Joined: 23 Jun 2006 Location: 3rd Rock from the Tiberian Sun
Posted: Mon Oct 23, 2006 4:56 am Post subject:
CNC3 Orca (TS)
Subject description: Rebelmoon's Version
Begin Edit:
1st, contrary to TruYuri praising my "Skilz", my texture skills are mediocre at best, but I do try. lol
I've tried to give the cockpit a gray to black look, and to be honest, this was the best looking of that attempt. Normals are another area that I rely heavily on the auto-normaliser. But I've gone in by hand in an attempt to smooth them out. I also made a couple of tweaks here and there, trivial things that I found.
Anyway, what do you think?
Cheers,
Rebelmoon
End Update
Helping TruYuri on his Orca got me motivated to finishing my own. While TruYuri was aiming for a look like the trailers, I'm aiming more for the way it looks in action in game. In other words, I wanted it to look like the Orcas in the multiplayer demo video. Of course, all you can really tell in the video is how it looks in silhouette, but from alot of different angles as it moves. Using that info and all the media I've been able to get on the Orca, I've come up with my version of it. In-game, in action, it looks very close. Barring any major critiques that I missed & feel are absolutely needed, I will probably be releasing this soon.
What do you think?
Cheers,
Rebelmoon
cnc3orca.png
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Last edited by Rebelmoon on Mon Oct 23, 2006 8:24 pm; edited 2 times in total QUICK_EDIT
Awesome man. I knew it would turn out amazing. But...meh, i prefer the work you did on my model more. I just like the trailer render more I will still use this tho. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Mon Oct 23, 2006 7:11 am Post subject:
move it a little forward in the HVA editor, it'll fit better onto the helipad. _________________ Please, read the signature rules of the forum. QUICK_EDIT
make the window a darkgrey fading to black
else i would suggest to smooth the normals a bit _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
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