Will the script be released for new lighting ? _________________ "Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live." QUICK_EDIT
I don't know what the release details are, I assume at the moment it's being shared with people they can keep track of for testing purposes. I was contacted after Gamemate seeing the first version of these buildings.
And it's a template file rather than a script. _________________ QUICK_EDIT
More like shared with trustworthy people that do not whine and understand more than the basics of 3dsm. It is not greed, it is sanity control, had enough of whining from people that can´t work out a basic function before they attempt something advanced...
Sorry for going off topic, just wanted that clear. QUICK_EDIT
the barracks need some work and the weap needs a door
other than that nice work _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
The Barracks needs a proper texture, I haven't really tried to make it look like material other than the sagging on the roof, and the downsizer palette i'm using is killing the greens. The texture should be okay to fix but the palette thing is going to be a pain because green is used for shadows and the background. Means I need to find another set of colours to use, but given that the barracks doesn't use any blues I can probably just nerf those for it.
War Factory will get a door when I do animations
Edit:
Since I posted this screenshot I've changed the ingame palettes to have a better selection of greens and photoshopped a new Barracks ingame into the last screenshot. So click the above image again and refresh to see a nice green Barracks instead of the brown one. _________________ Last edited by Daz on Sat Dec 23, 2006 2:43 pm; edited 1 time in total QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Dec 23, 2006 2:39 pm Post subject:
nice buildings form the first picture, I really like them, but the second picture gives a 404... _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
the flak looks ok..maybe a bit to high but ok
the turret looks pretty awfull
maybe it´s the texture...
or the turret itself _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Ohhh...well!!
Already dl it,so I like the vxl's.
Another mod for the list of "Need next release of this or else I'll shot myself".
And,no intentions of bothering you but:
1.Didn't the tech center be one or two floors taller(in RA) or it's me?
2.Does it have GPS Sat?
3.The Radar "Egg" is identical to original RA!!
Or you've made some graphic work to trick us? _________________
Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_> QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sat Dec 23, 2006 7:36 pm Post subject:
If at all possible, make the turrets SHP rather than voxel, they'll look miles better then.
If I have one major criticism, it's the windows on the power plants which just look shiny and bumpy instead of like an actual window.
By the way, why is the terrain so brown? I don't know if you explained it (and if you did, I'm afraid I'm too lazy to check) but regardless it seems too murky and could do with being a bit more green. Staring at that dull brown for too long may cause insanity. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Clazzy:
I was considering the shp turret thing, was just about to look into it actaully.
Windows, I totally agree.
I've just done the Soviet Tech Centre (below) with an interior and transparent windows and it looks alot better. Won't take much to go back and do that to the Power Plants (which just have a box stuck on the side with a texture..).
The terrain is the default urban grass tile, the map has lighting for a sunset effect (orange and green comes out brown). I was originally just making a map to make the terrain look darker so the screenshots would look better, then I decided to play with the lighting a bit more.
tobiasboon46:
I counted the Tech Centre floors, so it has the same amount.
At the moment it's just a spysat, Rock Patch either has or is hoping to have a delayed spysat but I'm holding off using it for now.
Soviet Tech Centre, Tesla Coil and SAM Site.
I like the Tech, but not the other two. _________________ QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sat Dec 23, 2006 11:20 pm Post subject:
Yes, the Tesla Coil looks a bit short and dumpy. Make the base a bit chunkier and raise the top orb as Mr. Pokey said.
I think the SAM site looks far too big. I know it was 1x2 in RA but it looks a bit silly, I feel. You could keep it 1x2 if you just make everything about 80% of the original size. It probably won't look too silly with the base not taking up the whole area.
Finally, the Tech Centre looks nice but the statue could do with being brighter (or at least a different colour, maybe gold?) so it stands out. As well, a bit more remap could help. Perhaps it could be a long stripe along the bottom? _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sun Dec 24, 2006 12:57 am Post subject:
The inside of the barracks could use some concrete and I think the flame tower's gas tanks might be better as white (I believe they were that colour in RA anyway).
The glass on the power plant looks miles better now, good job. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
About Sov. Buildings:
I'll make you a holy god and bless you for the rest of my life,master!
And as Clazzy said tha statue was gold.
The coil's orb was a 25% bigger and sky blue shaded. _________________
Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_> QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Dec 24, 2006 2:39 am Post subject:
Definately brighten up the front of the barracks, its hard to make anything out near the front. Make Stalin's statue more apparent, all working men must see glorious comrade Stalin, for the people...erh...And yea, the flame tower's tanks were white. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
The statue wasn't gold. I have the shp here and it's just a lighter version of the Tech Centre's colour.
I disagree about the size of the Tesla orb, and it's textured blue but is coming out grey on the shp, should be easily fixed.
Smaller, retextured SAM Site.
Smaller Barracks with a floor.
Flame Tower with white tanks and larger top section
Tech Centre with gold statue and brighter remaps (brighter rather than more).
When I was doing those I realised I'd forgotten to redo the Conyard's glass, so I did that too and used it as a demo for the remap colours.
Yellow, Red, Blue, Pink, Green, Orange, Light Blue (changed to aqua), Purple.
Looking at this there might not be enough difference between pink and purple. _________________ QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Sun Dec 24, 2006 4:12 pm Post subject:
the tesla orb should be a little bigger, it looks really out of proportion now. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Orange:no
Salmon pink/light brick:yes
There were both "oranges"
Real orange and light brick or your "orange".
Remember the flags in map creator for RA95...remember! _________________
Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_> QUICK_EDIT
I wasn't trying to emulate RA colours, all I've done is subdue the RA2 colours.
The skirmish screen colour select can't be changed so totally changing colours seems a bit daft. _________________ QUICK_EDIT
I'm trying to avoid rockpatch.
I'm reading the featurelist now, if there's alot of features I need I may start using it but for the sake of one or two small things I won't bother. _________________ QUICK_EDIT
Well everything looks great to me, tesla coil needs a little work, but otherwise looks great. And hey great job, its hard to not use RP, I know I ended up having to.
I made some improvements to a few buildings on Christmas Eve, but I've forgotten which they were
They were just tweaks so they can wait til a full base screenie, I did something to the Tesla and the Allied Tech Centre.
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Tue Dec 26, 2006 8:43 pm Post subject:
Those three are nice, but I think you should tone down the orange on the Chronosphere and make it a bit less vivid if the palette allows. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Alright I'll tone it down a little.
The palette will allow what I tell it to allow
Gosho wrote:
Dude, use green terrain to show us stuff. I can barelly see anything :/
Erm, that's RA terrain. If you're having trouble seeing on that you need to adjust your monitor.
And if you're having trouble seeing the camo pillbox or the missile silo, that's the entire point. _________________ QUICK_EDIT
I'll get some Soviet base pics when I've sorted out the Iron Curtain. There's not alot to go on and I can't get it to look right.
I started doing the infantry but couldn't get the sequences right (did it by hand and it was wrong, did it again and it was better, did it by Shp Builder and it fixed some parts and broke others). I'll go back to it at some stage. _________________ QUICK_EDIT
It could, fair point.
3x3 has broke the exit the War Factory logic, so smaller might brake the refinery docking. Will have to try it.
Soviet Base
The things of interest being the Airfield (with Zlocky problems on the tower..), Tech Centre, Defences, Barracks, Barbed Wire and the Iron Curtain (which is awful).
And I'm not sure if I mentioned it, but I've switched the Heavy Tank's turret back to the rounder version I originally had.
Changes here that affect both sides:
Slightly darker bases (will probably have to go even darker).
Different shape at the back of the Refinery's base.
War Factory dooor.
War Factory remap roof (as the WF was from a long time ago when I wasn't trying to be accurate, it didn't have the remap roof). _________________ QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Dec 28, 2006 10:34 pm Post subject:
make the war factory a little shorter, its gigantic. Other then that, I like what im seeing. You're using the Flogger instead of the Fulcrum, though? *cringe* _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Oh, and if you'd use rockpatch you should use the terrain palette on camo pillbox and missile silo. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
It's either being worked on currently, or is already done, but you should use the RP. It's just.. ghodliek.
Jah: excellant idea.
Barracks flag seems a bit.. small, and the Mammoth Rocket pods & barrel = _way_ too big, imo..
Helipad.. the bits leading to the platform look a bit.. weird..
Iron Curtain looks fine, besides the ball/orb, which could use a pattern, but that's just an idle anim, so it's fine/ _________________
Well, frankly speaking, some voxels have quite poor textures and normals, but the models are okay. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
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