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The Doom mod
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Does this look like it can be a good mod?
yes
72%
 72%  [ 13 ]
no
27%
 27%  [ 5 ]
Total Votes : 18

Author Message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Nov 24, 2006 10:54 pm    Post subject:  The Doom mod Reply with quote  Mark this post and the followings unread

I'm gonna make a mod for YR based on the Doom Universe. (I've already said I did it but I want to centralize the discussion. It's kinda half on my old topic and half on Akult's). Well anyways I'm really looking foward to making this because it combines my two favorite games, Doom and Command and Conquer. As far as the story goes, it's based on the Doom 2 story where hell invades earth and you (now with your army) must stop the forces of hell from taking over Earth. Maybe If I get some help you can be the demons invading hell. The story on that side is... The demons want Earth because Earth has Taco Bell. Jk. The demons want to get revenge because they were defeated at Mars. You should know the story.
There will be two basic sides, the Demons and the United Earth Marines Corp. Each side will be broken down into different "countries"
UEMC;
Alpha Team-Specializes in Energy weapons
Bravo Team-Specializes in Heavy weapons
Delta Team-Specializes in Teleportation
Demons;
The Infestation-Led by the Spider Mastermind, specializes in Zombification
Brethren of Erebus-Led by the Hunter of time, specializes in teleportaion
Vangaurd of Rage-Led by the Berserker, specializes in Brute strength
The Everlasting Damnation-Led by the hunter of Invulnerability, specializes in eneregy
Gaurdians of Hell-Led by the Cyberdemon, specializes in heavy weapons.


I've just started out of this mod so It's gonna be a long time until it comes out. I'm most defiantly going to need help, so ask if you want to contribute something. There's alot of units to be made so a SHP artist or two would be appreciated to complement my work. Also if a map maker wants to get involved that would be great, I'm planning to have a really good campaign. Progress; I have all the planning done, a couple of SHPs, but alot more to do before I actualy reach a percent. In my next post I'll give you a breakdown of the units.

Last edited by DaFool on Sat Nov 25, 2006 3:49 pm; edited 1 time in total

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EVA-251
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PostPosted: Fri Nov 24, 2006 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... UEMC?

In Doom, it is known as the UAC, or Union Aerospace Corporation, but what ever.

Very interesting mod concept.

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Fri Nov 24, 2006 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, it is.

He probably made a new army to fight H3ll. :O

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gufu
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PostPosted: Fri Nov 24, 2006 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

UAC was actualy the name of company which CREATED the base on Phobos!

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Tyler Adams
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PostPosted: Sat Nov 25, 2006 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

The UAC was eval throughout the entire series.

They created the portals through which Hellish Demons poured through..

So, essentially, you're a UAC pawn throughout the entire series. You just.. clean up.. their messes.

Surprised

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Nov 25, 2006 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought that a corporation shouldn't be defending Earth and an actual goverment should be.

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Havoc
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Joined: 04 Jan 2005
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PostPosted: Sat Nov 25, 2006 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

You don't clean up any mess (plays D3 right now). You are just a marine who gets in the middle of UAC's mess.

But anyway, a Doom based mod should be interesting. Something more unusual even. And it would fit YR very well.

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Sat Nov 25, 2006 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Havoc wrote:
You don't clean up any mess (plays D3 right now). You are just a marine who gets in the middle of UAC's mess.


Well, you DO kill the eval.. leader.. of hell, right?

You're 'cleaning' their mess up in the same was as in HL1. *so&so*'s teleportation experiment goes t0 h3ll, you kill a bunch of demons/aliens, then the evil b0ss monster. Very Happy

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Ickus
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PostPosted: Sat Nov 25, 2006 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I would imagine several fundamentalist milita groups strewn along the battlefields of the Apocalypse....heh..at least some poor man's resistance! Razz

If the UAC is the most powerful corporation...they are probably the only major government weapons supplier.... and in that case they probably are THE 'government'....Wey-land Yutani? Umbrella Inc.? Illuminati! zomg!

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
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PostPosted: Sat Nov 25, 2006 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
Havoc wrote:
You don't clean up any mess (plays D3 right now). You are just a marine who gets in the middle of UAC's mess.


Well, you DO kill the eval.. leader.. of hell, right?

You're 'cleaning' their mess up in the same was as in HL1. *so&so*'s teleportation experiment goes t0 h3ll, you kill a bunch of demons/aliens, then the evil b0ss monster. Very Happy


Actually, you never really kill the person behind the plot in Doom 3. He manages to escape, in which, is why they made two(2) expansion packs for Doom 3. Doom 3 was so easy to beat. Took me about 10 hours to beat!! Smile

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Oshog
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PostPosted: Sat Nov 25, 2006 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I want to see some units, not some Doom discussion. #Tongue

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gufu
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PostPosted: Sat Nov 25, 2006 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 expansion packs? i thought only one!

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ChielScape
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PostPosted: Sat Nov 25, 2006 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, i only know RoE.

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Sat Nov 25, 2006 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nuclear General wrote:
Tyler Adams wrote:
Havoc wrote:
You don't clean up any mess (plays D3 right now). You are just a marine who gets in the middle of UAC's mess.


Well, you DO kill the eval.. leader.. of hell, right?

You're 'cleaning' their mess up in the same was as in HL1. *so&so*'s teleportation experiment goes t0 h3ll, you kill a bunch of demons/aliens, then the evil b0ss monster. Very Happy


Actually, you never really kill the person behind the plot in Doom 3. He manages to escape, in which, is why they made two(2) expansion packs for Doom 3. Doom 3 was so easy to beat. Took me about 10 hours to beat!! Smile


.... I have no clue what you're talking about.

Betruger is half demonized, then you pwn him at the end, correct?

And yes, only on expansion; RoE.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Nov 25, 2006 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok here is the list of Demons so far. I can't post screen shots of what I've got made because I don't have a site. I don't want to be hosted for a couple of months because a site that just says "Command and Conquer Doom, site under construction" won't be cool. Anyways heres the Demon side's units. I'm still probably gonna change them around.

*****

All Demonic Armies
All demonic armies share a few units in common.

Zombie: Basic undead. Very slow and doesn't back that big of a punch.
Good thing about them is that they are very strong and can take a few hits.

Imp: Ah, the good old Imp. This is the standard demon and maybe the most known. This guy is throws fireballs at you.

Pinky Demon: A though pink demon. He tears through metal with his massive jaws.

Cacodemon: A giant head that spits a strong fireball at you. One of hells few flyers.

Lost Soul: These are skulls that fly around and bite you. " 'nough said"

Pain Elemnt: These flyers are like a lost soul factory (I think it's possible in YR, I'll have it like the v3 and instead of rockets make lost souls, only difference is you can control lost souls?)

Hell Knight: These are massive demons that take alot to kill. They have a very powerful fireball they throw at you and a group of them will be very hard to kill.


The Infestation
This demonic army is the first wave sent by Hell. Their job is too open the gate into Earth and then take over earth and capture as many souls as possible to become slaves of death. This army of hell specializes in turning people to Zombies to the point of perfection. The spidermastermind has been able to perserve the brain through zombification so his zombies are now rather intelligent and smart enough to use weapons. (I'm planning to make a genetic mutator like thing for this army)

The Spider Mastermind: The leader of the infestation. He's a giant brain on legs, but he packs a super chaingun. Devastating against infantry and aircraft, and can still hold his own against armour.

Arachnotron: These guys are little Spidermasterminds, but they carry a plasma rifle instead. Extremely effective against all foes, their only drawback is their slowfullness.

Z-Sect: These are the unfortunate marines designated to protect the Z-Sect, the portal on Earth. The were immediatly Zombified and now serve the spidermaster mind. They are found carrying machine guns.

Commando Zombie: A small group of commandos was in charge of protecting the inner most area by the gates. They did not escape the fate of their marine brethren. These bigger badder zombies carry a chaingun.

Chainsaw Zombie: A few workers in a near by forest were zombified when the infestation invaded. They are the most terrifying Zombies around. Their minds were twisted and they now cut up anything that gets in their way with their powerful chainsaws. These are the fastest, strongest, and most powerful Zombies.


Brethren of Erebus
The second wave sent by hell. After the spider mastermind was defeated, Hell began to send it's hunters not to take over earth, but to kill the three armies that defeated the Spider mastermind. The Hunter of Time was Assigned to kill Alpha Team, The Berserker to kill the Bravo, and The Hunter of Invulnerabbility to destroy Delta. The Brethren of Erebus are the demons that spefcialize in teleportaion. (I'm planning to make a chronosphere like thing for this side)

Hunter of time: This Demon has the ability to teleport through out the map. He throws fireballs at his enemies with great effectiveness.

Wraith: This is a telepoting demon who attacks with spear like claws. He is effective only against infantry though. Great for surprise attacks.

Cherub: The hunter of time uses demons from past present and future. The cherub is an evil person who died before they grew up. They can fly and they lash out with their claws.

Revenant: This demon of the future is what the Hunter of time does to his dead demons. In essence a souped up skeleton, he sports twin rocket launchers on his shoulders.


Vanguard of Rage
This demonic army specializes in Rushing the enemy quickly and destroying everything in it's way. The stratagy of this group is to quickly rush it's enemy and destroy them before they can fight back.

The Berserker: A very powerful hunter who is both fast and dangerous. Swiping with powerful claws he can mow through infantry and tanks alike.

Maggot: This is one of the evil creations of hell. Two or more bodies sewn together to create a fast demon. This creature is fast and perfect for rushing a base.

Spectre: The berserker's own Pinky demon. This one is upgraded by being invisible. (I don't know what to do about this for balance reasons. Maybe I should just have an outline or maybe leave the shadow?)

Tick: This small spider like demon shows the Berserkers personalty. Rush up and kill your enemy before they know what hit them.

Flaming Zombie: This shows the Berserkers ill approval of slow moving things. The Vangaurd of rage does not build normal zombies, instead they light them on fire so they walk faster.

The Everlasting Dmanation
This demonic army is the special forces of Hells' Army. It's leader, the hunter of invulnerability uses a combination or eletrical bolts and invulnerability to subdue it's oponets.

Hunter of Invulnerability: The is the strongest of the hunters. He uses electrical bolts and an invulnerability sheild. (I'm not sure how to balance him yet. perhaps he'll have two forms, one where is is vulnerable and can shoot, and the other he is immune but can't shoot and maybe slower.)

Vagary: This strong Demon uses telekinistics to hurl rocks at her enemy or to pull her enemy toward her so her little babies, the trites, can do their damage.

Trite: Little spider demons similar to the the ticks, only these are like terrorist and self destruct when near their enemies.

Bruiser: These huge half biotic/ half mechanical demons are specialized at destruction. Destroying tanks and buildings is what they call fun.

Archvile: Remember him? The super annoying demon from Doom 2? Well he's back and working for the Everlasting Damnation. This guy shoots fire at his enemies and has the ability to heal his own. (I'm pretty sure you can't raise the dead in YR. Maybe I can find a role more similar to his old one, but for now he's a cross between a medic and a flamethrower)

Gaurdians of Hell
This is the aarmy designated to protect the portal to hell on earth once the demons got through. They have the most important role of all the demons, so they are the strongest. The specialize in heavy weapons.

CyberDemon: The leader of the Guardians. This Giant sports a rapid fire rocket launcher. He is "hell's greatest warrior". Taking him down is a challenge, because of his armour and his health.

Vulgar: The imp was cutting it for the cyber demon. So he replaced all the imps in his army with these. This demon is stronger, faster, and packs a heavier punch than his cousin.

Baron of Hell: The Hell Knight wasn't good enough for the Cyber Demon either. This new demon is similar yet stronger then it's predecessor.

Mancubus: My favorite demon. He packs twin flamethrowers, heavy armour and is tough to kill. The ultimate infantry killers, this guy is however slow yet good against buildings.

*****
Theres all the original demons from the games and where they'll fall in my mod. I will of course add new ones to take care of some stuff needed for rts (harvester , transport etc.) any suggestions on where they fall or if you can answer any of my questions go ahead.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Nov 25, 2006 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

how about a company of heroes-style strategic point resource system? you wont need harvesters that dont fit into the game that way. and RA hás the feature...

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sun Nov 26, 2006 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have a couple of questions that have to do with the INI. Does anyone think it's possible to change visceroids to zombies? I mean, if an infantry dies, could it turn into a zombie if under the right conditions. What I want to do is have something like the Virus' cloud that turns infantry into zombies. Probably to much to ask for.

And my second question is; Is it possible to have a unit that creates other units, like can I have a Pain Element that makes lost souls or maybe an Archvile that makes Imps? I know that the v3 "spawns" the rocket so maybe something similair can be coded in. Is that possible?

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
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PostPosted: Sun Nov 26, 2006 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I would suggest for the zombie transfer, utilize Genetic Mutation weapon logic. I dont know how it works, but many mods have it. Just make it transform the troop from something instead of a Brute.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Nov 26, 2006 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

This could work. I loved the originals- Doom I, Doom II Ultimate Doom and all the rest except Doom 3. #Tongue

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ChielScape
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PostPosted: Sun Nov 26, 2006 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

the only thing in d3 that shouldnt have been there is reloading. its a really good game apart from that.

anyway to get back ontopic, the pain elemental: the most obvious way would be deploy it, and give the building a free unit with it (lost soul) and then undeploy.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
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PostPosted: Sun Nov 26, 2006 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like the sound of a Doom mod. I hope you pull it off Smile Good luck!

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Mon Nov 27, 2006 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

As long as John Romero's severed head is on a stick somewhere, I will support this endeavor. And the Dopefish must live and rule~!

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DedmanWalkin
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Joined: 20 Dec 2004

PostPosted: Mon Nov 27, 2006 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Just use Carrier Logic for the Pain Elemental or you could very easily just make your missiles Lost Souls. You could still have Lost Souls easily too. I would suggest using Limbo-Launch Logic for the Lost Souls' weapon.

CyberDemon better be damn near impossible to kill taking more than just grunts to take down. Definately worth giving it and the Arachnotron Mastermind its own Armor, say Special_2.

Archvile could be done through deploying, use Yuri Prime/Clones deploy logic to activate either an area of effect weapon or healing radiation.

The Hunter of Invulnerability could be done easily with Vehicle Deploy Logic. Just deploy Hunter to gain like 9999999 health points and undeploy to attack.

With the Rock Patch, you could include a myriad of troops that zombify enemies or de-zombify enemies or just flat out convert them to Lost Souls.

How are vehicle being worked out? I mean, vehicles don't really play a role in the game. Perhaps only a couple could exist that would be highly expensive but increibly valuable.

John's Head should be a capturable tech building that grants access to all Demon units for Demon commanders whereas Human Commanders can find a crate under it upon destruction, Demon commanders can do this too but they would lose access to all Demon units.

Everything else seems pretty good so far, keep it up!

\\//,DedmanWalkin

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ChielScape
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PostPosted: Mon Nov 27, 2006 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

romero's head should have the same function as in D2, just on 1 map in the game. it spawns monsters, and when destroyed, the mission's over.

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OmegaBolt
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PostPosted: Mon Nov 27, 2006 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Highly expensive stuff sucks. Just remove War Factories. Also, infantry cant use the simple deployer logic.

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DedmanWalkin
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PostPosted: Mon Nov 27, 2006 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, obviously the units that needed it would be SHP vehicles rather than just infantry.

It is all too easy for someone to just simply destroy something in a mission especially with only computer enemies. I think making it valuable for all sides but more valuable for one is balanceable as long as both sides have something to balance it.

Expense is not only resources but time. Upping the time it takes to build, using the modifier, will put you in a position that you have to choose between more infantry or more vehicles.

Are you going to change the tilesets? Because you could pretty easily do it, what with all the files in doom being simple textures. Though, you might want to find someone who knows what they are doing (I do not).

\\//,DedmanWalkin

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EVA-251
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PostPosted: Mon Nov 27, 2006 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually vehicles can play a role in this mods gameplay, especially for the UAC.

In one of the cutscenes, I remember somebody getting on an armored vehicle of a sort, you may want to check that out, and when it comes a Human army, any time, vehicles should be essential.

Doom is mostly inside buildings, and this mod will probably be in non building environments, but if you do inside environments, you are god.

Quote:

The Plutonia Experiment
After Hell's catastrophic invasion of Earth, the United States took steps to prevent such an invasion from recurring. The old UAC corporation was refounded, under completely new management (since the old trustees and stockholders were all dead, this wasn't much of a problem), and sent to research tools and technologies to prevent such an incursion from happening ever again. Though the invasion had been stopped, and the remaining demons were gradually being exterminated by mopping-up squads, it was clear that the powers of Hell remained strong. While the Spider Mastermind and Baphomet seemed to no longer threaten, who knew what else lay Outside? Waiting. Watching. Preparing. The new UAC began working on quantum accelerator devices, intended to close interdimensional gates at a distance and so prevent future incursions forever. The project began innocently enough. Naturally the scientists, in order to learn how to close Gates, had to relearn Gate technology first. This ability was rapidly regained. Perhaps too rapidly.

The Terror
Soon, beings from outside had their dire attention drawn to the new experiments, and then, one day, a Gate opened in the heart of the research complex. Unnatural horrors from the pit poured in, ravening for destruction. But the UAC scientists had learned their trade. The Quantum Accelerator Device performed perfectly in its maiden test -- the invasion Gate was closed instantly and permanently when the Accelerator flicked on. A cyberdemon, halfway through, was snipped in two when the Gate closed. Earth would now be safe from literal invasion by Hell. At least, once the technology could be set up around the globe. The next day, a ring of seven Gates opened, throughout the base, and a monstrous legion rampaged through. The Quantum Accelerator began putting out the Gates at once, and within an hour, six were closed. But the hellish army was now too strong, too numerous. The marines fought like mad dogs, but were finally pulled down by the enemies' claws. The scientists, marines, and bureaucrats were all slain or transformed into undead mankillers.

The Task
The Quantum Accelerator and its prototypes are deep inside the ravaged complex. A demon Gatekeeper guards them and mans the last Gate of Hell. The government, frantic that the Quantum Accelerator will be destroyed or used in some alien fashion upon us, has ordered all marines to the site at once, regardless of their location. You were on leave at the beach, only a few minutes from the complex, when you got the word. You suited up, grabbed a pistol, and raced your pickup truck to the complex. When you arrived, flashes of light, howls, and chanting could be heard from the interior. Corpses were scattered everywhere. Obviously the Gatekeeper was doing something inside -- something that would soon reach some kind of awful climax. You know that within an hour or two, an entire division of marines will arrive to assault the base with full artillery and air support. You also know that they will be too late. Far too late. The airplanes will be plucked from the sky by floating terrors, the cannons melted by diabolic rockets and fireballs, the soldiers blasted to shreds as they charge into the armored shell of the UAC buildings. In an hour or two, the monstrosities inside will have finished their awful task, and will be prepared, once more, to take on the world. It's up to you.


@Romeros Head- On Icon of Sin, the head says this backwards-
"To win the game you must kill me, John Romero"

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gufu
Defense Minister


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PostPosted: Mon Nov 27, 2006 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

^Are you talking about that head spawning thing?
Which looks like a skull?
it kills in one shoot Sad
and spawn enemy's Sad

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Ickus
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PostPosted: Mon Nov 27, 2006 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

not the skull boxes.

you have to go inside the Icon of Sin to find Romero.

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DaFool
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PostPosted: Mon Nov 27, 2006 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks EVA-251, you show great dedication to your favorite games.

I've heard some good things about rocket patch. I myself haven't tried it out yet. Could it do anything to allow units to use it's secondary weapon in the same manner as in the Doom secondaries. Like the punch attacks that the imps have? I know it's a tall order and the answer is probably no. The way I wanted to work out the coding was that the imp's weapon had a minimun range and anything under that it would punch. Well it's all wishful thinking.

Another question I ask; should this mod be called Command and Conquer:Doom or Command and Conquer: Hell on Earth? Or does someone have something better? If so I want to know.

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Arikado
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PostPosted: Tue Nov 28, 2006 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

How about no C&C title? And "Hell on Earth" was Doom 2's subtitle. Try and think of something a bit more original. Neutral

While it didn't have Dopefish, this was probably the greatest easter egg in Doom 2 (the others being the secret Wolfenstein levels and Commander Keen):



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Ickus
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PostPosted: Tue Nov 28, 2006 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I like C&C Hell on Earth. It has that nice ring to it #Tongue

Perfect Hatred, Unto the Cruel? Pandemonium!...

Well I am helping daFool with some of this. I have messaged im about the sides and what not. Heres my ideas that I suggested to him, and well wanted some feedback.

So here goes a mega-post.

--- and Yes infantry can have two independant attack cycles, and have use range and minimum range to get that working.



Synopsis:

After the Mars Incident. The Artifact and the Soul cube have been taken to Earth for further study, while another test was done on a oribiting space station call the Event Horizon... unknowingly thousands of hell spawn flooded the ship, and crashed landed on earth near an important UAC star port, using it to open portals into Hell and launch an all out armaggedon.



Quote:
Hellish Factions

The Possessed-Zombies and lesser demons, their strength lies in numbers and corruption. Their leadership varies from demon to demon.

The Anomaly-The Spider Mastermind's army, fusing hellish intent and machine. They specialize in crafting cybernetic horrors from the vilest of technology. Their Hell Hunter, Invul

The Legion-Governed by the Baron Brusier Brothers, They enlist all but the darkests of evils in hell. Hell Hunter Bezerk

The Icons of Sin--- Awakened from their fossil prison, the Icon is a group of hellish titans older than time itself. Their Hell Hunter is Khronos.
Due to their ability to distrupt time, and summon evil so old it lacks corporeal form. Stealth units. Wraith, Vulgar, Specter's


Quote:
Hell units.

There are variants from previous games, also I excluded some demons that wouldn't be useful. althought others might be mention depending.

Not all demons will be buildable by each side. while others are pretty much universal.

*Forgotten-Used in packes to scout and Heckle the enemy

*Lost souls-only the Anomaly can build these, they act as mini sucicide bombers

Z-sec-Assualt Rifle

Zombie Commando---Chaingun

Cherub-Stronger than the forgotten, it can shred enemy infantry pretty quickly.

Imp-Weaker but has a greater vision range and faster.

Hell Imp
-The D1 brown version, stronger. fireballs explode

D1 Pinky Demon-Strong anti-melee unit. elite gets stealth.

Reverent-Heat seekers

Vulgar-Flamerthrower

Archvile-Summons a zombie by killing infantry, he also has the Ring of Fire.

Pigg Harvester. Using the D3 movie pinky. It eats garbage and corpses and provides some resources. It can also bites.

Vagary-uses her telekinesis to pull in enemy tanks

Mancubus- fires wads of burning flame.

Hell Knight-Hurls a powerful lob of burning green plasma for long ranged distances. He also can tear through metal.

*Hell Hunters- Invul, Berzerk, and Time.

Cacodemon-Maybe a carryall unit? haha

Pain Elemental-A hovering transport unit.

Special Case Units

These units are only buildable by their corrosponding faction

Baron of Hell- A much stronger version of the Hell Knight. He hurls
boulders of hellish plasma, nercofrying any poor soul into a zombie

-Guardian-while nearly blind, he packs a powerful punch. This guy can decimate buildings and armor like an open flame does to butter.

-Spidermaster Mind-A towering spider that sits upon a high powered plasma Chaingun. Also its rumored that he can mindcontrol nearby units.

-Cyberdemon-Hell's greatest warrior. A towering archdemon that can launch a Trio of rockets, and crush enemy tanks.

-Maledict-Older than terror himself, he can rain down burning meteors of molten hellfire. Or spit wads of flame.


Quote:
A Rough structure list. just to get ideas going.

Gargoyle Turret. A basic defensive structure.

Spire of Pain- RP can make the tesla bolt black or red as an apperance as a whip.

Slaughter House/ Pig Pen/Meat Farm..etc.- The Refinery, it also acts as a grinder.

Soul Batteies/Blood-Power Plant, like the BioReacter.

Spawning Vats/ Sigil- Barracks, one for the Anomoly and the other for the Structures.

Hell factory/Abyssal Chamber- War factories.

Tower of Babel
-Comm tower

Neurosphere/Black Citadel- End case units etc. Spidermaster mind, Cyberdemons. etc.

The House of Pain.

Mutates infantry to Damned. special case zombie, found in hell, that infects other infantry. I tested this. works nicely

Mt. Erebus-

The ability to build Maledict, and a Armageddeon Weather SW.


Quote:


UAC units

--Alpha Unit.

Rapid Fire Plasma Tank. A sleek medium tank that launches volleys of high speed plasma.

--Bravo-

The Crusher. A giant APC that can crush the enemy units, as infantry inside and fire their weapons.

--Delta-

Ghostbuster Infantry-Teleports demons back into hell.

--Resistance- Cadre/ Technicals. scrapped up units.

Cadre are civilians that help out, they are armed with shotguns or chainsaws..#Tongue

Unit List

Footsoldier-Rifle or shotgun

Marine-Assault Rifle/Grenade launcher

Trooper-Rocket

Commando-Chaingun

Sarge-Plasma gun/BFG

Medic-

Technician- repairs structures


Sentry Drone
-A larger variant of the Mars city drones, five can be controlled via sentry post uplink, it can preform hit and run tactics. using its automated gun turret.

---Sentry Posts are automated turrets that offer control to drones, should it be destroyed the drones controlled by that turret will go offline.

Combot Drone-

A larger variant of the sentry drone, armored it uses an rpg launcher and is self powered unit that does not require a sentry post.

Exo-Armor.

Designed for protection on long hours out on the Martian Surface. The Exo Armor has been improved with greater mobility and strength. Its default weapon is a short ranged electrical charge, however a marine can fit inside and attached his current weapon for additonal firepower.

APC

Orginally used on Mars city to transport personal and equipment. It has been modified for combat. Infantry can mount their weapons on the automated turret.


Mauler Heavy Tank-
Designed by UAC, the Mauler is use to strike into enemy strongholds.Firing a HE shells and dense armor it can storm the battlefield without too much trouble and take on most of the enemies toughest minions.


MRLS

-Launches heat seeking missles that can penetrate enemy armor, however with the rise of airborn threats, a new rocket system is in place to combat even the strongest of the enemy's aerial units.


Plasma Artillery.


it is a long range support vehicle, In its mobile form is fires a short burst of plasma engery that will make quick of enemy armor,however when deployed it uses a tank sized BFG launcher for long ranged attacks leaving the target area devasted. although it is rate of fire and slowness make it vunerable to close ranged attacks.

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gufu
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Joined: 22 Dec 2004
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PostPosted: Tue Nov 28, 2006 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Missions?
Yes? No?
Still - I want that spawning head boss thingy!

I told ya - the skull!

Romero BTW!

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Ickus
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PostPosted: Tue Nov 28, 2006 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, gufu, thats the Icon of Sin.

highly probable that a campaign will feature him.

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Arikado
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PostPosted: Tue Nov 28, 2006 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Icon of Sin or Baphomet would act as the ConYard. Or a barracks. Or both. With a John Romero head add-on for something else. Laughing

.Akult. wrote:
Cadre are civilians that help out, they are armed with shotguns or chainsaws..

Nice, an Evil Dead/Army of Darkness cameo. Groovy.

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DaFool
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PostPosted: Tue Nov 28, 2006 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought of C&C: Hell on Earth because it pays tribute to both Doom and Command and Conquer. Showing a little respect to the makers.

Anyways people say that resources don't really fit into the game. Then this comment was made:
DedmanWalkin wrote:
Expense is not only resources but time. Upping the time it takes to build, using the modifier, will put you in a position that you have to choose between more infantry or more vehicles.

I thought to myself that could work. What if everyunit was free? The only real cost was the time it took to build it. If every unit was reasonable timed out it could have the same effect as cost. I would just have everything be like a dollar and the have the build time multiplier be whatever time I wanted it to be. That would in effect eliminate resources. Althoug to make everything work out properly everything would probably need to take MUCH longer to build than what we're used to, not the three seconds it takes for the conscript, we'll need like ten times what is used to be. Just throwing that out there. comments?

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EVA-251
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Also Known As: evanb90
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PostPosted: Wed Nov 29, 2006 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

http://5years.doomworld.com/doombible/

This may help you with coming up with ideas. It will also show you how radically different Doom was supposed to be.

As for resources, that could be a tough one. Perhaps hellish terrain(like that vein stuff in Doom 3) can be harvested by a unit by the demons.

Then, you have small resource supply buildings(sorta like Tech Oil Derricks), which UAC Engineers can capture. You just can't have demon forces having a sort of engineer, and the UAC cannot have a Harvester(unless you want Humans harvesting hellish overgrowth)

Perhaps the UAC has some device in Doom 3 that can convert something into oxygen, or something like that.. I have not played Doom 3 in a while. Sorta drawing this stuff from prior knowledge
Just ideas however, the decision rests in your hands.

However, my idea would force strategic play from both sides. It would force the UAC player to adopt tactics to intercept enemy gatherers while protecting his resource generators. Bounty and cash SWs are also feasible.

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Ickus
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PostPosted: Wed Nov 29, 2006 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, I read the Doom Bible, it was going to be more of an RPG kinda like game....not too different from the cell phone game.

The demons can earn a profit by killing. Certian units can 'steal' souls as a profit.

ore can be rubble/debris with corpses etc... either team can use it. like in D3 they converted martian dirt with the EnPro tech.

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ChielScape
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PostPosted: Wed Nov 29, 2006 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
I thought of C&C: Hell on Earth because it pays tribute to both Doom and Command and Conquer. Showing a little respect to the makers.

Anyways people say that resources don't really fit into the game. Then this comment was made:
DedmanWalkin wrote:
Expense is not only resources but time. Upping the time it takes to build, using the modifier, will put you in a position that you have to choose between more infantry or more vehicles.

I thought to myself that could work. What if everyunit was free? The only real cost was the time it took to build it. If every unit was reasonable timed out it could have the same effect as cost. I would just have everything be like a dollar and the have the build time multiplier be whatever time I wanted it to be. That would in effect eliminate resources. Althoug to make everything work out properly everything would probably need to take MUCH longer to build than what we're used to, not the three seconds it takes for the conscript, we'll need like ten times what is used to be. Just throwing that out there. comments?


production time is based on the amount of credits it costs. i dont know any means to change this.
however, if you can make it work, you can make a dropshipbay-like structure where pods carrying troops come from outter space, dawn of war-style. (RotD shows that it can work -> nod airstrip)

EDIT:
.Akult. wrote:
Yea, I read the Doom Bible, it was going to be more of an RPG kinda like game....not too different from the cell phone game.

The demons can earn a profit by killing. Certian units can 'steal' souls as a profit.

ore can be rubble/debris with corpses etc... either team can use it. like in D3 they converted martian dirt with the EnPro tech.


still, that doesnt allow for UAC harvesters. oil derrick-like structures will do the job nicely though.

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DedmanWalkin
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PostPosted: Wed Nov 29, 2006 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chielscape, this mod is for RA2YR not TS/FS. In RA2YR, their is a tag that allows you to alter buildtime in reference to cost. I think BuildTimeMultiplier= is the proper one. It is used to make the basic tanks build times different despite similar costs.

With el Rock Patcho, you could create a building that allows you to Paradrop troops onto the field anywhere but have huge running costs via Oil Derrick Logic.

\\//,DedmanWalkin

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ChielScape
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PostPosted: Wed Nov 29, 2006 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know, dedman. bot 10x0 is sill 0. you would need to make everything cost at least 1.

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DaFool
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PostPosted: Wed Nov 29, 2006 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

starting credits is like 10,000. if everything cost a dollar, that's ten thousand units. I've never seen that many built in a single game. So I guess a story based explanation for free untis (if I choose to have time be the resource of the game, a variation of the oil derek may be the best) would be that hell was able to use ttha main hell portal as basis for rerouting the teleportation to independant portals throughout earth. Like television; the station(hell) sends a signal(demon) to a satelite (main hell gate) which then sends the signal to your house hold dish (the baracks you build). The human based teleportation system is not yet as advanced. They are able to teleport small peices of equipment but not whole vehicles, atleast not efficently. Therefore parts are teleported to local assembly facories which then assemble the parts into tanks and whatnot for battle. There ya go, an explanation for free units.

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ChielScape
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PostPosted: Thu Nov 30, 2006 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

tanks an troops are reinforcements from the main (offmap) base. you dont pay them, they just send them.
they smash into the ground in drop pods, or are delivered by dropships. demons, of course, teleport.
fun thing about everything costing 1 credit: you can limit the number of units you can build, en when not recieving much credits at the begin of play, you will need to choose what you buy carefully.

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Ickus
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PostPosted: Sat Dec 02, 2006 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, thats all implied in some form or another...... but i dont think everything should be 1 credit...even with a limited amount. the pressure is more since you have to budget between two things..... i mean 100 conscripts or 100 apocs? plus the veteran sys would get screwy.

but anyways...teleport...Since one, you can't have two sets of Chrono in/out anims...hrm tuff cookies for the wraith.

that just got me thinking about spawning logic.

This also would, bypass credits system . not sure if ammo is a unit based or weapon specific tag. to balance the ability to summon.

This would work for a varity of concepts. since its a demonic stanard for spawning things.I wrote this to apply to the demons althought it can be applied to UAC aswell if used creativetly. Wink

Well my interpreation of the Pain Elemental Weapon,

Would spit a projectile and thus spawn neutral forgotten ....they would be neutral and will attack anything nearby!

--note: Forgotten elite, can mindcontrol unprotected infantry and are cloaked, their bite can also spawn zombies... just a thought.

This can be applied to simple spawners. like the Icon of Sin etc.

However this got the thinking about the Archvile. which to me is a Commando like unit....

He can make infantry self combust, and ressurect the dead, but since their is no real corpse logic... instead he can summon an army of demons via deployfire, which would spawn debris that play into a 'sigil' animation which would spawn a particular demon.

Although there is a little chaos to this.

Relying on debris and spawning logic to create this unholy dice.

Now getting the debris anim to play within the deploy anim..and to provide a fixed "random" selection of debris that will spawn an array of demons..not to far or too close.

However when 'caster'..., summons a demon that has to be mind controlled to fight for your side since it will be pretty PO'ed at first.

..... even with the RP, we only have two slots for player-owned spawning this kinda balances it a little.

The Archvile classes using the upgrade logic.

Infernis=* He only spawns 2-3 lesser demons
Archvile=$ adept-4-5
Apollyon=^ Can spawn a small army with stronger demons.



A list of summonables
...and who gets them. etc


*^- Hell Zombie-Melee

*$^Maggots-Melee,and tounge attack

$^-Wraiths-Teleport/melee

^Vulgars-Plasma,tail whip


While this can get out of hand. Since its possible to create a legion of demons for free. and owning grinder they an also generate a free profit from the masses. even with ammo settings and the danger of monster infighting.

best thing to give any heavy summoners a buildlimit/ammo, and setting a difficulty in getting these units to upgrade into their stronger forms.

-

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ChielScape
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PostPosted: Sat Dec 02, 2006 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

.Akult. wrote:
100 conscripts or 100 apocs? plus the veteran sys would get screwy.

yes, 100 basic units or 100 advanced units for the same price, or you will end up price-balancing, which is what we are trying to prevent here. the difference is: 100 basic units and maybe waste all your money, or wait for advanced units and be annihilated by your opponents basic units before you reach the stage. you will need to plan carefully, and find the perfect mixture of both.

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DaFool
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PostPosted: Sat Dec 02, 2006 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Akult, I thought of something for the Archvile. We could have him have a mind control similar to the Psicic tower, like three slots. Well when he creates a guy it can be neutral, then he'll mind control it, that way he can only really use a certain amount. If we choose this way it may cause us to have to do alot of work, because if we want him to only mind control units he made we'd have to do alot immune=archvilemindcrtl to every other unit.

And for choosing between 100 conscripts or 100 apocs, the conscripts will have a buildtime multiplier of like 100 (so it will be like normal conscript build time) and the Apoc will have BTM be 1750 so it will still take longer to build an Apoc. You'd have like 18 conscripts when your enemy has one 1 tank.

Kinda of topic but I recently mastered the three point turn.

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PostPosted: Sat Dec 02, 2006 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
we'd have to do alot immune=archvilemindcrtl to every other unit.

that doesnt seem like too much work to me...

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gufu
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PostPosted: Sat Dec 02, 2006 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe it'll be possible for churches and alike to call in souls of dead - which will be colected by both sides?
Demons - Souls to make army
Humans - to study and use as energy source Smile

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IVI
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PostPosted: Sun Dec 03, 2006 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

if humans used souls as energy source, then that would make them evil as well; souls aren't supposed to be exploited like that Confused.

but knowing the Doom series, this mod ought to be very creepy #Tongue. might get an M rating for being very occultic and gory though #Tongue

I really wish you can pull it off. you'd need quite an undying dedication and enormous effort to implement all the stuff talked about here! and most people get burnt out just making their mods.

IF you actually complete this mod, then wow, you are a top-notch modder. Smile

If you need a voxeler/shp maker, I'd be glad to help out with this project... that is: if this project ever gets going Razz

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gufu
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PostPosted: Sun Dec 03, 2006 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey - it's earths evil VS Hell's evil - so it works Smile

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