Posted: Thu Nov 09, 2006 5:37 am Post subject:
Mod= C&C Tiberian Sun: Ascending from Ashes
Subject description: ages from completion......
Hi, I really liked modding here and I thank the people here for teaching me how to mod and providing me tools to exercise my creativity. Life get's so repetitive and boring; doing the same stuff everyday, knowing people and doing the same things with them over and over again. And for me, modding is like taking a step out of the ordinary, a chance to exercise creativity. That's why I like modding so much
Anyway, I just want to know what you think of this mod I'm making. I'm trying to make a mod on my own. It's not a total conversion because I'm retaining the old factions and old gameplay but more like an expansion. But I do my best in making it novel by modifying the tactical options, speeding up TS' slow gameplay and emphasizing diversity in tactics rather than just sheer numbers (although that will work too, just slower to execute).
Overview:
Command and Conquer Tiberian Sun: Ascending from Ashes
Events leading to current situations:
>1995:Dr. Mobius discovered Tiberium
>1995-:Tiberium starts proliferating
>:Brotherhood of Nod initiates its worldwide propaganda
>:3rd world countries topple governments in favor of Nod idealism
>:Rumors erupt concerning The Brotherhood of Nod having closed door talks with China in overthrowing the west.
>:GDI circle of influence declares war on Brotherhood of Nod circle of influence.
>:Full scale war begins in North Africa and southern Europe
>:The Brotherhood seemed to be winning routing GDI bases here and there
>:Eventually, several costly victories in favor of GDI led to Nod's defeat
>:Kane reportedly killed in Sarajevo temple when Ion cannon hits it
>:Uneasy truce ensues, Brotherhood of Nod breaks up into warlord factions
>~2020s:GDI furthers orbital technology and sets up Philadelphia station, huge aerial dropships, airborne drop-pod strikes
>~1995-2030:Tiberium infestation rages unchecked
>:GDI moves northwards to 'blue zones' along with so called the 1st world populace
>:Remnants of the Brotherhood of Nod developed own tech regarding subterranean dwelling in order to survive.
>:Being left behind, 3rd world populace suffer greatly resulting to countless mutations, deaths and tribulations.
>:Kane lives! Nod attacks GDI everywhere, GDI baffled
>:Slavic unifies Nod
>:War everywhere
>~2028: a struggling elite Chinese community from south east Asia migrates northward to escape red zone
>~2029: New Xiao Mei founded in north western China (whose government has fallen in complete anarchy).
>chinese refugees flee to New Xiao Mei in the hopes that a new life can be found. this influx of refugees provided the new city-state with thousands of skilled workers.
>Original elites establishes strict but fair constitution, establishes some sort of senatorial government with representatives from various sectors of the society.
>CABAL wreaks havoc in the world
>GDI and Nod form wary alliance to defeat CABAL
>state of the world falls into deeper chaos.
>uneasy peace ensues
>meanwhile, several families continue clan tradition, clan enterprises and pledge to develop the new city state New Xiao Mei.
>as New Xiao Mei grows in self-sustenance, funding for scientific research and capitalist support increases.
>2045:New Xiao Mei has considerable defensive military capabilities, strong economy, circle of enterprises (but rigid small enterprise protection to avoid cartel and monopoly) as well as scientific progress.
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with much of the world in desolation, the population cut from 6.8 billion to 3 billion (and dwindling), food shortages, war etc. all the global progress visions have fizzled to nothing. ~18% of the populace are shielded by the GDI in the blue zones and those who have the resources to do so, migrate towards the blue zones. Nod controls 34% of the population in it's sphere of influence and the rest 48% have to fend for themselves against week long sandstorms, freak ion storms, former people now mobs of visceroids and millions of mutated flora/fauna. while the tiberium menace has significantly slowed down, it rests on a large part of the earth's surface area rendering it uninhabitable and would take a lifetime to convert from red to yellow zone and another lifetime to nudge it towards a hint of blue zone.
Many of those who were abandonned by GDI and Nod have resorted to some sort of Feudo-Tribalism way of life. that is, groups of people with similar background and/or racial ancestry often form rag tag groups trying to rebuild society. Unfortunately, human greed will never be extinguished and in this case teams up with the instinct for survival to drive people to do whatever it takes to claim more territory for themselves.... even if that means slaying every man, woman and child of another group of people who will not yield (and the same goes for that group of people too).
--------------------------------
In the story, you follow the struggle of a group of people who wants to secede from the grips of a powerful warlord. They desire a country or at least a territory they can call their own. Where they are free and their children can be safe. You see, the warlord extorts these people out of their livestock for his food (he can't be bothered to rear his own himself) their men to serve in his warband, and women to serve as his.. you know what. Perhaps it would be a bit more bearable if this warlord protected them from the ravenous bandits and brigands scattered all over the place but he doesn't. The warlord sends his warbands to try and capture more territory to add to his own. That's where the rebellion of the Secessionists begins.
Force descriptions:
Secessionists:
>basically infantry dependent. various types of infantry.
>>they excel in ambush tactics
>>since death is everywhere and ammo is not, many of them were forced to develop sniping and sharp shooting to conserve ammo and be more effective
>>they use low-tech weapons, you know, explosive propelled bullets (ptsch, talk about low tech )
>>they have howitzers.. salvaged from old military bases.
>They also have some vehicles
>>most of the vehicles are just salvaged pre-war trucks and cars
>>IVI sells them specially designed armor but are costly
New Xiao Mei (the Xiang as they are called by many)
>The Xiang rely heavily on IVI (Isserel Xiang Tze Wu Vehicle Industries) armor.
>>Armor is classified as Light Armor and Heavy Armor
>>Light Armor involves fire support, recon, IFVs
>>Heavy armor diversifies into Light Tanks and Battle Tanks,
>The Xiang don't have aerial fighters, but they do have capital ships
>>To add balance I think I wouldn't allow these to be built but they appear from time to time.
Bandits/Warlords etc.
I'm still thinking about these..
Ps. please don't expect too much yet, I still have to study you know and I had just decided to do this. But I'm working on this mod as a pastime and I still have a lot to learn aobut 3d modelling, voxeling and SHP making (not to mention triggers). I mod for the purpose of my enjoyment and not like my life depended on it. But I'll share this with the community once I finish, perfect, and balance it. I might ask some people to test it from time to time though, that is if it's not too much trouble.
judging from your work and the level of thought you put into it. I think it would be a interesting mod that takes on a very different perspective on the Tiberian Saga.
can't wait to see how it progresses. _________________ Delirium.. QUICK_EDIT
I still have a lot to think about in this mod and I don't want to raise anyone's hopes then just disappoint them.
But to answer your question Gosho my friend, yes! hehe, what's a C&C expansion without the good ole' GDI and Nod beating each other senseless!
However, I'm still thinking how they'd appear in the missions since GDI is way up North America and Nod's near U.S. and middle east (is that right? correct me if I'm wrong ) But I'd certainly include them, even if it's just remnants of old GDI and Nod deserters.. QUICK_EDIT
My suggestion - don't get GDI or Nod into this. Make this - the regional conflict. GDI and Nod fight for control over the two Americas and don't pay any attention to the rest of the world. Focus only on these 2 (3?) sides QUICK_EDIT
Posted: Wed Feb 07, 2007 11:14 am Post subject:
The Siege of Fort Nan-Yang
Time line:
>2:00am Wednesday, February 7, 2048:
A sizable Manchurian force assaulted New Cheng-Chou, a struggling city founded some ways north of the Yellow River.
>12:36pm Thursday, February 8, 2048
New Cheng-Chou militia defeated
>3:00pm Thursday, February 8, 2048
New Cheng-Chou being raided, Corporal Wang Tsen, Xiang Seng Li Secessionist Regulars arrive at Fort Nan-Yang.
>5:00pm Thursday, February 8, 2048
Fort Nan-Yang braces itself, calls for reinforcements.
>8:30am Friday February 9, 2048
Manchurian force sighted crossing Yellow River near where the old Cheng-Chou city used to be.
231 Xiang Seng Li Regulars (1 company) along with
2x Hitoshi XV-150 Truck (modified for troop transport)
>4:26pm Friday, February 9, 2048
Xiang Seng Li 155mm artillery commence Stand Off.
>4:35pm Friday, February 9, 2048
Manchurian Force visible across the plains.
>4:47pm Friday, February 9, 2048
Contact.....
comments are always welcome! just wanted to show what's going on in my mod...
Qiang Dao Yu's Charge.PNG
Description:
Warlord Qiang Dao Yu ordered Full frontline breach with the armor, followed with 'mop-up' firesupport by the infantry.... but slowed down when got to the trenches
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Last edited by IVI on Sun Feb 18, 2007 1:20 am; edited 2 times in total QUICK_EDIT
hehehe, to be honest....
1.)the peaceful picture of the base was taken in Final Sun map editor. ... I was too lazy to take a pic of it ingame.... explains the mishandled HVAs, craptastic looking infantry sprites
2.)the infantry is just the E1 Light Infantry.... they are a proxy for the standard infantry of the Xiang Seng Li Secessionists (not to be confused with the affluent and powerful Xiang of Xiao Mei) the Seng Li Regular while I haven't finished the SHP for the Regs.
more pics....
sorry about the inconsistent color, I always play as either green or orange... and it so happened that I chose as green when playing as the invaders AND as the defenders
I've been converting the tiberium into junk...literally. In my mod, the resource (junk) does not sprout from tiberium trees. It is, simply, an exhaustible resource. however, a fully loaded scavenging truck (im working on the voxels) can yield up to 1000 credits worth of junk. Junk is scattered all over maps too and isn't strictly concentrated on isolated fields (as opposed to tiberium). Moreover, destroyed tanks, buildings and many other objects yield junk that can be harvested.
Overview:
Because tiberium no longer spreads too much these days, add to the fact that northern/north eastern asia has a cold climate, the resource and the commodity in demand is JUNK. yes, none other than scrap metal, scrap gears, hubcaps and galvanized iron sheets.
In fact, IVI actually prefers to be paid in raw materials rather than money (with a 4:1 mass ratio as a fixed price). for example, an IVI SPAFV-15 'Mangler' light tank that weighs 30-35 tons may be traded for 120-140 tons of raw metal. metal has actually become quite scarce. and the city-state of New Xiao Mei needs more metal to erect more buildings, defense structures and for industry. IVI (whose home city is New Xiao Mei itself) needs more metal to react and convert to reforming ceramics for its products.
Junk metal can be found in old junkyards, battlefields and ruined cities.
Junk resource.PNG
Description:
I haven't finished all of it.... so far I've converted 36 frames worth of junk.
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Last edited by IVI on Mon Feb 19, 2007 3:07 pm; edited 2 times in total QUICK_EDIT
well, I was trying to make a stress on the importance of infantry on my mod. it is a post apocalyptic world after all, and military equipment should be rather scarce.
to give you an idea:
Infantry:
Seng Li Revolutionary> 20 credits (cr.)
Seng Li Regular> 40 cr.
Seng Li AT> 250 cr.
Seng Li Mortar> 300 cr.
Seng Li Sniper> 200 cr.
Seng Li Medic> 100 cr.
So far, that's the units that the Secessionists can have... I've done all of these except for the infantry... I'm using placeholders for now.
But to answer your question about no resources, junk is scattered in campaign missions. since a Secessionist base or outpost will eventually exhaust their resource pile of junk, a new strategic element comes into play.
that is, hunting for more junk piles somewhere and protecting Scavenger Trucks when they make the trek to gather more junk.
also, when tanks and units get destroyed, a small amount of junk is left along with the tank/unit's wreckage. so you can also use the Scavenger Trucks to salvage that junk (not the tank wreckage though... as it's too heavy )
Maybe you should make the junk resource twice as small or the harvesters twice as big. It'll look somewhat wierd you know. (shrinking the junk down will also enable you to use the same type for vehicles, without it looking too out of place).
But you list looks really cool. All aspects of warfare are covered. It seems however that the Revolutionaire is rather too cheap. How will it fare against tanks?
@ Gufu, thanks. I've been wanting to catch that Fallout post-apoc atmosphere.
@ harv, yeah.. but it's Final Sun's fault ... when placing tiberium on maps Final Sun generates the tibXX (XX is 01 to 20) and sometimes the tiberium part appears more than too often .
@ El D34dlyto, the harvesters are actually rather smaller than tiberium harvesters because they're just dump trucks.
lol at oxymoron
but, I classify light tanks as heavy vehicles because, light they may be but they're still tanks . besides, the lightest light tank IVI offers weighs close to 28 tons, is equipped with heavy armor, and has a high caliber mass driver, classifying it as a 'heavy vehicle'
with regards to the revolutionary and the regulars, they can't beat tanks... even if you have 100 of them emptying clips at a single tank. you need ATs for that kind of job . However, revolutionaries carry MP-5s, UMP-45s, and Hk P90s which makes them adept at killing other infantry in CLOSE QUARTERS only they have range=3 and very few hit points. Regulars carry AK-47s (yes, even in 2050 there's still lots of these guns), M4a1s, G36s and FN-Fals which makes them medium ranged range=5.5. both the revs and the regs destroy buildings with ease (en masse). QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sun Feb 18, 2007 4:50 pm Post subject:
Hm... so this is Chinese story of Fallout history? as in - "what happend to china when it anihilated america - but also got a few hits" _________________ DUNK! QUICK_EDIT
Hm... so this is Chinese story of Fallout history? as in - "what happend to china when it anihilated america - but also got a few hits"
well, not exactly that but... hmm yeah... sort of
strictly speaking, it's a post apocalyptic mainland Asia story. Not China alone but, Mainland (eastern) Asia as a whole. It just so happened that I've an affiliation for the land of my ancestral roots AND China's territory covers much of eastern Asia anyway.
It should be noted that New Xiao Mei (where Isserel and IVI are) is situated somewhere between Mongolia and Western China. QUICK_EDIT
Now, if you could replace the tibtrees with something else, like the RA2 mine in idea. Some sort of underground facility's exit for the scrap metal? QUICK_EDIT
new post-apoc ambiance amplifiers: permanent ruins and new pre-war billboards.
Overview:
so much has been lost ever since Asia fell into anarchy. Although Tiberium didn't infest much of Asia, countless successive wars have left old cities in ruins and rubble.
after the first tiberium war, GDI vacated many territories in favor of the blue zones. Nod was unable to handle so much insurrections and so focused in controlling the more profitable countries they held. Asia, not to mention the whole world was left in total disarray. it was there that arable lands were torn by warlords, bandits and ordinary people alike. not all land is habitable though, wild, dangerous animals mutated and normal roam the lands. ammo and food are very scarce.... death and decay is abundant. people don't forget what the past used to look like though: because like insult to injury, old advertisement billboards taunt the survivors about how life used to be luxurious in the past....
amidst the ruins....PNG
Description:
only the wind frequently visits these ruins....
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ad1.PNG
Description:
a mouthwatering ad teases this hungry rebel patrol
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ad2.PNG
Description:
"they used ta say nuthin' can stop a 'highwayman'; they shore built em tough.. they did" -Smitty-
thanks for the constructive criticism... I really wanted to make the pictures obvious that's why I didn't damage them much .
As for New Xiao Mei, I'm still deciding on whether they should be a playable faction or it's just the rebels, warlords, bandits and raiders.
And I really really REALLY want to attain the perfect post-apocalyptic ambiance, atmosphere and milieu... that's why I'm working on expanding the number of buildings and ruins first:
to give you an idea:
SHANTY buildings: 9/20
CONCRETE SHANTY buildings: 8/20
SAND TOWN buildings: 2/20
JUNK WALL: complete
NEWCITY buildings: 8/20
RUINS: 6/20
ROCKS: 6/15
PROPS: 6/X (where X is an indefinite quantity)
SIGNS: 4/20
GRASSLAND:3/10 tiles
JUNK resource: 96 frames/ 240 frames
IVI Non-Affiliated AFVs (those for sale to anyone): 12/20
Infantry: 0/12
New Civilians: 0/10
New Civie Vehicles: 5/10 Last edited by IVI on Sun Feb 25, 2007 6:40 am; edited 1 time in total QUICK_EDIT
IVI should be a playable faction. And I'd get rid of GDI and Nod if I were you. Or put just one of them as playable, the other can be just small groups on certain maps.
And those are a lot of things you've done so far, that is a hell lot of it already done. QUICK_EDIT
actually, I wasn't satisfied with the highwayman... it was too low comapared to the other new cars I've made.
So I made another one... it's just the right height compared to the other new cars, unfortunately since they made cadillacs in the 1950's to be very long, this new Highwayman is almost as long as an IVI Restored-Modified SPAFV-M1A2 Abrams Mk.II
if anyone wants the old highwayman model just tell me and I'll post it in the voxels section.... I wont be needing it anymore
the old one's in the darker blue matrix... the newer one's in the light blue matrix
the chosen one (in power armor =P) parks the highwayman beside in a ruined city.PNG
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sat Feb 24, 2007 8:53 pm Post subject:
Doo have the game?
you can try to print screen most of the frames of any creature(Preferably animal - humans would be hell to do!) like Mole rat...
But good looknig highway man never less! _________________ DUNK! QUICK_EDIT
Just a question, IVI must be a really powerful corporation, so why don't they start their own little encampment or talk with GDI and Nod about deals for trading metal for technology?
I'd also like to see GDI and Nod involved, but more of a multiplayer thing imo.
You could replace blue tiberium with normal green tiberium, and keep the junk for the old tiberium. That way, you could include the tiberium and have the normal tiberium showing it's rarity and pays out more in gold, despite junk being number 1 on the resource demand list or something.
Keep up the good work, I love the storyline behind this _________________ QUICK_EDIT
well, IVI isn't really a faction, it's a vehicle developer/manufacturing corporation in New Xiao Mei.
IVI's progress and system of operation rests heavily on the trades of its vehicles. If IVI can't trade any, it can't make any more in turn.. As such, IVI can't really mass lots of its own products.
The IVI corp. does have its own personal army though.
*2 Armored Regiments of 100 tanks, 400 auxillary vehicles and 1000 soldiers each at most.
*3 Warships
IVI Orbital Defense Squad
>1x Huo Yan Shan "Fury of Heaven" Basilan-Class Orbital Destroyer
>2x Quan Tou "Hua Mu lan" and "Hadiong" Surigao-Class Orbital Frigates
@ Elerium:
As for your suggestion on the blue tiberium, I'd like to do that thanks! but unfortunately, it seems that even if I put the Image=2 (large tiberium) or Image=1 (small tiberium) on the blue tiberium, it still uses the junk images I replaced 1 with.
@ Gufu: Yeah! I'd like to do that. the task seems tedious though QUICK_EDIT
Here's a mission I'm coding in... tell me what you think
The small city of Jing Qi is a hotly contested area. its many buildings can provide shelter for hundreds (used to be thousands) of people. It is situated in the Great Grassland, and can be used as a highly advantageous hideout for raiders, resource base for warlords, or even.... home; if only peace can be restored to the city of despair....
Mission: (I'm still thinking if this is the best mission for this warzone)
The Seng Li Secessionists have acquired an invaluable piece of military equipment: An IVI Restored-Modified MRP-M270 MLRS Mk.II. Unfortunately, it was delivered too far west and isn't needed there at all. The MLRS needs to be escorted to Fort Nan Yang where an impending siege is about to happen....
The convoy consists of:
1st lieutenant Xing Zang in his IVI Restored-Modified SPAFV-Leopard 2A6 Mk.II
Master Sergeant Lei Fang in her IVI Restored-Modified MRP-M270 MLRS Mk.II
1st Sergeant Hwang Ho in his IVI SPAFV-15 Mangler Light Tank
Nod and GDI now have a wavering presence in east and south-east Asia.
in Jing Qi, 2 major groups are fighting for supremacy for it. Several raider bands are also present; trying to drive off the others too.
So when the convoy arrives at Jing Qi, they'll be caught in the crossfire. Last edited by IVI on Wed Feb 28, 2007 4:21 am; edited 1 time in total QUICK_EDIT
IVI warships are up in the air , high up in orbit (they can't enter hyperspace though, that kind of technology's still far far off into the future )... I don't have FS so I can't code in water warships .
hey daTS, that thing we talked about still go?
IVI SPOW-2 Huo Yan Shan.PNG
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IVI SPOW-2 Huo Yan Shan 'Fury of Heaven' Orbital Destroyer.PNG
How does GDI exactly take to an aerospace intrusion? I'm sure they'd feel threatened by some spacecruisers..
And if IVI doesn't get on good terms with GDI then they can just pop up an Ion Cannon from one of the hundreds of networks around the globe and bam.. there it goes. _________________ QUICK_EDIT
nice comment, that had me thinking for a minute there...
but I think it all falls in order. like I said, resources are very scarce. majority of pre-war mines aren't functioning anymore and as I understand it, tiberium only leaches out the heavier metals.
with this premise, it is understandable that New Xiao Mei has few warships up. IVI only has 3 for itself.
I'm sure GDI has a lot more warships than New Xiao Mei has, but since IVI (a loyal New Xiao Mei enterprise) deals a lot of new AFVs for GDI (and Nod), GDI would be reluctant to start a war with New Xiao Mei.
GDI can defeat New Xiao Mei since GDI has lots of resources, populace to draw soldiers from, and GDI's territory is very big (as opposed to New Xiao Mei, which is just a city state) but if ever GDI picks a fight on New Xiao Mei, victory will come at a steep cost given the level of technology New Xiao Mei has (almost on par with that of GDI and Nod).
Add that to the fact that New Xiao Mei (and IVI) will undoubtedly side with the Brotherhood of Nod if GDI picks a fight with New Xiao Mei. such a drastic mistake will undoubtedly tip the balance of power and might eventually lead to their defeat (imagine the Brotherhood supplying IVI with unlimited resources of metal via tiberium harvests in order to pump up its vehicle plants to beef up the fighting force). The same applies to the Brotherhood of Nod.
However, as long as neither GDI nor Nod picks a fight with New Xiao Mei, the latter would side with no one and consequently, remain neutral (and military capability very limited to defense). QUICK_EDIT
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