Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 23, 2024 3:11 pm
All times are UTC + 0
Ground-based transports
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Wed Aug 30, 2006 10:24 pm    Post subject:  Ground-based transports Reply with quote  Mark this post and the followings unread

Can specific transports like the Flak Track or Battle fortress be permitted to kill their cargo when destroyed? Like how the Landing craft does over water.


Is it possible or am I chasing wild geese?

Back to top
View user's profile Send private message
ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Thu Aug 31, 2006 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

in the [General] section (i think) there is a tag that determines the chance of infantry escaping from a destroyed vehicle - i can't think of it off of the top of my head but i'm sure if you looked you would find it - i think the normal value is 50, and it's a percent, so if you set it to 0 then no infantry would escape ever and if you set it to 100 they would always escape, all of the time. afaik that is the only way to modify this, but you should check up on that.

_________________

Back to top
View user's profile Send private message Send e-mail
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Aug 31, 2006 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

You're talking about CrewEscape, but that actually affects the Crewed=yes objects and their crew escaping, while the OP wants the passengers to be killed. And as far as I know, this is linked to the locomotor, a ground locomotor transport ejects the crew, and the other ones don't.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2167s ][ Queries: 11 (0.0071s) ][ Debug on ]