
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PostPosted: Sun Aug 20, 2006 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

he was only being nice you know! You dont have to be so edgy!

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Aug 21, 2006 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape I would watch out! you have just been put on dumb ass list!

Quote:
"everyone knows 3D modelled voxels are better."


Ya he should know he's the one that has made the 3ds2vxl program.

Quote:
dude, nobody asked for your comments.


He has every right to post what ever comments he wants regardless to what you think.

He just wants to see more people use his program. because he has spent alot of time working on 3ds2vxl. and he's always trying to improve it and make it better.

You need to apologize for being an ass to this guy. he's a king in my eyes and alot of other people too! he's done more for this community than you will most likely ever do! I wouldn't have mind if you had just said "please don't post that here, Thanks" But you had to be an ass and piss me off!

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Aug 22, 2006 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

it doesn't matter. i can see how he could have viewed it. it can be annoying if you are making something the real hard way and then someone can just come and make the same thing as you much easier. i've gotten this hostility before from people who make voxels in the voxel editor and cannot use 3d models. it kind of makes them feel like they wasted all this effort for nothing when there is already a 3d model somewhere of what they were making. they feel someone can just steal their thunder.

in some cases it's a tricky situation. if someone says they want to have a certain voxel, and they decide they are gonna have to make it, and you tell them early enough they don't have to because the resources are available somewhere else for them to use, as long as they give credit, then they might be grateful that you saved them the trouble. however if they've already started a significant amount of work on it when you tell them, then they can get really annoyed that you didn't tell them sooner.

some people don't care about that. they want to make it the hard way and be respected for that. it's kinda like you want to be the first guy from your country to get to the summit of mount everest and then right before you climb to the top, some other guy from your country is dropped off at the top by a helicopter and he gets all the credit because nobody pays attention to how people are getting to the goal.

i think people should announce whether they make voxels from 3ds2vxl or not and whether they used someone else's model. plus a while ago my friend was browsing the internet and he came across some voxels and i told him about my program and then he asked if my program was used for these voxels and he probably would have thought it would be really cool if i had said yes except i did not know. i want to be able to impress my friends and other people.

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Aug 22, 2006 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice! The first pic also looks ALOT like the TW Nod Mech...

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Wed Aug 23, 2006 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, but thats whats done so far...
but recently ive discovered the miracles of 3DS Max, and im kinda busy with it. this, however much you might like it, was nothing more than a time-killer, before i learned to use Max.
i might redo this "project" sometime, but not anytime soon. plus, school started.

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