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Mod= C&C Tiberian Sun: Ascending from Ashes
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Feb 28, 2007 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Incredible work IFV, I can't wait or this one to come out Smile

IDK if it's really a good idea to even have this mod set in the tiberium universe...
1. The story is really good enough without it
2. GDI and nod are fighting for global control, I'd expect if a war like this were to erupt, both factions would take part it it as well; GDI to keep the peace, and Nod maybe to play both sides for its own benifit, maybe making making "alliances" like they did with the mutants.
3. There's no tiberium in it #Tongue

I think to include the tiberian universe into this mod would just be too unneccesary and distracting to the story. It's really good enough already without it Wink

Also as far as Junk/Tiberium spawning, if you're not planning to use tibtrees, there's another way I thought of:
There are 2 ways to make units spawn tiberium when they blow up(that I know of): making them TiberiumHeal=yes
and having a full PipScale=Tiberium.
You might try having a bunch of random civilian vehicles on the maps with one of these tags (probably the tiberiumheal, as I wouldn't know if it's possible to pre-fill the vehichles on the maps), then search for em and destroy for some valuabe junk to pick up. IDK it's just an idea.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Mar 01, 2007 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

thank you very much for the insightful suggestion Team Black Smile and yeah, I've been thinking of this being set in the Fallout universe instead but no, I like the C&C and Fallout universe equally and thought maybe I could draw a rough line connecting them Smile .

anyway, if my C&C TS:Ascending From Ashes mod still doesn't get much attention, I'll change this to a Fallout RTS mod instead; I know many here will be interested in that instead. And keep the Ascending Ashes for myself Neutral

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Mar 01, 2007 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be honest, I would really, really like to see both mods. As 'Ascending from the Ashes' offers some great new graphics, storyline and atmosphere - it's a shame if it gets private.

BTW, congrats on the name change Smile

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Mar 01, 2007 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol

but we'll see....

anyway, let's see if this sparks some interest: it's the theater for eastern Asia,

I'm still htinking of stories to turn into campaign missions and so far here's the roster of factions:

>Neo Dai Viets

>Manchurian Dynasty

>City state of New Xiao Mei

>Warlord Chou Hua

>Republic of Hainan

>Seng Li Secessionists

>others....


i'm still thinking about the borders and territories so nothing's permanent as of the moment Smile



theater beta.PNG
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New Xiao Mei sent an expedition to Lingayen, Northern Philippines to establish a small colony for prospecting resources. The Philippines was and still is a pandora's box of natural resources you see...
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theater beta.PNG



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Mar 01, 2007 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

How big are you making the campaign?
If you want, i could help out with some maps or triggers and stuff.
I haven't released any to the public yet, though I can give you some of my WIP previews via PM or MSN if you want

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Mar 01, 2007 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fallout RTS?
The only way I can think of this is pre-bombing USA Vs China(including USA's troops in Battle armor)
Cause having and army of brutes with machine guns is weird(but is a nice easter egg) I like the story and idea though of yours though Very Happy

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Mar 04, 2007 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
How big are you making the campaign?
If you want, i could help out with some maps or triggers and stuff.
I haven't released any to the public yet, though I can give you some of my WIP previews via PM or MSN if you want


thanks for the offer but I work alone. but if you're an expert on singleplayer trigger, event creations then I could certainly use some pointers. Idea

@ Gufu, thanks... that encouraged me a bit

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Mar 05, 2007 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

ptsch..... Neutral

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Mar 05, 2007 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

? what ?

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OccultSpectre
Cyborg Soldier


Joined: 12 Feb 2007
Location: Somewhere in Spain

PostPosted: Tue Mar 06, 2007 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Gufu: spammmmmm

@IVI: amazing mod. I'm waiting for new pics and news! Very Happy

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Mar 06, 2007 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ gufu, don't pay any attention to the post my post above... for now... just let it be known that I've been very disappointed lately.... Neutral

@ occultspectre, thanks for the post... here are some new screenies....

new concept: ruined cars barricades
>while there still are pre-war cars that are still intact and can still be used (provided that the one attempting to use them has petrol with him), majority of pre-war cars have long been rendered unusable. With metal so scarce, many people just opt to use old cars as makeshift shelters or, scrap the cars for metal to sell.

>old derelict cars make good barricades though, as several cars stacked on top of each other would make a good anti-raider wall. a well constructed barricade will be sure to stop light vehicles and they can also serve as a slowing mechanism for IVI tanks (barricades fail to stop IVI tanks though, as the former are capable of defeating any terrain obstacle short of vertical elevations due to the extensive powerlants they're provided with).

about the second pic:
>before the city of Jing Qi (prosperity) fell into chaos and became a bloody warzone, it was a promising commercial city, an oasis of wealth in a desert of poverty. Many Xiang and Seng Li merchants from New Xiao Mei became so bold as to step out of the secure city to invest in Jing Qi. Many of them set up shop in Jing Qi's several commercial sectors and business was looking good..... until of course, the first of the 'battles for Jing Qi' took place.



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Last edited by IVI on Wed Mar 07, 2007 1:59 pm; edited 1 time in total

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Mar 06, 2007 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

and let me clarify a few things to those wondering...

the factions I mentioned above are NOT waaaay different from each other. It's not like they all have different structures from each other. In my mod,

a base building mission (I want to limit the number of missions in which base building is a must) will start off with a mobile HQ. the mobile HQ can undeploy to... you guessed it: an HQ.

an HQ will give rise to a carpenters' quarters which will in turn enable a Barracks, Junkshop, IVI trading agency . the Junkshop and the IVI trading agency will both enable the IVI dropship bay in which the vehicles are delivered to from someplace else. to be able to purchase IVI MRP tanks, you'll have to build a IVI battery recharging plant and to build IVI SPAFV tanks, you'll need to build the add-on to the recharging plant which is the IVI Reactor maintenance bay .

side notes: I'm thinking on enabling other "vehicle companies" besides IVI. and that building one other's agency will disable all others.... heck, I've got enough voxels of my own to create 3 companies already.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Mar 06, 2007 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do know what it's not possible to have upgrades to be requisites for units and buildings

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*blackheartstar*
Vehicle Driver


Joined: 28 Feb 2007

PostPosted: Wed Mar 07, 2007 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I love the atmasphere you have going on here! Dont go private with this as that would be awaste!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Mar 07, 2007 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome ideas here.
Yeah if I can give you a hand on anything - triggers or what not - give me a hollar OK Smile

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Mar 07, 2007 5:19 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
Do know what it's not possible to have upgrades to be requisites for units and buildings


if that's the case, then I'll have the upgrade as a separate structure then.

@ Team Black, thanks Smile

@ *blackheartstar*, well that all depends on something I'm waiting to happen Neutral.... but rest assured that even if I make my mod private, I'll make another one that'll use the new terrain props and all.... a fallout mod that is..



Ruined cars.PNG
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OccultSpectre
Cyborg Soldier


Joined: 12 Feb 2007
Location: Somewhere in Spain

PostPosted: Wed Mar 07, 2007 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

AWESOME Surprised


will you put battleships, cruisers or anything?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Mar 07, 2007 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah... I remember trying to make Fallout map for Star Craft... It kinda got on-hold... I messed up with trigers... but I still hold hope.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Mar 11, 2007 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ OccultSpectre,

no, I wont be putting water-bound battleships and cruisers for 3 major reasons:

1.) the chaos of the fighting happens on Mainland China, Mongolia, Russia and south east Asia. I can't imagine how water-bound ships are supposed to perform roles in the mainland (unless they're on wheels and can traverse land) #Tongue

2.) operating old warships is very costly. besides that, you don't suppose that a rag-tag group of raiders or struggling rebels could have the resources to maintain such a thing, can you? Wink

3.) I don't have FS anyway so I don't know how I can code them in without it.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 11, 2007 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

2.03 patch has all you need to code FS things!

Also:
Land Ironclad my frieend, Land Ironclad...

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Mar 20, 2007 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

interest still doesn't seem to be picking up... so let me revive this thread with a couple of 'new' screenies...



Jing Qi ruined part.PNG
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remains of Xing Chua II.PNG
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 20, 2007 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you want hosting for it here? PM me with details if you are interested (name of each forum and subforum)

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OccultSpectre
Cyborg Soldier


Joined: 12 Feb 2007
Location: Somewhere in Spain

PostPosted: Tue Mar 20, 2007 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Host it IVI!!!!!

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Or Should I?" -The Laughing Man

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Tue Mar 20, 2007 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man you sure got skills. I can honestly say that is some REALLY friggin nice stuff you got there, i'm rly looking forward to the release. The ruins looks awesome and all the voxels are really nice as aswell. The whole idea with junk as a resource is brilliant, and i agree with OccultSpectre about hosting it. This mod could easily become one of the best ones for TS ever. Keep up the excellent work!

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Mar 21, 2007 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm talking to Banshee about hosting ATM.. to those who took interest in this, I thank you Smile . also, I'm thinking on what would be better:

C&C: Ascending from Ashes (the Asian Anarchy)
info: I haven't finished thinking about the story so far... and have stuff to do on CHINATOWN buildings #Tongue

or

C&C: Ascending from Ashes (a Fallout post apocalyptic RTS game)
info: this can be a prequel or a sequel (it's flexible Wink ). as a prequel, it will follow the Fallout bible. as a sequel, I can do all sorts of stuff with this Smile

don't worry about a thing.... these two are very flexible. that in the sense that they share 90% of the terrain work and building work. Wink

they share lots of common voxel models (not that it'll matter because I can always make new ones in the case of a shift) Wink

so, if I do get hosted, one of the first things I will do will make a poll on whether a Fallout mod will be done instead or this Asian thing ok?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Mar 21, 2007 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Dunno... how do immagine Fallout RTS though IVI? I only see it as single player Sad
Maybe Pre-War USA VS China? Gah unfair - Chiinese only got Power Armor in San Francisco...

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Mar 21, 2007 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

that's the beauty of it.....

As U.S., the campaign will follow the Fallout bible... they'd push the Chinese back across Alaska and to the Yangtze.... then the China will launch all the (as the Children of the Cathedral would say) the 'Holy Flame' Twisted Evil .

As China, you'd fight an extremely hard war. but, if you succeed, you'd change the Fallout canon in the end Razz .

I got the story for the non-canon Chinese campaign thought out so far Wink

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Mar 21, 2007 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Yay for the hosting offer IVI Smile

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Wed Mar 21, 2007 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fallout mod would totally rock.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Mar 21, 2007 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just rememer what no master, ghouls, super mutants, and steam powered car(used by super mutants)

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Mar 23, 2007 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

A sizable GDI force has seceded from GDI. these upstarts were the Asian contingent of GDI.... and it seems that a charismatic General has swayed the troops in favor of seceeding from the Blue Zone to establish their own area.


This renegade GDI force... who call themselves the 'Eurasian Contingent' are very strong military-wise. They have proceeded to gain control over a large area in what used to be Russia.

New Xiao Mei has been in constant war with this GDI force... and with resources so scarce, has been on the defensive.... the Eurasian Contingent is a force to be reckoned with... even though many of their troops are green, they are self-sufficient.. and have schematics to produce their own EC units, based on GDI units.

the following screenies are that of the battle New Xiao Mei's Military-Tech Company Isserel Xiang Wu Various Industries (IVI) won against the Eurasian Contingent.



IVI 4th Heavy Cavalry moving.PNG
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IVI 4th Heavy Cavalry attacking II.PNG
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IVI 4th Heavy Cavalry Victory.PNG
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IVI 4th Heavy Cavalry Victory.PNG



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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Mar 23, 2007 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this the "old" TS? Awsome!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Mar 23, 2007 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed, I like what I see very, very much.

Will you remake GDI units for the EC too?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Mar 23, 2007 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Give this guy a forum for his work, Banshee. #Tongue

He deserves it. Wink

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 23, 2007 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

How China took over russia anyway?

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Mar 24, 2007 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

where did you read that? China didn't, China is typically non-existent as a whole in my mod, having fallen into anarchy and all.

China, as you well know is a very big country.... and as such there's plenty of room for all sorts of terrain... all sorts of interesting places... and plenty of room of all sorts of factions Wink

the Eurasian Contingency probably originated from Europe... and proceeded to claim Russia (who fell into anarchy like China... actually THE whole world is in anarchy) for their own.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Mar 24, 2007 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dunno... civil war - maybe, communism being reborn = not likely, anarchy... NO WAI
Dunno - people wouldn't really care... and I don't think Russia even in that state would be easy to capture(and hold)

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Mar 24, 2007 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, that's what my story's about...

the world's in anarchy following the 'Great Desolation'.... as suggested by team black, I'm seriously considering not including tiberian sun canon in this...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Mar 24, 2007 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Darn... is it possible to add an inside tileset to TS like RA?

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Mar 26, 2007 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

well, the grass I made is a new tileset... I just followed the tutorial in the tut factory... is that what you meant?

here's Isserel commanding the remnants of the IVI 1st light cavalry battalion and IVI 4th heavy cavalry battalion.

I'm testing all the campaign maps in multiplayer.... to see how the AI will behave...

El D34dlyto
wrote:
Will you remake GDI units for the EC too?


yes, as a matter of fact I will.



Isserel and remnants of IVI 1st light cav and IVI 4th heavy cav.PNG
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Isserel and remnants of IVI 1st light cav and IVI 4th heavy cav.PNG



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Mar 26, 2007 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only thing i dislike about your work, here, IVI.. Is the cameo's... They look extremely cartoonish... And the really long names for your, Voxels... But yet again, this is just me being picky. #Tongue

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Mar 26, 2007 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

hehehehe... I admit, these are low quality cameos. I can make one of those in 2 minutes Very Happy .

I don't know how to make better ones though, unless I make 3d models of each unit I have and skin it and then have render of it then taking a minimized picture of it #Tongue

as for the names, I like the long names... I jsut wish they didn't show up on the sidebar like that.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Mar 26, 2007 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
as for the names, I like the long names... I jsut wish they didn't show up on the sidebar like that.


Exactly... Maybe you could edit the, SUN.ini to make textless cameo's, and add the text yourself on the cameo's... If you know what i mean, instead of TS Doing it manualy? #Tongue

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Mar 26, 2007 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, then you'd have a blank box when you put the cursor on one of the units. But eh, who cares about that anyays lol.
I still remember lauging at TD putting my cursor on trees and stuff, having it inform me that it was indeed a TREE, and ROCK and stuff Laughing

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gufu
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Joined: 22 Dec 2004
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PostPosted: Mon Mar 26, 2007 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

No - in Red Alert(original) they had missions INSIDE buildings - think Star Craft. Can you implement that?

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IVI
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Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Mar 27, 2007 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

sure, I can do that.... but it's going to require lots of time and work...

btw, Ascending Ashes got hosted now.... Thanks Banshee Very Happy . please participate in the poll so I'll know what to do next. Smile

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