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F-15 Eagle [RA2]
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ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Mon Sep 11, 2006 11:35 pm    Post subject:  F-15 Eagle [RA2]
Subject description: My First Voxel for Public Use
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here's an F-15 Eagle that i did way back for the voxel contest earlier this year, but i sorta missed the deadline so it didn't get entered. inoticed it the other day sitting in my voxel folder and i wondered if i had any use for it, and since i didn't, i decided that i would put it up for public use. i will warn you that the normals aren't exactly spectacular, but they do work, but if you want them improved i'll see what i can do about it. attached below is a 360 degree animation as well as the voxel and hva in a zip folder.



f15n_000.gif
 Description:
360 Animation
 Filesize:  351.52 KB
 Viewed:  3168 Time(s)

f15n_000.gif



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Last edited by ihateharriers on Sun Dec 10, 2006 3:11 pm; edited 1 time in total

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Mon Sep 11, 2006 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

why dont u make it in E- standard (the F-15E Strike Eagle)

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Tue Sep 12, 2006 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The tailfins and possibly wings (I can't see the underside) need to be at least 2 voxels thick as the other side needs normalization as well. The undersides of the wings isn't as much of a biggy (only seen when shot down) but the yaw fins will be viewable from 'bad' angles quite easily like that.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Sep 18, 2006 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

it's pretty good. you got the form of the F-15 quite perfectly IMO.

However, the plating stands out a tad too much. You might want to use a slightly lighter shade of gray for the boundary lines. That way, the plating will stand out but not too much. Smile

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ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Tue Sep 19, 2006 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you had taken the time to dl the voxel and look at it, you would see that there are bombs under the wings, simply because i wouldn't have added missiles because there's no AA in RA2/YR Rolling Eyes

and btw Universal, for the amount of requests for voxels that you make, you should prolly DL the latest voxel editor and learn how to do them yourself, because i really don't have time to do them for you.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Sep 19, 2006 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, Uni. No offence & all.. but seriously.. you've got 'm4d' 3D skillz, go model 'em yourself.

Rattuskid wrote:
The tailfins and possibly wings (I can't see the underside) need to be at least 2 voxels thick as the other side needs normalization as well. The undersides of the wings isn't as much of a biggy (only seen when shot down) but the yaw fins will be viewable from 'bad' angles quite easily like that.


*points at the Harrier*

Looks fine ingame, the tail = a bit odd but nothing major.

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Wed Sep 20, 2006 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well today I hope to install my new PSU turns out my PSU was the prob and not the mobo that my dad thought.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Fri Sep 22, 2006 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are there any in-game screenies of this in action?

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