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HVA issue
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Nov 24, 2006 4:45 pm    Post subject:  HVA issue
Subject description: While I usually either deal with it myself.. :?
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Ok, I'm retroizing all RA2 units, and the Lasher = 1TNK.

HOWEVER.. I made the main body one cell wider to make it symetrical on both sides, and now.. the HVA is screwed up. I've aligned it properly in HVA Builder, yet.. ingame = nothing now, not even the shadow I used to have.

For the record.. it's supposed to go right ontop the central line, correct?

I have OS HVA Builder 2.0c, if that helps.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Nov 24, 2006 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Post or PM me the vxl/hva & I'll fix it for ya.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Nov 24, 2006 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah.

Thanks.

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Fri Nov 24, 2006 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do you fix them up Mig ?

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Fri Nov 24, 2006 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
Ok, I'm retroizing all RA2 units, and the Lasher = 1TNK.

HOWEVER.. I made the main body one cell wider to make it symetrical on both sides, and now.. the HVA is screwed up. I've aligned it properly in HVA Builder, yet.. ingame = nothing now, not even the shadow I used to have.

For the record.. it's supposed to go right ontop the central line, correct?

I have OS HVA Builder 2.0c, if that helps.

Mig Eater wrote:
Post or PM me the vxl/hva & I'll fix it for ya.

As nice as your offer may be, if he is open to learning how to fix it himself, why take away the experience from him?

Better post what you'd do it here for all to read, so Tyler can fix it on his own and knows what to do in the future, and Universal Pain in the Ass stfus.

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Fri Nov 24, 2006 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you can not answer civiliy then dont answer at all. Mig like Renegade said if you post how you fix turret issues , etc... it would benefit us all.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Fri Nov 24, 2006 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why should we answer civilly to you? Some of us TRY to do that and your next response miraculously is somehow STUPIDER than the original question.

Last edited by Team SomeGuy on Fri Nov 24, 2006 7:40 pm; edited 2 times in total

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Fri Nov 24, 2006 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

So lets say I edit a voxels turret in voxel section editor how do I properly align it etc... ?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Nov 24, 2006 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

As I thought it wasn’t the hva but the header in the vxl was fecked up, the offsets where set at crazy settings (-198 pixels off centre on the vertical axis o_0). I suspect that you accidentally did that while editing the hva? The central line in the OS HVA Builder is the centre of the vxl when it is loaded & not the hva BTW so it’s hard to tell where the real centre is a lot of the time.

Well I’ll fix the headers & send it back to you.

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Fri Nov 24, 2006 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Universal wrote:
If you can not answer civiliy then dont answer at all. Mig like Renegade said if you post how you fix turret issues , etc... it would benefit us all.

You are not the one to talk about civility at the moment.
Plus, if my answer was that uncivilly, why did you reference it in your post and second my request?

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sat Nov 25, 2006 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

actually, nearly every time one resizes the canvas of a voxel in voxel builder, the hava is all screwd up. But a few translation in hva builder helped by the original voxel fix it

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