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newbie need help with a super weapon
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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Aug 19, 2006 8:05 am    Post subject:  newbie need help with a super weapon
Subject description: plasma missile is not firing :x HELP !!
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the unit CAN biuld and depoly ...but the weapon
deos show on the sidebar ...but it doen't charge or fire....

what am i doing worng ? Confused

Code:
 

SuperWeapons=5 ;was 4

[SuperWeaponTypes]
7=PlasmaSpecial

[building]
250=GAICBM2

[vehicle]
56=ICBM2

[warhead]
20=PlasmaWH


; ICBM launcher
[ICBM2]
Image=ICBM
Name=Plasma Missile Launcher
Category=Support
Prerequisite=BTPYRA,BATECH ;pyrimid and techcentre
Strength=500
Armor=heavy
TechLevel=10
Sight=7
Speed=6
Owner=BSL ;new side (bule star legion)
AllowedToStartInMultiplayer=no
Turret=no
Cost=2000
Points=30
ROT=5
DeploysInto=GAICBM2
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE
DebrisMaximums=4
ZFudgeColumn=18
ZFudgeTunnel=18
BuildLimit=1

[GAICBM2]
Image=GAICBM
Name=Deployed Misslie paltfrom
TechLevel=-1
Strength=400
Points=50
Power=0
Armor=wood
ICBMLauncher=yes
SuperWeapon=PlasmaSpecial
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
UndeploysInto=ICBM2
BaseNormal=no
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
TogglePower=no

[PlasmaSpecial]
Name=Plasma Missile
IsPowered=false
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=PlasMissile
SidebarImage=ChemIcon
Action=Nuke
ManualControl=yes
WeaponType=PlasmaLauncher

; Plasma missile launcher
[PlasmaLauncher]
Damage=500
ROF=1 ; 0
Range=6
Projectile=PlasMissile
Speed=30
Warhead=PlasmaWH
Report=ICBM1

[MultiEMP]
Damage=800       ; Damage is duration for EM Pulse
ROF=1
Speed=25
Warhead=EMPuls
Projectile=PulsPr
Range=4
Lobber=yes
Report=PLSECAN2

[PlasMissile]
Arm=1
High=yes
VeryHigh=yes
Cluster=10
;Shadow=no
Proximity=yes
Ranged=yes
AA=no
Image=MISLCHEM
ROT=4
Color=white
IgnoresFirestorm=yes
Airburst=yes
AirburstWeapon=MultiEMP

;fake infatry to make the weapon work
; Hack to make PlasmaMissile work! Don't change data!
[WEEDGUY2]
Image=WEEDGUY
Name=Chem Spray Infantry
Category=Soldier
Primary=MultiEMP
Prerequisite=BARRACKS
TiberiumProof=yes
CrushSound=SQUISHY2
Strength=130
Storage=7
Pip=green
Fearless=yes
Armor=none
TechLevel=-1
Sight=4
Speed=3
Owner=BSL
AllowedToStartInMultiplayer=no
Cost=300
Points=5
VoiceSelect=15-I000,15-I006,15-I040,15-I042
VoiceMove=15-I024,15-I044
VoiceAttack=15-I006,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0   ; This value MUST be 0 for all building addons



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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Aug 19, 2006 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

The NukeSilo=yes, tag is the problem. Unless you want us to discard the Nod Missile Silo and use the ICBM Launcher as the Missile Silo. And you can only have ONE NukeSilo= tag in the rules or: Crash.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Aug 19, 2006 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

ok i'll fix that
instead of "Action=nuke" i'll use "Type=HunterSeeker"

and a new PHunter weapon

and i made a voxel and rules for the weapon


anything else

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Aug 19, 2006 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, it's great! But...what about the Type=Hunterseeker?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Aug 19, 2006 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

If new superweapons were that simple, everybody and their grandma would be using them already.

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Sat Aug 19, 2006 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

True that. Trying to create a super weapon which is similar to Cain's world changing missle. Using the waste fecility for it.... so far, not much progress.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Aug 19, 2006 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

my super weapon works ....i will post it at ppm as a tutorial

but i lost my EMP weapon in the process

now my wepon can emp at 11 range and destory objects at 4 range

thanks for the help i guess i found out my self how to do it #Tongue

ok banshee you may lock the topic now im done with this Very Happy

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handofcod
Vehicle Drone


Joined: 16 Oct 2006

PostPosted: Thu Oct 19, 2006 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

if super wepons were simple i whoud have my own mobile ion cannon in the game(the blast ant from space its from the tank)

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Oct 19, 2006 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

accaly fixed the problem ages ago i change the nuke warhead to the emp can cut some this out check the truoial its there


[b] please lock banshee [b/]

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