Posted: Mon Oct 30, 2006 1:49 pm Post subject:
Is this idea feasible
Subject description: or even possible?
Im wanting to make the Siege Chopper have gunship properties on top of being able to deploy into the cannon yet even on RP 1.08SE it IEs when what Ive done gets built.
Would I need to make the deploy unit [SCHD] a building instead with a voxel turret? Or is there a way around this?
for your info Im wanting th chopper to contain on top of its MG a rocket launcher that (with warheads done properly) would shoot at tanks and stuff and then if it deploys it goes to the big cannon.
Code Below of what Ive done so far
Code:
; Soviet Siege Chopper
[SCHP]
UIName=Name:SiegeChopper
Name=Soviet Siege Chopper
;Image=SHAD
Prerequisite=NAWEAP,TECH
Primary=BlackHawkCannon
Secondary=Hellfire
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=10
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1100
;Soylent=1100
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceSecondaryWeaponAttack=SeigeChopperAttackLand
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
SelfHealing=yes
VeteranAbilities=STRONGER,FIREPOWER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
;CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
;ElitePrimary=Vulcan3
;EliteSecondary=Hellfire ;til later.
PreventAttackMove=no
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=no
UnloadingClass=SCHD
DeployingAnim=SCHPDEPL
DeployFire=yes
Turret=yes
DeployToLand=yes
IsSelectableCombatant=yes ; TR
;GEF This is a dummy unit used to hold the image of the deployed siege chopper
; Deployed Soviet Siege Chopper
[SCHD]
UIName=Name:SiegeChopper
Name=ZZZ Deployed Soviet Siege Chopper
Prerequisite=NAWEAP
Primary=160mm
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1
Sight=10
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackLand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
SelfHealing=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=160mmE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
UnloadingClass=SCHP
Turret=yes
DeployFire=yes
DeployToLand=yes
WHAT you are trying to do is give the Siege Chopper(UNDEPLOYED) a secondary weapon right? Should be possible but then again I've not tried it myself, but other than that I dont think you have to worry abt anything else.. _________________ ::TSR Home-Grown Vxl Maker::
nah the logic of simple deployer is primary undeployed, secondary deployed, u can't have 3 weapons, the deployed state is more of a dummy _________________ QUICK_EDIT
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