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Clouds in RA2(YR)?
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Do you thnk this is possible?
yes
50%
 50%  [ 5 ]
no
50%
 50%  [ 5 ]
Total Votes : 10

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Sep 30, 2006 8:14 pm    Post subject:  Clouds in RA2(YR)? Reply with quote  Mark this post and the followings unread

The idea is to make a large cloud as a shp infintry with a good shadow, and make it civ. them make it move from on side of the map to the otter side of the map. This do need some basic triggers in FA2YR, but wil it work?? and a thing that might be a problem, give it a higt, and make it stay there, clifs or no clifs.

If it works, we can also have birds! LoL!!

This might be a ginius idea, or a waste of time. Give me some awnsers.

EDIT: This might just be posted wrong, can anyone move it to reaserch senter??

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Sat Sep 30, 2006 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the question is, "Do you want clouds in RA2?"

Do you really want to loiter the game with white fluffy blobs? It would be abit hard to see whats happening, even with a low opacity. :/

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Sep 30, 2006 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

you don't need trigs for it
just give it viceriod=yes

if my spel;ling is wrong correct me pleese

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Oct 01, 2006 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

You mean LargeVisceroid=yes or SmallVisceroid=yes. However, I also fail to see the usefulness of having your view Obscured By Clouds.

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Sun Oct 01, 2006 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Even if it was LargeVisceroid=yes or SmallVisceroid=yes then it would just float around randomly and clouds tend to go more in one certain direction.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Oct 01, 2006 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

cuz it looks cool. adds a little difficulty too.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Oct 01, 2006 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It's possible but pointless :/

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Oct 02, 2006 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, it works, but it might not be useful? Half of the idea is to hide troops under the cloud. And about that (small/large)viceriod=yes, that will make it go in anny dikection, right? So to make it work realistik, it eed triggers? And one more thing, about that hight, how do you make it ignor higt differens?
Thanks fore your opinions! Very Happy

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Oct 03, 2006 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

visceroid tags are for [vehicletypes] only although fraidycat=yes/fearless=yes together or RP IsCow=yes will achieve the same effect but to be honest, only humans would be unable to see units under the cloud and its kind of pointless as well.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Oct 03, 2006 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
Half of the idea is to hide troops under the cloud.


I thought that was what shroud was for...

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Oct 04, 2006 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:


I thought that was what shroud was for...


hmm, yeah.. But still, it would be some what cool if a cloud come from nothin. it'll maby make the game a bit more realitic. just make it transparent. Then it will be working. Thanks for your opinions, I'll have that in mind:D
Thanks Laughing

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Dracaveli12
Medic


Joined: 05 Jun 2006

PostPosted: Sun Oct 15, 2006 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

as far as 1 or two weather storm clouds floating about in game, that would look kinda wierd, my idea is that used by the old Iron storm game on sega saturn in which big flat cloud like shp's would float across the whole screen (regardless of where u moved the view to sorta like rain in diablo 2), sometimes dense and sometimes not, it was never frequent at all though, unless u went ahead after receiving warning of heavy cloud cover before u picked desired battle location it was kinda neat

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