Posted: Fri Sep 22, 2006 8:34 pm Post subject:
Chrono Weopon problem
I am modifying a Chrono Commando to use as a hero unit and am having a slight problem with it's weapons. I want it to have 2 weapons. The first is pretty simple, just a stronger version of the Chrono Legionaires gun
Coding for weapon 1
[ChronoMP5]
Damage=50
ROF=60
Range=6
Speed=100
Projectile=InvisibleMedium;GEF Chrono Legionaires can now shoot over walls ;InvisibleLow
Warhead=ChronoMPBeam
Report=ChronoLegionAttack
IsRadBeam=yes
[ChronoMP5E]
Damage=100
ROF=60
Range=7
Speed=100
Projectile=InvisibleMedium;GEF Chrono Legionaires can now shoot over walls ;InvisibleLow
Warhead=ChronoMPBeam
Report=ChronoLegionAttack
IsRadBeam=yes
This one is working fine, just ignore the high damage, i'll fix that later. The second weapon is giving me trouble. Basically I wanted to make his c4 warp the building instead of making it explode.
As you can see all I did was add temporal to the warhead, which should make the building instantly disappear, but for some reason it takes it's sweet time doing that.
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