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how do you correct elevations blockage
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Oct 27, 2006 9:58 am    Post subject:  how do you correct elevations blockage
Subject description: for straight-flight projectiles?
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I have a bit of a problem with the plasma projectile I made and it's this:

When the my plasma tanks fire at targets that are at a lower elevation, the plasma projectile end up hitting the ground 1 cell away instead of flying towards the lower-ground enemy. As a result, the plasma tanks are only combat effective on flat terrain and when elevation is present, they end up doing more damage to their companions rather than the enemy (brought about by its high damage and high spread).

The projectile hits the ground when targetting lower ground enemies because I did not put the Arcing=yes tag to the projectile. This is only right because to achieve the flying plasma effect, Arcing=no should be the case and ROT=1 should be the flight control. In TS, the tag SubjectToElevation=no isn't available. Guys, can anyone help me with this? I want the projectile to fly towards the targets while ignoring elevation blockage. What's the way to do this in TS? or it really can't be done without changing Arcing=no to Arcing=yes?

I coded the plasma projectile as

[PLASCAN]
VeryHigh=yes ;I added this in the hopes that it will ignore elevation
Acceleration=20 ;the plasma starts with speed 30 and accelerates quickly
High=yes ;also to try making it ignore elevation-- to no success
Shadow=no
Image=PLASBOLA
IgnoresFirestorm=no
ROT=1 ;so that it won't hit the ground before reaching its target



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Oct 27, 2006 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm...I've seen the same problem with all weapons that use particles, Railguns, Devil's Tongue Fire, etc.

Sorry, I have no solution whatsoever...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Oct 27, 2006 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only projectiles that are invisible (i.o.w., don't have an Image) can move through the ground without hitting it. This can't be changed.. The only suggestion i can give you is to use the Arcing tag, but increase the speed so it creates a lobbing effect. Remove the High and VeryHigh tags btw, they are useless in this situation.

Yuri 06, his weapon doesn't use a particle system..

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Fri Oct 27, 2006 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

At Yuri:

Particle systems like isRailgun have little if anything to do with it. (excepting FireStreamSys it apparently freaks out even if the target is on a clear shot)

Its just the AmbientDamage= counter.

unlike Damage= which is when it HITS, AmbientDamage= is doing to damage AS IT TRAVELS meaning the damn glitches take hold and is almost utterly useless on anything other than flat terrain. (and how often does THAT happen in TS? not very much it seems)

Ive actually made Railgun systems that shoot through cliffs and stuff. (but unfortunately dont harm units in the shot path)

At OP:
Thats actually what it does BUT I dont know how to fix that atm.

Also have you considered making it a Laser instead? by making the projectile Invisible (or any one with Image=none or Inviso=yes) and then applying isLaser=yes and then fiddle with the controls itll make an energy shootin tank thatll fire through cliffs but it wont look like CyCannon and stuff like that.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Oct 27, 2006 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm yeah I guess making it Inviso=yes and adding Speed=100 will make it hit regardless of terrain but If I do that the plasma orb wont show, and I'd rather have an arcing plasma projectile than an invisible one Sad .. thanks for the tip though Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Oct 27, 2006 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

@DVD: to speak the truth, I never wrote about his weapon using particle logic, I just gave examples of weapons having same problem...

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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Fri Oct 27, 2006 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
At Yuri:

Particle systems like isRailgun have little if anything to do with it. (excepting FireStreamSys it apparently freaks out even if the target is on a clear shot)

Its just the AmbientDamage= counter.

unlike Damage= which is when it HITS, AmbientDamage= is doing to damage AS IT TRAVELS meaning the damn glitches take hold and is almost utterly useless on anything other than flat terrain. (and how often does THAT happen in TS? not very much it seems)

Ive actually made Railgun systems that shoot through cliffs and stuff. (but unfortunately dont harm units in the shot path)


*AHEM*

I told you about that already.

Apparently you did not read.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Oct 28, 2006 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

how about an invisible projectile that has an SHP trailer... will that work? the projectile itself is invisible but theoretically, SHP plasma trails appear through the path it travels?

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Oct 28, 2006 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Test it and show us the results! That's the best way to find out.

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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Sat Oct 28, 2006 4:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Agreed.

BTW Are you sure just using IsLaser Wont achieve the same results sorta?

AFAIK you can change the colors and stuff with it.

(can it change width? I never looked.)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Oct 28, 2006 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

@Someguy: no, I did read your post. I wrote my previous post to tell DVD I did not wrote about his weapons using particles, not to continue spreading my false-particle-knowledge.

Btw, if it works, show us a screenie #Tongue

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