Posted: Wed Nov 01, 2006 12:23 pm Post subject:
a little furher
I've now well understood how to add new graphics but I'm not sure I'm doing it the simpliest way.
For instance, I've created a casern, using the subteranean dwelling shp([CA0008]) and a cameo of my own. I've extracted isosnow.mix, conquer.mix and isotemp.mix with xccmixer then I've add my files (a copy of both subtarenean dwelling snow and temp and the cameo I made) in the right mix files and finaly recompacted them with xccmixeditor in the tibsun.mix.
It works well but it's quite long just to add a cameo to a building.(I guess).
My questions are :
-when it isn't necessary to clone an element when you want to modify it ?
-is this necessary to insert all modification of mix files in tibsun mix or it is possible to put external file in the game folder ? (because if one day I'm to send my mod to somebody it'll be not practical to send the whole tisun.mix file)
-Is that normal that I needed to extract the mixes tha tare in tibsun.mix with xccmixer , then edit them with mixeditor and recompact the whole thing with mixeditor?
and also, am I right to use the xcc tools or there are better ones ?
Thanks, if you had the patience to read the whole thing. QUICK_EDIT
heh, you HAVE to put all your resources in mix files.
however, there is no need to put them in tibsun.mix.
ever noticed the ecache and expand mix files ?
simply try using xcc mixer to make new mix files by the name of ecache05 , and expand05.
try putting your resources in there.
also, all voxels go into expand*and several other types of files*.
shps and sounds go into the ecaches.
this makes modding a lot easier, if you have any problem, do say so. _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
erm... well, I should have read that but you'll admit it ain't easy to find out the right tuto among the heap of unrelated things and I'm a perfect noob ... QUICK_EDIT
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