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Orca for CnC 3
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TruYuri
Vehicle Drone


Joined: 08 Sep 2006

PostPosted: Wed Sep 13, 2006 4:45 am    Post subject:  Orca for CnC 3 Reply with quote  Mark this post and the followings unread

Hi. I've made my own Orca for CnC 3, which i will release for the public, when I'm done. I have to say that I'm quite happy with the overall design, and thanks to Clazzy is now bigger and fixed from an older crappy version i made.

I am however, having difficulty. This is my first voxel that I've ever tried to finish, and I have a few problems.

When in game, the colors are all screwey, even though my paint job is a load of crap anyway, its still screwed up ingame.

Also, it does not land exactly where I want it to land. Lands quite close, but no.

Anyway, if you're a good souled voxeler, and would like to help me finish this, please PM or email me.

When it is released, all credit which is due to those who help will obviously be given.

Remember...I'mz teh n00b at voxels Wink

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Sep 13, 2006 5:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Send me the voxel, and I'll have a look at it


Also send the codes used to code it in.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Thu Sep 14, 2006 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

the landing solution is in the HVA you used it sounds like to me that it is not correct or currupt

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TruYuri
Vehicle Drone


Joined: 08 Sep 2006

PostPosted: Fri Sep 15, 2006 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Besides a full err, shell of texture, I have fixed the pink grey, and added normals, both with the help of Clazzy (yes, I'm that stupid with the normals), only one thing remains. It still doesnt land right. Could it be because the canvas is not scaled down to size? If it is, then these are the fixes that i need done for the canvas.

I need 5 layers to be removed from each side of the voxel. like this

.....[voxel].....

Next, I need 3 layers removed from the back of the voxel, like this

...[back][center][front]

Last, i need 14 layers removed from the bottom and top of the voxel. like this.

.
. <------ 14 layers
.
[vxl]
.
. <------ 14 layers
.

Help would be appreciated. Thanks.

Will update with screenies asap. (of it and it not landing right)

I'm currently having an extremely qualified texture artist by the name on Venompawz texture it for me. If you've ever played the Red Alert mod, A Path Beyond, for Renegade, well here's your voxel artist. Venompawz.

EDIT: Also, I'm using the Orca Bomber HVA.

Pics:



Orca2.jpg
 Description:
The Orca not landing right on the ground (it should be a bit northeast of where it is now, and on the ground)
 Filesize:  99.89 KB
 Viewed:  2981 Time(s)

Orca2.jpg



Orca01.jpg
 Description:
The Orca not landing right on the Helipad.
 Filesize:  94.23 KB
 Viewed:  2981 Time(s)

Orca01.jpg



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ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Fri Sep 15, 2006 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

take a 360 animation in OS Voxel Viewer or OS HVA Builder cause the back part of the tail just doesn't seem right, and it's tough to tell ingame if it is or not. also, you make the remap a bit more visible, and if you post a pic, use .png format next itme, jpegs burn the eyes. the normals do look good though, i just can't tell if the rest of it is right.

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TruYuri
Vehicle Drone


Joined: 08 Sep 2006

PostPosted: Tue Sep 19, 2006 8:55 pm    Post subject: Fixes Reply with quote  Mark this post and the followings unread

Hello. Made some fixes to it last night. It lands perfectly now, it just doesn't land right on the Helipad, seeing as it doesn't fit well for it. Don't have any pics or a 3d viewer yet, seeing as Idk how to make a 3d view thing.

Anyway, I'm requesting a new Helipad for the Orca. it still basically lands like the picture i had before, just a bit better. All coordinates are fixed, still awaiting a paint job. Should be done pretty soon anyway.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Sep 19, 2006 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

try to make it look more like this...


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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Sep 20, 2006 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

make the ocra a mucky yellow because in TS must real dark yellows and browns look about ok and your using yellow that where ment for buildings try another.

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TruYuri
Vehicle Drone


Joined: 08 Sep 2006

PostPosted: Wed Sep 20, 2006 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol. I know the color is very bright, and I'm planning on changing it, but just remember that I'm not texturing it. I don't think Venompawz is either, but I know someone else.

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