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Secessionist buildings
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Oct 04, 2006 2:46 pm    Post subject:  Secessionist buildings
Subject description: made with paint >.<
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tell me what you think of these two buildings Idea

1.) Shanty Scrap-Hangar

It's where the secessionists store supplies and ammo.

2.) Shanty Scrap-Home

A Civilian home.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Oct 04, 2006 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

they're actualy pretty good! They fit in TS pretty well. You seem to be good at the shp - side too, IVI Smile

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Oct 04, 2006 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice indeed Smile

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Oct 04, 2006 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Very Happy ! I'll make some more but I've got exams coming up so I gotta focus for next week Sad so production will be a little slow #Tongue

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Wed Oct 04, 2006 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

They look very nice and i really love that radar!

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Oct 04, 2006 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why am I seeing Starcraft doodads...the radar, and that thing with 4 posts are both from Starcraft.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Oct 04, 2006 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

They do look very good ingame, and would appear to fit in quite well.

My only comment is the barrels underneath the giant shed look too bright to be in its shadow.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Oct 04, 2006 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good point, Muldrake.

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Wed Oct 04, 2006 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

To that reborn guy, take this as an example of a GOOD SHP made in Paint.

Great seeing as they were made in Paint, and generally pretty darn good, nice one Smile

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Dreadlord
AA Infantry


Joined: 19 Oct 2005

PostPosted: Wed Oct 04, 2006 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

that scrap-hangar reminds me some buildings from Fallout and Fallout 2, mainly in Gecko and Junktown :p

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Oct 05, 2006 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

That radar IS form starcraft. I said it before: I took some doodads from starcraft (with all due respect of course): namely, the Space platform doodad Dome-plant container, that 4 poled structure too. I also converted some desert doodads from SC too namely: the single and double container looking thing. I want to make it clear that I NEVER did (and NEVER will) claim that those were my work; I don't claim other's people's work as my own Confused.

What I'm showing here are those two rag-tag looking structures which are 100% mine. Well, is that definitive enough? Smile

And as a side note, those were inspired by Fallout. I am a proud and declared FALLOUT universe FANATIC. Moreover, if there was some way to mod Fallout2 to play as a Shi character I would mod it too Very Happy . Now, I particularly like Fallout's post apocalyptic wasteland scenario (not the misfortune that has befallen the world's populace) where cities are rare, the world is mysterious and not overcrowded and people fend for themselves and towns are self sustained city states. Moreover, the rag-tag villages really appeal to me too (I don't know why).

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Thu Oct 05, 2006 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

bloody dam good #Tongue

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Oct 05, 2006 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Universal wrote:
bloody dam good #Tongue


bloody 'dam' right

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Thu Oct 05, 2006 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love Fallout 1&2 great games, your very good at shp buildings made in paint IVI!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Oct 05, 2006 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those buildings have nothing to do with paint....

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Oct 05, 2006 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

They were made with the basic bitmap editing program called "Microsoft Paint".. Rolling Eyes

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Oct 05, 2006 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

hm...................................... but they look good

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TruYuri
Vehicle Drone


Joined: 08 Sep 2006

PostPosted: Thu Oct 05, 2006 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love them. A tad too colorful for my taste tho.

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NiGhtPiSH
Cyborg Soldier


Joined: 19 Aug 2006
Location: Sofia, Bulgaria, Yellow Zone

PostPosted: Sat Oct 07, 2006 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

They fit perfectly at the enviroment.

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Fri Oct 13, 2006 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow! they are really smart, also as Zodiac pointed out that radar is also mad! great work m8 keep it up

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Oct 26, 2006 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Smile



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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Thu Oct 26, 2006 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey! I see your back on the voxel/shp jobs! I had a long break as I kept getting fustrated but not I have found out how to edit the voxel in different views, so expect me to make a new tank soon!

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Oct 26, 2006 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, done with the exams... what a hell week Mad

anyway here's a work in progress: the IVI Dealer Agency

Concept: IVI has dealers all over the place. especially where there are on going conflicts (it's actually harder to find a place where there is NO conflict these times). IVI deals in military as well as civilian and industrial vehicles. IVI affiliates like the Ty-Resurreccion group of companies focus on land rehabilitation and infrastructure restoration (rather ironic isn't it). The Secessionist gained IVI's support because of a fortunate turn of events. An IVI agency was currently being raided and it's staff being threatened by the unruly brigands when a Secessionist band came across them. The Secessionists fought a grueling 3-hour gun fight with the raiders before finally driving them away. They freed the staff and aided them until IVI security finally came. In return for this small favor, the head of the agency's staff set up the Secessionists a deal with the IVI board: the agreement to provide them specially designed units that are equipped with similar state of the art systems and weapons.... for a price. Twisted Evil

Gameplay effects: the Secessionist forces in my mod rarely have tanks. They aren't very wealthy being a rag-tag group and all and the bulk of their forces are just varied types of infantry (whose SHPs I still have to do ::GROAN:: ) and salvaged civilian vehicles (whose Voxels are still in progress ::more GROAN:: ) However, coming into contact with an IVI agency in the mission maps will enable the Secessionist player to buy IVI tanks. While IVI tanks for secessionist troops are cheap (the light tank costs 450 the heavy tank costs 900), in the view of the Secessionist the light tank is like buying a mammoth mark 2. (their harvesters are pick-up trucks and shovelers wearing protective clothing and they harvest by shoveling tiberium). Figure it out Wink



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step 1: sketching lines :(
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Oct 26, 2006 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

all finished! well, what do you think?

notes:
the 3 small buildings on the near the south east of the Agency are from Sim City 3000 or did you notice that already? Wink



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error
Medic


Joined: 17 Aug 2006
Location: Thailand

PostPosted: Thu Oct 26, 2006 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only one thing. Make it darker.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Oct 26, 2006 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the overall building, but it looks a little too RA2ish.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Oct 26, 2006 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

really? it's meant to be bright colored because it's a well constructed building after all.. unlike the squatters' buildings. But if making it a bit darker will help then I'll make a darker version.. Smile

what exactly do you mean by RA2-ish, colonel? Question

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Oct 26, 2006 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, really. it stands out too much. and plz make those outlines disappear, it looks way too cartoonish for TS

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Xeno
Grenadier


Joined: 26 Jul 2005

PostPosted: Thu Oct 26, 2006 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking good there IVI Wink All i think that needs to be done is like people said... darken it slightly and the edges need to be softened up slightly... otherwise nice work there ^_^

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Oct 26, 2006 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, I softened the edges manually by fading the outlines, and I made a darker version too. Smile

which do you think is better? Question



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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Oct 26, 2006 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

can´t see last pic...but the windows should be black/grey instead of blue
othere than that good work Wink

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Xeno
Grenadier


Joined: 26 Jul 2005

PostPosted: Thu Oct 26, 2006 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

The left one... definatly Very Happy Very good.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Oct 26, 2006 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ IFV

What I ment by it was that it was too cartoony.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Oct 26, 2006 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

That first screenshot, showing the convoy entering the base - awesome job Smile

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Darentei
Soldier


Joined: 12 Jul 2006

PostPosted: Thu Oct 26, 2006 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well... Let's say you have 5 factors... The current ones and 3 between them:
[O][X][O][O][O]

Pick the X one. It's a bit too dark. Anyway you should give it a tiny bit better texture.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Oct 27, 2006 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

...I like this version. #Tongue



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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Oct 27, 2006 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

hey that's nice Carnivean, could've sworn it was an ingame pic myself! Very Happy ..or is it?

ok, I made another tone now.. seems like the dark one's too dark and the light one's too cartoony.
so here's something that's in between the two.

what do you think? which of the three looks best?



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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Oct 27, 2006 8:03 am    Post subject: Reply with quote  Mark this post and the followings unread

make those windows black #Tongue

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Oct 27, 2006 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

new building: Fallout 2 style Smile

inspired by the buildings in Klamath Wink

Overview:
Before the calamities that befell the world, concrete was so abundant that typically every self-respecting building was made of it. The first tiberium war left the world in economic disarray that degraded into massive civil unrest, national fragmentation and the events that led to the 2nd tiberium war. nowadays, mining is basically nonexistent because precious metals are so easily harvested due to tiberium leeching from the ground. however, some compounds that are needed to create cement came in hard supply. Finding an intact concrete building is very rare in yellow zones and even those who are damaged are prized by their inhabitants.



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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Fri Oct 27, 2006 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahh, Fallout 2 style! I love it and the damage frame! How do you make the damage frame!

Make more Fallout style buildngs!!!!

Hey IVI, why don't you make some civilians and your Secession soldiers?

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Fri Oct 27, 2006 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

They all look very great!

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Sat Oct 28, 2006 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ye darker looks better you have nailed it mate good work.

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roani52
Vehicle Driver


Joined: 16 Sep 2006

PostPosted: Sat Oct 28, 2006 5:56 pm    Post subject:   Reply with quote  Mark this post and the followings unread

WOW, your a good SHP guy, i like it. Do you have an tip for me, so i can make also good shp's?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Oct 29, 2006 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

@Roani: scroll up

magnificent buildings IVI. Wish I could do the same....or perhaps I can...must....try....can't...resist...

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Oct 29, 2006 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks guys Smile

here's a new building.. well it's more of a gateway than a building... It's a common sight in chinese towns and you can see one of these in Chinatown, Manila and practically every chinatown in the world.

It's called a Paifang or Paifong. it's similar to the Torii of the japanese. But unlike theirs, the chinese paifang doesn't necessarily represent the borders of the world and the spirit world, it's more of a good luck sign.

Concept:
While 46% of the population in New Xiao Mei are Protestant Christians, (24% Methodist, 12% Baptist, 8% Calvinist, 2% others), traditional buddhism comes next at 35%. the rest are of various religions. there are atheists in New Xiao Mei but they constitute only a 0.5% of the population. Religious freedom is exercised in New Xiao Mei although demonic worship is strictly forbidden and is punishable by death-by-stoning.

The buddhists of New Xiao Mei erect Paifangs at busy gateways and at every entrance to New Xiao Mei. They believe that it represents good luck and passing through there will ensure a lucky day. While the stricter protestant sects frown on such superstitions, many protestants erect similar structures purely for aesthetic purposes and as some sort of traditio-cultural signature.



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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Sun Oct 29, 2006 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

again quality structure just need texture work and a bit darker then it will hit the 10/10 Wink

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Sun Oct 29, 2006 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great SHPs, really good, you must put alot of work into them. One thing id recommend is learning to texture a little better, imo, you should learn Photoshop and make textures in that to paste onto it.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Oct 29, 2006 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Incredible, incredible work!

You say you use paint and SHP Builder to make this stuff, right?

If so, please tell how, master. #Tongue

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Oct 29, 2006 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's not hard actually just sketch on a piece of paper what your building's supposed to look like and you can't go wrong! Smile

the line tool in MS paint is all you need for the basic frame work Wink

the bucket tool is all you need for colors Very Happy

unfortunately, yeah.. the textures have to be done manually so that comes a bit hard Sad

Ill work on the texture tomorrow... after doing this Paifang all afternoon I'm kinda beat Very Happy

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Oct 29, 2006 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Antialias it too, while you're at it.
For the most part this is great work!

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