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[WIP] RA2: World Conflict
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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Mon Oct 09, 2006 11:04 pm    Post subject:  [WIP] RA2: World Conflict
Subject description: What do you think about it, any hints, tips or comments you want to make?
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Hey, I am fairly new to the modding of RA2. although, i've been editing it and experimenting for ages lol. Don't worry, i know my way round of things, sorta.

About the mod. bofore I get into too much detail, This is a RA2 mod, NOT YR. Unless i finally find the YR add-on in my local shops, but that's if i decide to make it YR or keep it as RA2 only... or both

Anyways, I am still at the planning stage of it all, although hopefully, me posting my ideas down and you people could help me along 'n' stuff. The mod will have other people's voxels and shps, mainly because the vxl making is confusing, and im too lazy. i WILL credit the makers u got my word on that.

So here it goes, a few ideas and plans:

NOTE: These plans/ideas will be changed, added and edited, so keep an eye on this post. I'll tell you when i changed the post and what i changed + added etc.



  • Countries will have their own vehicles (aircraft, tanks, naval etc.), plus shared units. for example; the allied countries will have MLRS's.

  • The 'Bullet' effect will be added on bullet guns, like the GI's Gun, and the sniper etc.

  • Different Rockets for different vehicles.

  • Sides will be the nearest balanced as i can get.

  • Heliminers. I saw a tutorial of this in a topic in the tutorial bit n i thought i'd add this to the mod. whether its first time release in a mod i don't know, but it gunna be on it. gunna have to experiment it a little see if it dnt need landing n taking off on every ore square, chunk, bit, whatever.

  • Special Paratroops for Paradrops.

  • Airstrikes, possibally i'll make a B2 Bomber drop a Nuke or 1,2 or 3 A-10's droping a few bombs. or both Twisted Evil
    BUT IF i can, these will be as specials, like on the very first C&C or C&C Generals.



any more ideas that will come up in my head then i'll say it.

If u have any questions, ideas, suggestions, pointers etc. then post them please. thank you. hope you like the idea's so far.

A unit list is coming soon. So far i added the Heavy Cruiser that is in the mooman's rules mod... or i think it's from there Confused

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Geoff (Geoff17391) Wink
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Last edited by Geoff17391 on Sun Oct 22, 2006 10:02 pm; edited 1 time in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Oct 13, 2006 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't rip from other mods without permission.

But this sounds pretty balanced out and thought out. Good luck with the mod.

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Fri Oct 13, 2006 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its a public resource me thinks #Tongue

Keep it up and get screenies soon, everyone loves screenies ^_^

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Fri Oct 13, 2006 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
Don't rip from other mods without permission.

But this sounds pretty balanced out and thought out. Good luck with the mod.


well.. i have been reading the 'readme' files for the voxels and shps and they did say you may use them in ur mods but only if you credit me, which i will

Lee wrote:
Its a public resource me thinks #Tongue

Keep it up and get screenies soon, everyone loves screenies ^_^


and screenies are coming very soon Very Happy

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Geoff (Geoff17391) Wink
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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Oct 13, 2006 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool Smile Me want screenies #Tongue

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Fri Oct 13, 2006 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, here's a few screenies of what i have added and done so far (see attachments)

hope you like them



screenshot6.PNG
 Description:
The sniper towers in my base, also on my sidebar there's an armory
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 Description:
Heli-Miners :D
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screenshot4.PNG
 Description:
The navel units. Heavy Cruiser and the Aircraft Carrier
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screenshot2.PNG
 Description:
The bullet effect, and the American's delta force.
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screenshot2.PNG



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Geoff (Geoff17391) Wink
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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Fri Oct 13, 2006 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad. But 1 thing. The chinooks rotors look kinda weird.

But that ship owns. And nice effect. Bullet effect just like C&C Genrals?

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Fri Oct 13, 2006 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

well the heli-miner was off a C&C Renegade voxel pack. i'm still thinking whether to have heli-miners or keep to the bog-standard miners. although they may look weird because the chinooks are flying when i took the shots

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Geoff (Geoff17391) Wink
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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Oct 13, 2006 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, you need better cameos. And the Sniper tower is obvious C&P job. But this mod seems to progress rather good Smile

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Sun Oct 15, 2006 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, i'd thought i'd better give a quick update of what i added and planning to do etc. so here i goes.


  • I've added Tony's Cruisers and made them fire AA Bullet Effect Cannons and Torpedos to fire at navel units.

  • changed the Heli-miner's voxel although i'm thinking of scrapping the idea of a Heli-miner

  • Changed the original hornet voxel to Yuri 06's version of the hornet


more screenies are coming soon guys.



Before i carry on, i'd wanna say that i know that this is a bit of a noobish mod, where i basically use other people's work and turning it into my own really. This is just a practise for me to do the coding and creating more units, and weapons, by coding. Also there is alot out there where many people would like a few things out of 1 mod, and few things from another, all into one. Hope no one minds me doing all this, because i wanna be certain i can go on with this because i don't wanna get into trouble with u guys.

(phew, glad got that off my chest) Very Happy

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Geoff (Geoff17391) Wink
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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Wed Oct 18, 2006 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I have to say that tracer rounds are not something you see in your average new mod. Very scway. Although I recall elevation issues with them.

I think they'll aways work on AA though.

Best of luck, and BTW, I thought that Cruiser was Napalm's, which although an oldie is still a goodie. Quite publicly available too.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Wed Oct 18, 2006 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah... sometimes it flies around... and hit in some areas

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Wed Oct 18, 2006 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah.. i am having a slight issue with the tracers because AA is fine, just as i make it AG is a problem, but i'm thinking of scrapping the AG idea and just have it AA only.

i do have screenshots of the battleships firing and they look mighty awesome. im currently on another computer right now so i cant attach them. i would go on my computer with the screenies on, but i'm feeling lazy and football is about to start Laughing

However, i might edit this post and attach them on, or i may make a new post. what i mean is, they're coming, so dont panic!

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Geoff (Geoff17391) Wink
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Oct 18, 2006 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chelsea versus Barcelona eh? Wink I'm watching Levski versus Beveren in the same group dude (Levski FTW Very Happy)

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Oct 18, 2006 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

w00t, tracers!

try not to use copy/paste buildings, at least not those obvious ones (pillbox on prism tower...)
try to avoid TS SHPs, they dont look too good in RA2

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Thu Oct 19, 2006 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

here's the screenies i've been talking about yesterday

i know the heavy cruiser and the battleship has the same cameos, finding it hard to get a picture of a battleship and resize it etc.

other than that, the tracers on the battleship look rather sweet dont you think?



screenshot9.PNG
 Description:
The Navy's Bad Boys
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screenshot8.PNG
 Description:
The Tracers from the Battleships
 Filesize:  397.74 KB
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screenshot8.PNG



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Geoff (Geoff17391) Wink
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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Oct 19, 2006 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

*smokes joint* Yeah, this is some good shit in here Very Happy

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Oct 19, 2006 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jesus tittyfucking Christ.
397.74 KB of pure PWNGE

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Sat Oct 21, 2006 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

UPDATE

  • WeeRaby2k's A-10 Thunderbolt has been added on. These will drop bombs on anything below it.

  • The Tech Airport is now dockable with 2 docks (obviously).



Screenshots are attached, and I hope you like what you're seeing so far. Very Happy



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 Description:
A-10's at rest
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 Description:
A-10's in flight
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screenshot12.PNG
 Description:
A-10's in 'bombing action'
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screenshot12.PNG



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Geoff (Geoff17391) Wink
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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sat Oct 21, 2006 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your ships are ownage. This is a very interesting mod to follow Smile

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Red Dragon

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ChielScape
General


Joined: 07 Mar 2006
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PostPosted: Sat Oct 21, 2006 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

HELL YEAH! my fav aircraft.

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Sun Oct 22, 2006 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mod UPDATE

  • Added Soviet Airfield
  • Soviets now have the Black Eagle
  • Graphics to the 'Bullet Effect' have change (see attached screenshot 'bullet.png'). They now have three different sizes, small (for small arms, eg. GI's), medium (for mounted and heavier machine guns), and large (for the big guns, eg. battleship's AA cannon)
  • NEW NAME FOR MOD, 'RA2: World Conflict'.


Hope you like whats done so far, because there's loads more to come still.



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 Description:
Delta Force's Play-Ground.
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 Description:
The NEW Soviet Airfields, with black eagles docked on them.
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bullet.PNG
 Description:
The NEW Bullet Graphics
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Geoff (Geoff17391) Wink
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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Mon Oct 23, 2006 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking good m8, keep it up, those miners are cool and the naval set

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Mon Oct 23, 2006 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The soviet airstrip is very plain(get it plane!?). You could use the original RA airstrip as a build example.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Mon Oct 23, 2006 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I don't like the airfield, çause it isn't realistic... But that bullet effect looks very good Smile

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ChielScape
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PostPosted: Mon Oct 23, 2006 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

good? damn sweet!

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Tue Oct 24, 2006 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

well i must say, the airstrip's runway does seem dark... so dark that the black eagle is camoflaged into it. so i will edit it a bit make it lighter etc.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Oct 24, 2006 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

The Airstrip sucks, replace it and dont give the Soviets Black Eagles. Other than that it looks promising.

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Geoff17391
Medic


Joined: 25 Dec 2005
Location: England, UK

PostPosted: Tue Oct 24, 2006 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, well i've changed the airstip to, The I-Man99's soviet airpad
Also the black eagle is temporary until I decide what planes the soviets would have. Although I might decide to keep the black eagle to the soviets, i dont know yet.

Well heres a screenshot of the new soviet airpad look. hope you all like the better look.



screenshot22.PNG
 Description:
The new look of the soviet airpad
 Filesize:  421.82 KB
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screenshot22.PNG



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Geoff (Geoff17391) Wink
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Nov 10, 2006 4:01 am    Post subject: Reply with quote  Mark this post and the followings unread

I personally like the airstrip ones better, more classical. Although the new one is probable better cause they hold more aircraft. Overl all this is great.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Fri Nov 10, 2006 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Soviets always have MIGs really. But these fighters are that brutish and big in that they should deserve a huge cost.

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