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Tiberian Warzone
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Aug 17, 2006 7:14 am    Post subject:  Tiberian Warzone
Subject description: A Tiberian Sun Mod
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G'day,
I've been working on my own mod for a few months now called Tiberian Warzone. I was wondering if I could get it hosted and perhaps some help Smile .

I can only ini code and make the units icons etc, so the buildings/units I use are those I collect from other creators (with permission ofcouse Smile ).

Ok, onto the basic story:

Tiberian Warzone is set inbetween Tiberian Sun & C&C3 Tiberian Wars. I am attempting to bridge the gap between the 2 games and also re-add some of the TS units that were cut out (like Orca transport, Dropship, Old tech centre etc).
A 3rd side may be included, however this is currently undecided.

In the end I'm makeing it as a 'fun' mod for people to enjoy, and I'm attempting to keep it as fair as possible.

Thankyou goes to Chriz for his GDI armour replacement pack, Ackron for his dropship (renamed to Advanced Carryall for now) and Rebel Moon for his C&C 3 tanks. These are just the ones I have implimented so far.

Rico

P.S. Constructive Critisizm welcomed Smile



base.jpg
 Description:
A heavy GDI base in a Tiberian Rich area (Yellow Zone)
 Filesize:  827.31 KB
 Viewed:  3119 Time(s)

base.jpg



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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Aug 17, 2006 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

It took you a few months to add a bunch of voxel replacements?
Slow modder is slow.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Thu Aug 17, 2006 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well actually it looks great. But why heavy dropship and advanced carryall? Is there any difference from the original?

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Red Dragon

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 17, 2006 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Red Dragon wrote:
But why heavy dropship and advanced carryall? Is there any difference from the original?


Stronger. Faster. More expensive.

You know.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Fri Aug 18, 2006 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not that stupid!

But I mean, why adding them if the old ones are good enough?

Confused

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Red Dragon

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Fri Aug 18, 2006 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

The other ones are too weak, slow and cheap #Tongue

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Fri Aug 18, 2006 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean wrote:
It took you a few months to add a bunch of voxel replacements?
Slow modder is slow.

Main reason is that I started, then C&C3 was announced, so I have had to rethink my plans (origionally i was planning for it to be set around Tiberian Twilight era, the C&C3 no-one expected to be released).

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Aug 23, 2006 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Some more screenshots Very Happy

Also, I need some help, for buildup animations for the dropship bay and some icons. Anyone that can help please PM me Smile .



abrams.jpg
 Description:
3 Abrams tanks in formations assualting a GDI base.
 Filesize:  481.25 KB
 Viewed:  3005 Time(s)

abrams.jpg



Elite.jpg
 Description:
Elite Cadre next to the Hand of Nod.
 Filesize:  637.99 KB
 Viewed:  3005 Time(s)

Elite.jpg



orca2.jpg
 Description:
The new Orca Fighter vxl, thanks to Drizzt & TiberianDamn.
 Filesize:  531.86 KB
 Viewed:  3008 Time(s)

orca2.jpg



Ingame.jpg
 Description:
Shot of a GDI base
 Filesize:  542.76 KB
 Viewed:  3008 Time(s)

Ingame.jpg



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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Aug 23, 2006 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh my god mother of all bombs i like this mod idea, but why an M1 Abrams? WHY!? Most overused mod unit aside from the RA1 Chrono Tank and Helicarrier, TS's ORCA Transports, and RA2's ztyping HOWITZERS. Please god no, Use a exotic tank. Israeli merkava, Soviet Tanks...


PzKfPw VII Maus.

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