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Chrono Weopon problem
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Zenzaliv
Medic


Joined: 16 Jul 2006
Location: Joliet, Illinois

PostPosted: Fri Sep 22, 2006 8:34 pm    Post subject:  Chrono Weopon problem Reply with quote  Mark this post and the followings unread

I am modifying a Chrono Commando to use as a hero unit and am having a slight problem with it's weapons. I want it to have 2 weapons. The first is pretty simple, just a stronger version of the Chrono Legionaires gun

Coding for weapon 1

[ChronoMP5]
Damage=50
ROF=60
Range=6
Speed=100
Projectile=InvisibleMedium;GEF Chrono Legionaires can now shoot over walls ;InvisibleLow
Warhead=ChronoMPBeam
Report=ChronoLegionAttack
IsRadBeam=yes

[ChronoMP5E]
Damage=100
ROF=60
Range=7
Speed=100
Projectile=InvisibleMedium;GEF Chrono Legionaires can now shoot over walls ;InvisibleLow
Warhead=ChronoMPBeam
Report=ChronoLegionAttack
IsRadBeam=yes

[ChronoMPBeam]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0%
Temporal=yes

This one is working fine, just ignore the high damage, i'll fix that later. The second weapon is giving me trouble. Basically I wanted to make his c4 warp the building instead of making it explode.


[FakeC4]
Damage=5000
ROF=10
Range=1.5
CellRangeFinding=yes
Projectile=InvisibleLow
Speed=100
Warhead=FakeC4WH
Report=SealPlaceBomb
SabotageCursor=yes

[FakeC4WH]
CellSpread=0
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100%
Temporal=yes

As you can see all I did was add temporal to the warhead, which should make the building instantly disappear, but for some reason it takes it's sweet time doing that.

Any help would be appreciated.

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Tue Sep 26, 2006 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Change the explosion reaction for all the buildings when they get C4'd or something. Or maybe the warhead on the gun...

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